iCURiP
2011-12-26 10:10:57
If so, that is my request xD
It depends on what specifically you're trying to do with hunter. Traps would be hard, but it's possible.
iCURiP
2011-12-26 10:22:43
From: RISK
It depends on what specifically you're trying to do with hunter. Traps would be hard, but it's possible.
Something like a bird hunter, chinchompa hunter, or maybe even falconry, falconry seems easier, although i wouldn't really know.
Falconry would be very easy, chinchompa hunter would be hard for any "Level" of scripter and a bird hunter, probably the same as chinchompa hunter. But I'm unsure.
PatDuffy
2011-12-26 10:28:20
I would think bird hunting would be easier than chin hunting because of less competition.
The hardest part of the chin hunting would be figuring out when and how a human would be messing with the bot, since it would happen. Also, detecting your own box-traps now without reflection would be a little harder, unless you stored the location as a variable, but even with that it would still be tricky.
I was thinking SPS could be used to store the location of a trap as you set it when you detect the trap laying animation.
From: PatDuffy
I would think bird hunting would be easier than chin hunting because of less competition.
The hardest part of the chin hunting would be figuring out when and how a human would be messing with the bot, since it would happen. Also, detecting your own box-traps now without reflection would be a little harder, unless you stored the location as a variable, but even with that it would still be tricky.
PatDuffy
2011-12-26 10:34:40
From: RISK
I was thinking SPS could be used to store the location of a trap as you set it when you detect the trap laying animation.
True, but then you would run the risk of SPS fudging the location a bit since it's not accurate. Perhaps in SPS 2.0 we might be able to do this better.
Yeah, SPS 2.0 would be able to handle it much better. Faster, too. I might attempt it when it comes out.
From: PatDuffy
True, but then you would run the risk of SPS fudging the location a bit since it's not accurate. Perhaps in SPS 2.0 we might be able to do this better.
PatDuffy
2011-12-26 10:39:21
I think there is a possibility of having a salamander hunting script, however.
There is a distinct difference between set traps, sprung traps, and trees without traps :p
Also, not as many people use those, so it would be less risky.
I think it'd be members only though if it had banking, due to the fact that it's easily 200k+? an hour gold if you bank the salamanders.
Kyle Undefined
2011-12-26 10:42:13
All you would need is the logic, once you have that, you're golden.
euphemism
2011-12-26 10:48:42
From: Kyle Undefined
All you would need is the logic, once you have that, you're golden.
Love you. How's vaycay? Yes, hunting scripts are entirely possible.
Kyle Undefined
2011-12-26 10:51:52
It's good, much needed. Even though I haven't even taken a break from here, ha. Heading out now.
<3 you too.
Flight
2011-12-26 21:10:59
I made a red salamander hunter. ;) So it's obviously possible… A Chinchompa hunter would consist of finding all the boxes on the ground that have sprung. Break these into T2DArrays and get the pixel shift of each box, if it's a high number chances are you caught a chinchompa, if not, then it's a failed trap.