SRL Archive - Archive

hamster31 - SRL Member Application


hamster31

2011-12-18 00:01:09

How Long have You Played Runescape?
9 Year(s)


Are you affilated in anyway with Jagex LTD?
No

Were you Referred to SRL?



What is your general programming knowledge?
Visual Basic, Java – Basic, and now basic Python


Are you a member of any other communities?
Robotzindisguise


Tell us about yourself…
From: hamster31
My name is Ham. I live in PA, and love working with computers. Going to university for a finance degree. Messing around with computers is my hobby and learning something new is my passion. I enjoy a challange and try to think outside the box if i have to to get something to work.


Same as before but now I'm reapplying with an updated version of that same script…I hope this is good enough I hope! I hope that this doesn't get shot down :(



Please show us one (or multiple) of your scripts.
{------------------------------Script Info-------------------------------------|
| ScriptName = FaT Summoner |
| Author = Hamster31 |
| Description = Infuses pouches in Tavelery while starting in falador |
| Version = 1.0 |
| Date = 12/17/11 |
| Credit for This Intro goes to Narcle :) |
|==============================================================================|
| Instructions |
|==============================================================================|
| |
| Setup: 1. Start in Falador West Bank |
| 2. Setup Bank Tabs According to the Thread |
| 3. Start Script and just Wait :) |
|______________________________________________________________________________}

program PouchMaker;
{$DEFINE SMART}
{$i srl/srl.scar}
{$i sps/sps.simba}
{$i ObjectDTM/ObjDTMInclude.simba}
{$DEFINE PAINT}
{$i srl/srl/misc\stats.simba}

var
xpgain, strtxp,endxp,pm, i, Shard, Pouch, Falador, Wo:Integer;
EverythingPresent:Boolean;

/////////////////////////////////////////////////////////////////////////////
//-----\\\\\\\--\\\\\\\\\-----\\\\\\---------\\\\\\\\--- \\\\\\\\\\--------//
//-----\\-----------\\--------\\----\\-------\\-----\\--------\\-----------//
///////////////////////////// START--HERE /////////\\////////////////////////
//-----------\\-------\\--------\\----\\-------\\----\\---------\\---------//
//------\\\\\\\--------\\--------\\----\\-------\\-----\\--------\\--------//
/////////////////////////////////////////////////////////////////////////////

const
SRLStats_User = ''; // Your SRL Stats ID (If you dont have one then just leave it as it is)
SRLStats_Password = ''; // Your SRL Stats Password (If you dont have one then just leave it as it is)

procedure DeclarePlayers;
begin
HowManyPlayers := 1; //The Number of Players
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;

//Player[0] -- For Multiplayer - Replace 0 with the next digit Below..

Players[0].Name := ''; // Username
Players[0].Pass := ''; // Password
Players[0].Nick := ''; // 3-4 lowercase letters from username; used for random event detection
Players[0].Active := True; // Set to true if you want to use Player 0
Players[0].Pin := ''; // Leave blank if the player doesn't have a bank pin
Players[0].Strings[0] := ''; // Pick one of the following: crimson, blue, gold, green
Players[0].Integers[0] := 0; // The Amount of Shards each Pouch Needs
Players[0].Integers[2] := 0; // Bank Tab the Secondary Items are In

// Player[1] --For Multiplayer - Set Active to TRUE //

//Players[1].Name := ''; // Username
//Players[1].Pass := ''; // Password
//Players[1].Nick := ''; // 3-4 lowercase letters from username; used for random event detection
//Players[1].Active := False; // Set to true if you want to use Player 1
//Players[1].Pin := ''; // Leave blank if the player doesn't have a bank pin
//Players[1].Strings[0] := ''; // Pick one of the following: crimson, blue, gold, green
//Players[1].Integers[0] := 0; // The Amount of Shards each Pouch Needs
//Players[0].Integers[2] := 0; // Bank Tab the Secondary Items are In

end;

/////////////////////////////////////////////////////////////////////////////
//-------------\\\\\\\--\\\\\\\\\----\\\\\\\\-------\\\\\\\\\--------------//
//-------------\\-----------\\--------\\----\\-------\\-----\\-------------//
//////////////////////////// SETUP ENDS HERE /////////\\\\\\\\\//////////////
//-------------------\\-------\\--------\\----\\-------\\------------------//
//--------------\\\\\\\--------\\--------\\\\\\\\-------\\-----------------//
/////////////////////////////////////////////////////////////////////////////

function checkSummoning:Integer;
begin
endxp := getXP(SKILL_SUMMONING);

if(endxp=-1) then
endxp:=GetXP(SKILL_SUMMONING);
if(endxp=-1) then
endxp:=GetXP(SKILL_SUMMONING);
if(endxp=-1) then
endxp:=GetXP(SKILL_SUMMONING);

result:= endxp;
xpgain:=endxp-strtxp;

end;
procedure progress;
var
Texts: array of string;
I: Integer;

begin
Texts := [
'|---------------------------------------------|',
'|FaT Summoner Version 0.2Beta:',
'|---------------------------------------------|',
'|Worked for : ' + TimeRunning,
'|Pouches Made: ' + IntToStr(pm),
'|Experience Gained: ' + inttostr(xpgain),
'|---------------------------------------------|'];

ClearDebug;
for I := 0 to High(Texts) do
begin
WriteLn(Texts[I]);
end;

stats_IncVariable('Summoning EXP (Gained)',xpgain);
stats_IncVariable('Summoning Pouches (Made)',pm);
Stats_Commit;
end;
procedure Summoningsymbol;
var
x,y:integer;

begin
If (findsymbol(x,y,'summoning store')) then
begin
mouse(x,y,1,1,true);
Writeln('Summoning Store Found');
wait(280+random(220));
end else
begin
Writeln('Summoning Store Not Found');
Players[CurrentPlayer].Active := False;
Players[CurrentPlayer].Loc := 'Walking to Summoning Store';
LogOut;
TerminateScript;
end;
end;

procedure SummonWalk; //Map walks to the Location
var
Path:TStringArray;
I,x,y,t:Integer;
begin
t:=t+1;
Path := ['650:53:2:1:7:661:104:1:7:638:131',
'680:57:2:0:7:662:108:1:7:642:138',
'637:48:2:1:7:586:39:1:7:684:59',
'624:38:3:1:7:607:31:1:7:599:50:1:7:592:38',
'638:47:4:1:7:611:89:1:7:619:68:1:7:602:76:1:7:603:56',
'590:50:4:1:7:602:84:1:7:631:57:1:7:609:109:1:7:593:96',
'618:41:4:1:7:623:69:1:7:650:90:1:7:606:96:1:7:625:113',
'618:41:4:1:7:626:93:1:7:638:84:1:7:639:65:1:7:633:113',
'585:57:3:1:7:637:104:1:7:649:113:1:7:648:132']

for I := 0 to 4 do
begin
WriteLn(i);
ObjDTMWalk(Path[i], 0, 100, 80, True);
wait(500 + random(500));
end;
Makecompass('N');
Setangle(true);
repeat
wait(t);
until (Not IsMoving)
If findobjcustom(x,y,['usician'], [3809126, 1314405],20) then
begin
writeln('Musician Found');
if (Not runenergy(70)) then
begin
MMouse(x,y,1,1);
mousebox(x,y,x+1,y+2,2);
wait(400);
Chooseoption('isten-to');
wait(5000);
for I := 5 to 8 do
begin
WriteLn(i);
ObjDTMWalk(Path[i], 0, 100, 80, True);
wait(500 + random(500));
end;
end else
begin
writeln('No need for Musician');
for I := 5 to 8 do
begin
WriteLn(i);
ObjDTMWalk(Path[i], 0, 100, 80, True);
wait(500 + random(500));
end;
end;
end else
begin
Players[CurrentPlayer].Active := False;
Players[CurrentPlayer].Loc := 'Walking to Musician';
LogOut;
Exit;
end;

end;

procedure checkgate;
var
x,y:integer;

begin
Setangle(true);
if (findobjcustom(x,y,['lose'],[8420225,8354175,7959417],5)) then
begin
Writeln('Gate Open');
summoningsymbol;
end else
begin
Mouse(x,y,1,1,true);
Writeln('Gate Closed - Opening Gate');
wait(500+ random(250));
summoningsymbol;
end;
end;

procedure BacktoBank; //Return Path to the Bank After teleport

var
x,y:integer;
t:integer;
begin
if FindNormalRandoms then
if not LoggedIn then
begin
Players[CurrentPlayer].Active := False;
Players[CurrentPlayer].Loc := 'Inactive.';
Exit;
end else
t := t+100;
MakeCompass('N');
Mouse(565,96,2,2,true);
wait(500);
repeat
wait(t);
until (Not IsMoving)
if (findcolortolerance(x,y,4803234 or 4738201,MMX1,MMY1,MMX2,MMY2,20)) then
begin
mouse(x,y,2,2,true);
Writeln('Bank Found');
end else
if findsymbol(x,y,'bank') then
begin
Mouse(x,y,5,5,true);
Writeln('Could not find color but found the next best thing - Bank Symbol');
t:=0;
end
end;

procedure findTD;
var
x,y,t:integer;

begin
t:=t+100;
if (findobjcustom(x,y,['pen','limb'],[855309, 921102, 798517],5))then
begin
Writeln('TrapDoor found');
movemouse(x,y);
If(WaitUptext('Open', 300)) then
begin
Mouse(x, y, 0, 0, true);
Writeln('TrapDoor');
repeat
wait(t);
until (not IsMoving)
wait(300);
mousebox(232,154,251,152,1);
end else
If(WaitUptext('Climb', 300)) then
begin
Mouse(x, y, 0, 0, true);
Writeln('TrapDoor');
end;
end;
end;

procedure TrapDoor;
var
x,y,t: integer;

begin
repeat
wait(t);
until (Not isMoving)
Writeln('Trying to Find TrapDoor');
if FindNormalRandoms then
if not LoggedIn then
begin
Players[CurrentPlayer].Active := False;
Players[CurrentPlayer].Loc := 'Inactive.';
Exit;
end else
t:=t+1000;
Makecompass(115+random(5));
setangle(true);
wait(1000 + random(500));
repeat
wait(t);
until (Not IsMoving)
if (Findcolortolerance(x,y,859681,MSX1,MSY1,MSX2,MSY2,30)) then
begin
findTD;
end else
begin
summoningsymbol;
repeat
wait(t);
until (Not IsMoving)
findTD;
end;
end;

procedure MakePouch;

var
x,y,c,t,a,b:integer;

begin
if FindNormalRandoms then
if not LoggedIn then
begin
Players[CurrentPlayer].Active := False;
Players[CurrentPlayer].Loc := 'Inactive.';
Exit;
end else
c := 105 + random(30);
makecompass(c);
repeat
wait(t);
t := t+1;
until (not IsMoving) or (t>=1000)
wait(1000 + random(500));
if (findobjcustom(x,y,['nfuse','ouch'],[2389103, 2058596, 2058082,1992032],5)) then
begin
writeln('Obelisk Found');
movemouse(x,y);
wait(500+ random(250));
mouse(x,y,0,0,true);
repeat
wait(t);
until (Not IsMoving)
if (findcolor(a,b,105157,200,35,210,45)) then
begin
Mousebox(50,71,75,80,3);
GetMousePos(x, y);
Mouse(x, y, 0, 0, false);
Wait(1000 + random(50));
ChooseOption('use-All');
Wait(1000 + random(500));
mousebox(690,222,710,227,1);
pm:=pm+24;
checksummoning;
end else
begin
Writeln('Checkbox not toggled - Toggling Checkbox');
wait(200);
Mousebox(200,35,210,45,1);
Mousebox(50,71,75,80,3);
GetMousePos(x, y);
Mouse(x, y, 0, 0, false);
Wait(1000 + random(50));
ChooseOption('use-All');
Wait(1000 + random(500));
mousebox(690,222,710,227,1);
pm:=pm+24;
checksummoning;
end;
end;
end;

procedure WithdrawItems;
var
x,y: integer;

begin
if FindNormalRandoms then //finds randoms and if in random, logs out if
if not LoggedIn then
begin
Players[CurrentPlayer].Active := False;
Players[CurrentPlayer].Loc := 'Inactive.';
Exit;
end else
makecompass('N');
if OpenBank(Players[CurrentPlayer].Loc, False, False) then
begin
BankTab(Players[CurrentPlayer].Integers[2]);
MouseBox(45, 100, 60, 113, 3);
begin
GetMousePos(x, y);
Mouse(x, y, 0, 0, false);
Wait(380 + random(50));
ChooseOption('raw-All');
end;
end;
CloseBank;
MMouse(711,438,2,2);
wait(1000);
if (Waituptext('pouch',1000)) then
begin
logout;
TerminateScript;
end;
Wait(750 + random(200));
end;

procedure WithdrawBank; //Finding Bank Procedure

var
Tr, Bo: integer;
x, y: integer;

begin
if FindNormalRandoms then //finds randoms and if in random, logs out if
if not LoggedIn then
begin
Players[CurrentPlayer].Active := False;
Players[CurrentPlayer].Loc := 'Inactive.';
Exit;
end else
makecompass('N');
setangle(false);
if BankScreen = false then
begin
writeln('Trying to open bank..');
MakeCompass('N');
SetAngle(true);
OpenBankFast('fwb');
end;
repeat
wait(10);
Tr := Tr +1;
until (Tr = 1000) or (BankScreen = true);
if BankScreen = True then
begin
Writeln('Bank successfully Opened');
wait(1000 + random(1000));
if BankScreen then
begin
Wait (200 + Random(300));
FixBank;
if (InvFull) then
Mousebox(570, 260, 585, 265, 3);
begin
GetMousePos(x, y);
Mouse(x, y, 0, 0, false);
Wait(380 + random(50));
ChooseOption('sit-All');
end;
ActivateClient;
WithdrawItems;
end;
end else
if BankScreen = False then
begin
Bo := Bo + 1;
writeln('Lets Try that again - ' + IntToStr(Bo) + ' Times');
if (Bo >= 5) then
begin
writeln('Could not Find Bank, Logging Out Now'); //Logout;
NextPlayer(false);
TerminateScript;
end;
end;
CloseBank;
end;

procedure FreeAllDTMs;
begin
FreeDTM(Shard);
FreeDTM(Players[CurrentPlayer].Integers[1]);
FreeDTM(Pouch);
FreeDTM(Falador);
end;

procedure InvSetup;
var
CharmAmount, ShardAmount, x, y : Integer;
begin
Shard := DTMFromString('mFQEAAHicncw7CoAwEEXRp4X/KEqEBPffuAg79+UNDoid5sKphnlOUq27Bh1GONOiQqmnAZPd0k+PGR4BGyJWLLaXnMduS995/a/I8OoCm1kDsQ==');
Pouch := DTMFromString('mVAEAAHicE2BgYOADYiYGBOACYmEgZoHyZZGwJFS9FBALAjErlOYEYh4gFkNSC1IjADWLH6pXGioHsoMRau+8WR1QFnlYhIEywEghRgcAu7MEEg==');
Falador := DTMFromString('mFQEAAHic42VgYOCDYgkgFgJiaSCWgWJJIGaGyoP4MMDLgAqYgJgViMWBWAoJ80DFQPrbZs2GqiQeizCQDhjJwCgAAKRFA4s=');

for i:= 0 to (HowManyPlayers - 1) do
begin
case LowerCase(Players[i].Strings[0]) of
'crimson': Players[i].Integers[1] := DTMFromString('mAAEAAHic42FgYOADYjYgFgFiXiAWB2IpIJZGwiJQNSB5HgZUwAyV4wZifqhaKSQcoyADJJmIxiIMpAFGEjEyAACnJwJK');
'gold': Players[i].Integers[1] := DTMFromString('m6wAAAHic42ZgYGAHYlEoDQJ8UL4IEAtC+TA5HiDmBmIpJAxSxwbEzAyoICvSGkgyEYVFGIgHjCRgJAAAbVUCPw==');
'green': Players[i].Integers[1] := DTMFromString('mAAEAAHic42FgYOAHYjEglgRiGSCWBWI5KC0JleOAqmMFYh4GCGAGYjYg5gRiXiAWAWJxIJZCwhJAnFOcDCSZSMCkAUYSMTIAAENdAyo=');
'blue': Players[i].Integers[1] := DTMFromString('m6wAAAHic42ZgYOABYjYgFgZiMSDmBWJJIJYCYlaovDCULwDELFDMDqW5oPJySFgCZA4PSCcTUViEgXjASAJGAgA5EAHP');
else
writeln('Please Choose Right Charms');
end;
OpenBankFast('fwb');
wait(500);
Setangle(true);
If (bankscreen) then
begin
DepositAll;
Players[CurrentPlayer].Strings[0] := Capitalize(Players[CurrentPlayer].Strings[0]);
SearchBank(Players[CurrentPlayer].Strings[0] + ' Charm');
wait(1000);
if (Finditem(x,y,'dtm',Players[CurrentPlayer].Integers[1],MSX1,MSY1,MSX2,MSY2,[10])) then
begin
wait(500);
CharmAmount := GetAmountBox(IntToBox(x-22,y-22,x+22,y+22));
ShardAmount := (CharmAmount*Players[i].Integers[0]);
Writeln('Possible Pouches: ' + IntToStr(CharmAmount));
Writeln('Shards Needed: ' + IntToStr(ShardAmount));
Withdrawitem(Players[CurrentPlayer].Integers[1],'dtm',CharmAmount,Players[CurrentPlayer].Strings[0],[10]);
Wait(1000);
SearchBank('Shard');
wait(1000);
if (InvCount>=1) then
begin
if Finditem(x,y,'dtm',Shard,MSX1,MSY1,MSX2,MSY2,[0]) then
begin
WithdrawItem(Shard,'dtm',ShardAmount,'Spirit',[0]);
Writeln('Shards Withdrawn');
SearchBank('Pouch');
if (InvCount>=2) then
begin
wait(500+random(500));
If finddtm(Pouch,x,y,MSX1,MSY1,MSX2,MSY2) then
begin
Wait(1000);
Mouse(x,y,0,0,false);
Wait(500);
ChooseOption('raw-X');
wait(380+random(20));
TypeSend(IntToStr(CharmAmount));
Writeln('Pouches Withdrawn');
end else
Writeln('Pouches Not Found');
SearchBank('Falador');
If FindDtm(Falador,x,y,MSX1,MSY1,MSX2,MSY2) then
begin
WithdrawItem(Falador,'dtm',CharmAmount,'Falador',[0]);
Writeln('Falador Tablets Withdrawn');
CloseBank;
end else
begin
Writeln('Falador Tablets not found');
FreeAllDtms;
Exit;
end;
end else
begin
Writeln('Pouches not found');
FreeAllDtms;
Exit;
end;
end else
begin
Writeln('Shards not found');
FreeAllDtms;
Exit;
end;
end;
end else
begin
Writeln('Charms not found');
FreeAllDTMs;
Exit;
end;
end else
begin
Writeln('Bank not found');
FreeAllDTMs;
TerminateScript;
end;
end;
end;

procedure checkInventory;
var
x,y,SA:integer;

begin
If (InvCount=4) then
begin
InvMouse(1,3);
If WaitUpText('harm',300) then
begin
Writeln('Charms Present');
InvMouse(2,3);
If WaitUpText('hard',300) then
begin
Writeln('Shards Present');
GetMousePos(x,y);
SA := GetAmountBox(inttobox(x-22,y-22,x+22,y+22));
if (SA<Players[CurrentPlayer].Integers[0]) then
begin
terminatescript;
end else
InvMouse(3,3);
If WaitUpText('ouch',300) then
begin
Writeln('Pouches Present');
InvMouse(4,3);
If WaitUpText('ador',300) then
begin
Writeln('Teletabs Present');
EverythingPresent := true;
end else
begin
Writeln('Teletabs Not Present');
Exit;
end;
end else
begin
Writeln('Pouches Not Present');
Exit;
end;
end else
begin
Writeln('Shards Not Present');
Exit;
end;
end else
begin
Writeln('Charms Not Present');
Exit;
end;
end;
end;


procedure stats;
begin
if (stats_Username = '') then
begin
stats_Username := 'Anonymous';
stats_Userpass := 'anon1337';
end;
end;



Procedure Mainloop;
begin
Writeln('Lets Begin!');

begin
repeat
repeat
checkinventory; //Checks if Inventory is correct;
if (EverythingPresent = true) then
begin
withdrawbank; //Withdraws items
SummonWalk; // Walks to the the place
CheckGate; //Checks to see if gate is open
TrapDoor; //Finds and Enters Trapdoor
MakePouch; //Infuses Pouch
wait(6000 + random(2000)); //Random Wait
BacktoBank; //Walks back to Bank
progress;
end else
InvSetup; //Setup Inventory
until(not LoggedIn);
NextPlayer(Players[CurrentPlayer].Active);
until(false); //KEEPS ON GOING
end;
end;

begin
smart_server := 1;
smart_members := true;
smart_signed := true;
smart_superDetail := false;

clearDebug();
setupSRL();
LoadObjects;
ActivateClient;
DeclarePlayers;
SetupSRLStats(329, SRLStats_User, SRLStats_Password);
if not loggedin then
loginplayer;
stats;
strtxp:=GetXP(SKILL_SUMMONING);
wait(300+ random(200));
Mainloop;
TerminateScript;
end.

PatDuffy

2011-12-18 00:07:44

At a quick glance it looks pretty good! I'm going to take a more detailed look, but as for now, I think it's decent.

By the way, do you mind me asking what part of PA you are from? I also live in Pennsylvania and your the first one I've found that is also from here.

I am withholding my vote until I get a detailed look, will edit when I decide.

EDIT: I voted yws, because you show a genuine interest in being part of the community, and your script isnt bad. Of course look into TPA s and other object finding methods.

And as for myself I'm from North-East Pennsylvania and the Wyoming Valley.

Harry

2011-12-18 00:11:33

I dislike how you check for objects so much. This is not reflection; you should avoid moving your mouse to the mainscreen as much as you possibly can. Good way to do it might be to click over the wall and judge where the flag goes to determine if the gate is open. I also dislike how you suicide the player so much due to simple object finding failures. It's nice to see the failsafes but you should try your best to correct the player's position before kicking the bucket. You have a few non-random waits, a few non-random object finding (such as DTM clicking - not sure if that matters, I haven't touched DTMs in years).

Not sure what to vote but please try to fix up on the above, and post a nice proggy, and you'd have my yes!

Flight

2011-12-18 00:15:03

Like last time, I'm impressed with the amount of time you've put into this. You've touched base in alot of the library. I personally vote yes.

One thing I'd like to suggest though is really exploring all the different object-finding techniques we have. I'll run just a couple suggestions by you:
POW's custom TPA-Finder
AutoColorAid v2
Using ACA v2

hamster31

2011-12-18 01:04:54

From: PatDuffy
At a quick glance it looks pretty good! I'm going to take a more detailed look, but as for now, I think it's decent.

By the way, do you mind me asking what part of PA you are from? I also live in Pennsylvania and your the first one I've found that is also from here.

I am withholding my vote until I get a detailed look, will edit when I decide.


Im near Philadelphia..WBU?

As for the Proggy….This is from a previous version of my script with low summoning around 10-20

|———————————————|
|FaT Summoner Version 0.2Beta:
|———————————————|
|Worked for : 36 Minutes and 43 Seconds
|Pouches Made: 432
|Experience Gained: 9330
|———————————————

Also this is from my version right before this one…
Its at 56 minutes but proggy of with 15-25 mins of testing without and pouches made or anything

At that moment I ran out of Charms..

Jason2gs

2011-12-18 01:59:14

Eisenhower told me to.

Also, Bebe hails from Pennsylvania.

kanah

2011-12-18 02:00:05

Great job. Hamster31 has a great attitude and willing to learn. Talked to him on the IRC.

The script does do a little too much mousing to find the item consider just using findDTM instead. I do like the inclusion of SRL stats… This is a close call but I'm voting yes.

Kyle Undefined

2011-12-18 02:12:18

I'm going to vote yes. You've shown the initiative to learn and make your own script. I've helped you on IRC and you seem to grasp why you made mistakes.

The only other think I can think of to improve on this besides the before mentioned, is standards and failsafe for walking.

I like the inclusion of the ObjectDTM walking to be honest, and the stats. Great job! :)

hamster31

2011-12-18 02:35:49

From: Kyle Undefined
I'm going to vote yes. You've shown the initiative to learn and make your own script. I've helped you on IRC and you seem to grasp why you made mistakes.

The only other think I can think of to improve on this besides the before mentioned, is standards and failsafe for walking.

I like the inclusion of the ObjectDTM walking to be honest, and the stats. Great job! :)


Got it…I know i need to work on my standards…dont get me wrong but the way i had it setup kinda helped me keep my code in order…

I will definitely change that…

footballjds

2011-12-19 13:22:18

Voted yes, really like the script

jakeyboy29

2011-12-19 13:30:58

i voted yes because i like hamsters, mine is called oliver and i love him lots and lots

Main

2011-12-19 14:54:48

Voted yes, because this is a decent script and the fact that you didn't copy/steal someone else's script.

hamster31

2011-12-19 15:10:12

From: Main
Voted yes, because this is a decent script and the fact that you didn't copy/steal someone else's script.


What the point of stealing it from someone else man…its much more funner(is that even a word?) to write it yourself and then say yea i got this to work all by myself lol..

Kyle Undefined

2011-12-19 15:14:27

s/ner//

;)

P1nky

2011-12-20 05:30:39

Yes.

Press Play

2011-12-20 05:47:56

I vote yes mainly because of your attitude to the SRL community and your willingness to learn more! I also liked your script, but as some others have pointed out, you should look into different object finding such as TPAs :)

Sir R. M8gic1an

2011-12-20 07:27:25

I like how you have a lot of activity lately, and the scripts are ok…

so Merry Christmas, you seem to have potential

-RM

Nava2

2011-12-20 10:42:44

Yup, happy holidays!

jakeyboy29

2011-12-20 10:47:30

welcome to the club!

Home

2011-12-20 11:24:10

In ;)

Happy holidays!

~Home

Kyle Undefined

2011-12-20 11:33:29

I love the new avvy! :p

Nava, should of left it the normal size lol.

Awkwardsaw

2011-12-20 12:19:41

I would love to see some custom tpas, but i'll vote yes(I like you, :p)

Hobbit

2011-12-20 12:24:42

IN!

Welcome and Merry Christmas :)