tyking77
2011-12-24 13:00:58
ok so i get this bug after running simba msi, cutting magic logs at seers. and before you ask yes I have smart set up right -and I have rs set up as well.
———— Next Point: 3 (2744, 2680)
[ ] ————– Players Found: 1
[ ] ————– Scanning for randoms…
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ————– MSI_GetMyPos(): (2730, 2735)
[ ] ————– MSI_PointOnPath: Index = 0
[ ] ———— Attempts: 10
[ ] ———— Distance: 57
[ ] ————– Current Energy: 9
[ ] ————– Resting..
[ ] ———— Next Point: 3 (2744, 2680)
[ ] ————– Players Found: 1
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ————– MSI_GetMyPos(): (2730, 2735)
[ ] ————– MSI_PointOnPath: Index = 0
[ ] ———— Attempts: 11
[ ] ———— Distance: 57
[ ] ————– Current Energy: 9
[ ] ————– Resting..
[ ] ———— Next Point: 3 (2744, 2680)
[ ] ————– Players Found: 1
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ————– MSI_GetMyPos(): (2730, 2735)
[ ] ————– MSI_PointOnPath: Index = 0
[ ] ———— Attempts: 12
[ ] ———— Distance: 57
[ ] ————– Current Energy: 9
[ ] ————– Resting..
[ ] ———— Next Point: 3 (2744, 2680)
[ ] ————– Players Found: 1
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ————– MSI_GetMyPos(): (2730, 2735)
[ ] ————– MSI_PointOnPath: Index = 0
[ ] ———— Attempts: 13
[ ] ———— Distance: 57
[ ] ————– Current Energy: 9
[ ] ————– Resting..
[ ] ———— Next Point: 3 (2744, 2680)
[ ] ————– Players Found: 1
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ————– MSI_GetMyPos(): (2730, 2735)
[ ] ————– MSI_PointOnPath: Index = 0
[ ] ———— Attempts: 14
[ ] ———— Distance: 57
[ ] ————– Current Energy: 9
[ ] ————– Resting..
[ ] ———— Next Point: 3 (2744, 2680)
[ ] ————– Players Found: 1
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ————– MSI_GetMyPos(): (2730, 2735)
[ ] ————– MSI_PointOnPath: Index = 0
[ ] ———— Attempts: 15
[ ] ———— Distance: 57
[ ] ————– Players Found: 1
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ———- MSI_WalkTPA: False
[ ] ——– MSI_Relocate: False
[ ] ——– Player not at Seers Village Bank
[ ] —— MSI_AtLocation: False
[ ] —- MSI_WalkPath: False
[ ] —— MSI_DeathWalk: Function disabled
[ ] – MSI_Walk: False
[ ] – MSI_UnsetPlayer
[ ] —- Failed to walk to bank
[ ] —- MSI_SetSkillLevels
[ ] —— [HOOKED] CharacterStats_FunctionCall: CharacterStats
[ ] ———- Bobzilla_GetData: Getting skill levels
[ ] ———- Player Found in XML, Updating
[ ] —— [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
[ ] —— Woodcutting level hasn't changed
[ ] —- MSI_SetSkillLevels: Finished
[ ] —— All players inactive
———— Next Point: 3 (2744, 2680)
[ ] ————– Players Found: 1
[ ] ————– Scanning for randoms…
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ————– MSI_GetMyPos(): (2730, 2735)
[ ] ————– MSI_PointOnPath: Index = 0
[ ] ———— Attempts: 10
[ ] ———— Distance: 57
[ ] ————– Current Energy: 9
[ ] ————– Resting..
[ ] ———— Next Point: 3 (2744, 2680)
[ ] ————– Players Found: 1
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ————– MSI_GetMyPos(): (2730, 2735)
[ ] ————– MSI_PointOnPath: Index = 0
[ ] ———— Attempts: 11
[ ] ———— Distance: 57
[ ] ————– Current Energy: 9
[ ] ————– Resting..
[ ] ———— Next Point: 3 (2744, 2680)
[ ] ————– Players Found: 1
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ————– MSI_GetMyPos(): (2730, 2735)
[ ] ————– MSI_PointOnPath: Index = 0
[ ] ———— Attempts: 12
[ ] ———— Distance: 57
[ ] ————– Current Energy: 9
[ ] ————– Resting..
[ ] ———— Next Point: 3 (2744, 2680)
[ ] ————– Players Found: 1
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ————– MSI_GetMyPos(): (2730, 2735)
[ ] ————– MSI_PointOnPath: Index = 0
[ ] ———— Attempts: 13
[ ] ———— Distance: 57
[ ] ————– Current Energy: 9
[ ] ————– Resting..
[ ] ———— Next Point: 3 (2744, 2680)
[ ] ————– Players Found: 1
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ————– MSI_GetMyPos(): (2730, 2735)
[ ] ————– MSI_PointOnPath: Index = 0
[ ] ———— Attempts: 14
[ ] ———— Distance: 57
[ ] ————– Current Energy: 9
[ ] ————– Resting..
[ ] ———— Next Point: 3 (2744, 2680)
[ ] ————– Players Found: 1
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ————– MSI_GetMyPos(): (2730, 2735)
[ ] ————– MSI_PointOnPath: Index = 0
[ ] ———— Attempts: 15
[ ] ———— Distance: 57
[ ] ————– Players Found: 1
[ ] ————– Average pixel shift: 0
[ ] ————– Player animation: Player Idle
[ ] ———- MSI_WalkTPA: False
[ ] ——– MSI_Relocate: False
[ ] ——– Player not at Seers Village Bank
[ ] —— MSI_AtLocation: False
[ ] —- MSI_WalkPath: False
[ ] —— MSI_DeathWalk: Function disabled
[ ] – MSI_Walk: False
[ ] – MSI_UnsetPlayer
[ ] —- Failed to walk to bank
[ ] —- MSI_SetSkillLevels
[ ] —— [HOOKED] CharacterStats_FunctionCall: CharacterStats
[ ] ———- Bobzilla_GetData: Getting skill levels
[ ] ———- Player Found in XML, Updating
[ ] —— [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
[ ] —— Woodcutting level hasn't changed
[ ] —- MSI_SetSkillLevels: Finished
[ ] —— All players inactive