SRL Archive - RS3 Script Requests

Swamp lizard Hunter


robkar32

2011-12-30 14:05:30

U should make a swamp lizard hunter script. It's really good for money.

PatDuffy

2011-12-30 14:10:22

Who is the U referring to?

robkar32

2011-12-31 19:06:40

From: PatDuffy
Who is the U referring to?



Haha. Everyone here :D Sorry for my bad english. I just think that it's a good way to make money, and it's not that complicated. So i think it wouldn't be too hard for u guys to make it :D Would be awesome. It's great cash

Olly

2011-12-31 19:28:08

This would be a bitch with colour I think :/

Narcle

2011-12-31 19:50:55

Doing the hunter part would be easy, the walking to/from bank would be the hard part.

Flight

2012-01-01 06:27:39

Actually I think the hardest part is determining which trap is yours.

iCURiP

2012-01-01 10:02:37

From: Flight
Actually I think the hardest part is determining which trap is yours.


I agree.

Mark

2012-01-01 10:24:59

Like I said in other thread I'm gonna give this ago myself.
But I see the point of how to determine which trap is who's. I aint been around this area in a long time is it crowded there.

Helper

2012-01-01 11:55:05

the walking its 98 impossible whit color everything is GREEN.

VillaVuFTW

2012-01-01 14:14:20

You can use Coordinate Walking with the use of coordinates.. not just by the ground color >.>

Besides a fix on how to determine your trap is set it like this

(i'm not a coder)

If (setTrap)
Draw.Rectangle(aroundTrap)
wait(RandomRange, 200, 500)

After that, you would do like

If UpText (Whatever the Broken Trap is)&&HasARectangle
do(getTrap);
do(setTrap);
else
end;

I'm not a Scripter at all, I used to in powerbot >.< I'm just too lazy to get into it again

Brandon

2012-01-01 14:18:23

I'd personally use the chatbox text.. when u click a trap that is not yours, chatbox text shows up saying this is not your trap.

Man16

2012-01-02 07:47:02

From: VillaVuFTW
You can use Coordinate Walking with the use of coordinates.. not just by the ground color >.>

Besides a fix on how to determine your trap is set it like this

(i'm not a coder)

If (setTrap)
Draw.Rectangle(aroundTrap)
wait(RandomRange, 200, 500)

After that, you would do like

If UpText (Whatever the Broken Trap is)&&HasARectangle
do(getTrap);
do(setTrap);
else
end;

I'm not a Scripter at all, I used to in powerbot >.< I'm just too lazy to get into it again


Seems like a good idea

From: ggzz
I'd personally use the chatbox text.. when u click a trap that is not yours, chatbox text shows up saying this is not your trap.


Would start to get fishy after a while

Grihmm

2012-01-02 08:13:45

Yeah. You don't want your character to try 3 wrong traps in a row. That is obvious.