Hobbit
2011-12-22 20:53:28
Would it be possible with OpenGL to dump a list of all item ids? And if so would they be the same as the reflection ID's? Like tomato = 1982
Just curious :)
Just curious :)
2011-12-22 20:53:28
2011-12-22 20:58:25
2011-12-22 20:59:32
2011-12-22 21:00:18
From: cahker
I'm not sure, but you can get item ID's from the runescape site on the grand exchange. They were the same as reflection id's when I lasted scripted for reflection bots, though it might be different now. I can actually see how I could extract every item id matched with a name, if it would be useful I would do it for you.
2011-12-22 21:04:55
2011-12-22 21:11:17
2011-12-22 21:42:32
From: YoHoJo
TribotOGL hook sounds like sexy stuff, talk to me about dis shiz?
When will that be working? Going to be publicly released and stuff?
2011-12-22 21:56:27
2011-12-22 22:24:18
From: YoHoJo
Is it called tribot because you're TRileZ!?
Was this ever released before? I've heard of a tribot bot before was that also you?
So not releasing it as in not releasing the souce?
Gonna have a website for it And let users use it? Or not releasing it at all?
2011-12-22 22:28:01
2011-12-22 22:47:43
2011-12-22 23:17:39
2011-12-22 23:43:25
From: Harry
Not to totally derail this thread, but how do you propose Jagex isn't going to easily detect your ogl hook? Would it not be easy for them to see what modules you have injected into the game and then kick you out if you're using anything that's accessing "private" information? Or change the offsets every update?
2011-12-23 00:12:38
From: ggzz
I'm not gunna say I'm a pro at OpenGL hooking.. But I've done it before.. The way it works is that you redirect the functions your hooking, into a memory location.. Then you MUST re-write the bytes back or else you get detected.
So.. lets say you read a value of 5 into memory..
you must then write that value back.. There's different ways to hook really. Depends what your trying to do.. I know nothing of the RS client :S But for counterstrike and stuff I can hook that.
2011-12-23 00:20:11
From: Harry
I've only done d3d hooking on source engine, no ogl though. Both are able to be detected no matter what you do, only VAC scans for signatures and uses delayed ban methods. They can't just block every module (like PB tries to do), but with RS being on Java there shouldn't be many 3rd party modules loaded unless the user has a very broken PC, am I right? And they still could change the offsets (or whatever ogl calls them) every 6 hour update if they don't want to bother with detecting stuff?
2011-12-23 01:08:47
From: Harry
Not to totally derail this thread, but how do you propose Jagex isn't going to easily detect your ogl hook? Would it not be easy for them to see what modules you have injected into the game and then kick you out if you're using anything that's accessing "private" information? Or change the offsets every update?
2011-12-23 01:18:36
From: TRiLeZ
I've been looking around and this method is said to hide the DLL (works with VAC). http://www.openrce.org/blog/view/844/How_to_hide_dll
2011-12-23 13:42:25
From: Harry
I am pretty sure that method is detected by "VAC3". Not that Jagex would have the time/care to make such an anticheat.
Though how do you plan to handle the offsets (or whatever they are called in OGL)? Jagex could change those every update, just like how I assume they do with Reflection (mixing along with their other methods). Some simple seds throughout the code automatically every automatic update they force.
Keep me posted on any updates, seems interesting :)
2011-12-23 13:43:53
From: TRiLeZ
What kind of offsets? The only thing I can think of that Jagex can do is change the models / textures, or slightly change what OpenGL methods are called, but doing those things wouldn't have much of an affect.
I'll resume my work after my dentist appointment. :)
2011-12-23 13:47:57
From: TRiLeZ
What kind of offsets? The only thing I can think of that Jagex can do is change the models / textures, or slightly change what OpenGL methods are called, but doing those things wouldn't have much of an affect.
I'll resume my work after my dentist appointment. :)
2011-12-23 13:59:51
From: Harry
As I said, I don't know much about ogl. In d3d there are offsets that you need to find and "hook" onto, to do certain stuff. Does ogl not have something that?
2011-12-31 20:25:50

2011-12-31 20:45:00
2011-12-31 21:31:27
From: ggzz
Would that not mean that two players looking the exact same with the same clothes n skin colour and what not would have the same ID?
P.S. Those ID's are HUGE!!! Lol..
2011-12-31 22:10:32