Failure
2011-12-17 04:20:12
Hello there, I have another suggestionI'm not quite sure if it's possible.
We're able to make paint in SMART, and Debug. Arn't we able to lets says those white Player Dots in the MM paint them over to like from white to cyan (As example) this will basiclley overlay the white dots to another color for Simba, thus making color recongize easier, and or if possible to search in a specific area for a color like a NPC (Yellow) and turn it into Red. You guys get the point of my idea, I hope this is possible.
Killerdou
2011-12-17 04:27:04
Well, you'd have to detect them to start with(how else do you know where to paint) I don't think this is usefull but it sure is possible…
euphemism
2011-12-17 04:27:31
From: Failure
Hello there, I have another suggestionI'm not quite sure if it's possible.
We're able to make paint in SMART, and Debug. Arn't we able to lets says those white Player Dots in the MM paint them over to like from white to cyan (As example) this will basiclley overlay the white dots to another color for Simba, thus making color recongize easier, and or if possible to search in a specific area for a color like a NPC (Yellow) and turn it into Red. You guys get the point of my idea, I hope this is possible.
Er, no. The painting done on SMART is done on the SMART canvas. Which is above the RS screen. Meaning, the actually game image isn't being edited. Let me ask you this: How would you go about finding the minimap dots in the first place? You guessed right, with the code in SRL/your script. You can't paint over the dots without finding them first, and painting on them doesn't do anything for the code. It is just visual feedback for whoever is watching the script run.
Failure
2011-12-17 04:29:27
From: euphemism
Er, no. The painting done on SMART is done on the SMART canvas. Which is above the RS screen. Meaning, the actually game image isn't being edited. Let me ask you this: How would you go about finding the minimap dots in the first place? You guessed right, with the code in SRL/your script. You can't paint over the dots without finding them first, and painting on them doesn't do anything for the code. It is just visual feedback for whoever is watching the script run.
Ohh, well I was just thinking of it, and was like I shouldpost maybe it's possible or something. :p