SRL Archive - Test corner

Test My Script [WillowChopper]


Special Ed

2007-03-14 16:28:43

Its Released but no one is really posting progress reports or giving me any feedback so I decided to post it here. All feedback would be greatly appreciated.

I've gotten it to run for… Around 4 and a half hours at max, but I only have two woodcutting chars so I can't really test it accurately w/o more characters.

Description: Chops and Banks willows at Draynor.

Warning: Does not talk, trying to get permission from Charmz to use his talking procedure and stuff, because thats kinda like what I wanted to do, but last time I had my own idea that was similar to someone else's I got into trouble… =.=

pwnaz0r

2007-03-18 00:04:34

That looks pretty cool man. The coding is very neat and thats the first thing i saw about it. I would say its a pretty dang good job. As for auto-responder, why not make one? Is there some "rule of coding" that says that you can't make an autoresponder? I believe there are many different auto-responders although they all have the same concept. Just don't copy the auto-responder. Make it from scratch using your own ideas and you should be fine.

Special Ed

2007-03-20 18:37:34

Hey thanks, but did it work good for you or what? Noone had responded here so I really have no idea as far as how long you've gotten it to work for, any bugs, ect…

I personally have gotten it to run for like… 3 or 4 hours once but I didn't have more characters so I can't really test it that well.

JuKKa

2007-03-24 12:30:41

im gonna test this with 4 players all have wc lvl 50+ mith axes..

edit:
WOW, this script surely is detectable, i mean when i got a full inventory, it went to bank and started moving the mouse like crazy for finding the bank, when it found, it went all crazy with the willows in the inventory and i stopped it there, dont chars banned..

Special Ed

2007-03-24 12:57:43

Seriously?!?!? Whoa… It didn't do that for me… sorry about that. I'll try fixing it, but do you have any idea why it did that? Maybe to wide of a range of colors or something.

JuKKa

2007-03-24 13:54:55

oh yes i know why it did that..


if(FindItemName('Wil')or(FindItemName('ogs')))then

it couldnt find the text so it moved the mouse over every willow in inventory, u should add something like this:


if(FindItemName('Wil')or(FindItemName('ogs')))then
begin
BlaBla;
end else
RandomMapRotation

Special Ed

2007-03-24 16:00:04

oh…thanks i'll change that, but why would the randommaprotation help it find the willows?

Secet

2007-03-24 17:46:01

Why don't you use Deposit function for banking? It works great, and it also banks items that random events give.

Special Ed

2007-03-25 00:39:36

The reason is because I wanted to see if I could make a good one, turns out I can't lol… XD

Secet

2007-03-25 15:23:28

Well, if you don't want to use Deposit function I suppose you could make DTM of the log, and then just use Mouse(x,y,2,2,false) and ChooseOption(all) or something like that.

Special Ed

2007-03-25 20:02:28

yea i tried that but im not the best at making dtms, I've read the tutorial but my always look like other things any good pointers?

JuKKa

2007-03-26 01:19:29

well if u dont wanna use the random map rotate, u can always DELETE the line that checks for isuptext..

TheGodfather

2007-03-28 20:14:58

Make a DTM of the black shadow around the logs and you'll then always find any log.

Special Ed

2007-03-28 22:49:49

Yes but you still need a center point, no?

Thick As Blood

2007-04-02 15:58:35

LogDTM := DTMFromString('78DA632C666260E0646440067921460CFF813' +
'448F43F103066314179C880118904D2354035FF19F0AB2905AA11' +
'22604E23500D0F0135C94035DCF8D50000507909F5');


this log DTM works for me in my firemaker. just use
FindDTM(LogDTM, x, y, MIX1, MIY1, MIX2, MIY2);