roelvvv
2011-12-27 05:20:34
Hi, so I was wondering, could anyone make a cow killer that picks up hides and banks and repeats?
It would be really nice and the cowhide prices really raised so it would earn alot.
Thanks in advance.
P1nky
2011-12-27 05:29:24
Which Cows are near a Bank mate?
WT-Fakawi
2011-12-27 05:58:08
My old Cows script used to kill cows/bank hides/cook food at the cowpen below Falador. The only real pain was the barn door that needed closing and opening all the time. I remember I got that reasonably crude by scanning with the mouse until open/close barndoor in uptext. I was forced to stop for the barndoor even when the door was open: with a closed door and a click in the cowpen the Player would take the detour around the barn all the way through the house (takes 45 seconds to complete)…that screwed my sctipt bigtime.
roelvvv
2011-12-27 06:21:57
Like stated above the cowpen near falador or the one near lumbridge.
So theres nothing to do about the barn?
He's talking about the Back gate of the Falador cow pen. I was thinking if you set camera north then do findcolors on the Fence with max width of like 5 and max height of 40 then check each TPA in the ATPA for the height to be greater than 10 to 20 pixels would that work? Never really tried it.
Braiden
2011-12-27 08:13:41
the beefy bill cows would be great!
euphemism
2011-12-27 10:01:20
My Bovine extractor needs a few fixes, but it could be modified to extract things besides milk.
I have thought of a cowhide collector but am as well stuck at coming up with a reliable way of detecting the drops.
Is there a good way to detect hide drops? The white color seems to appear in many places in a cow farm and that I can tell will slow down the script a lot…
[XoL]
2012-01-05 00:06:07
Beefy Bill would be interesting, doesn't he walk pretty far?
From: R4nd0m
Beefy Bill would be interesting, doesn't he walk pretty far?
I just don't like the very few number of cows in Beefy Bill area. Plus they wander quite far from Bill