smurg
2011-12-27 09:19:03
I was planning on putting together a Red Chin Hunter script.
First of all, I did a bit of thinking to plot out a plan of attack before jumping in.
Basically what I do right now (and only get ~210 chins/hr) is start with the traps down, walk over wiggling boxes, and "check" them and re-apply. If you don't walk over them first, you "check" them from adjacent squares and then you'd have to walk there and re-apply it anyways.
Also, I dismantle the boxes that close and re-apply them. Right now there is no priority though because it's based on a lot of uptext and ATPA's and that'd slow it down.
Seems a bit slow with a lot of menu clicking though. Does anyone have any better ideas?
First of all, I did a bit of thinking to plot out a plan of attack before jumping in.
Basically what I do right now (and only get ~210 chins/hr) is start with the traps down, walk over wiggling boxes, and "check" them and re-apply. If you don't walk over them first, you "check" them from adjacent squares and then you'd have to walk there and re-apply it anyways.
Also, I dismantle the boxes that close and re-apply them. Right now there is no priority though because it's based on a lot of uptext and ATPA's and that'd slow it down.
Seems a bit slow with a lot of menu clicking though. Does anyone have any better ideas?