F.a.T Summoner
hamster31
2011-12-11 19:32:18
FaT Summoner Version 1.0
First I would like to thank the people on the IRC channel for their help and their quick replies and answers. I would also like to personally thank euphemism and Luffs for their help with all of this! Also The banking feature is taken from HerbCleaner! by shstiger2009, and the Progress report is based on Pest Controls progress by Weequ. Thank you for your input as well :) this would not be possible without you guys :) In order for this to run smoothly, the user needs to go and download ObjectDTMInclude from Euphemism's Object DTM. After that, Feel free to go to next step.What does it do:It starts in falador west bank, withdraws the items, runs to tavelery, down the stairs, infuses the pouches and teleports back to falador and back to bank. Repeats…
DOWNLOAD EUPHEMISMS OBJECTDTMINSTALLER BEFORE SETUP
Setup:
Please make sure this is correct for it to work.1.) Falador West Bank - GO THERE!
2.) Inventory setup - Not needed to setup yourself. Script Automatically Withdraws from bank. Just make sure you have the necessary things in bank.
3.) Bank Setup - The first item in the tab should be the materials needed for the pouch. The second item should be a pouch that is already made. If the materials run out that means the the pouches move up…That is a failsafe! so make sure the setup is good.
4.) Press start in Falador bank and you should be fine :)
Upcoming Updates:
Breaking System
Other future things updates ;)
Updates from Beta 1 to Version 1
COMPLETE OverHaul of the Walking System!
Added Multiplayer
Added Stopping at the musician when necessary
Added SRL STATS
Added Progress Report
Some Extra features to reach destination more accurately
Added More MORE FailSafes
Corrected Some Bugs Issues
Added Dtm's for the necessary items
Added more control in the users hands
This a newer release outside of beta. I have ran it myself with around 500 charms and it ran flawlessly….Please post Problems below.
DO NOT FORGET TO UPDATE SYMBOL.SCAR
PatDuffy
2011-12-11 19:36:08
Nice! Looks great from a newer members!
Btw, for the pictures you included, might want to censor out the numbers for various items, so as your bank cannot be pin-pointed.
hamster31
2011-12-11 19:37:17
From: PatDuffy
Nice! Looks great from a newer members!
Btw, for the pictures you included, might want to censor out the numbers for various items, so as your bank cannot be pin-pointed.
Not my account picture from a random wiki page..lol I knew that :) dont worry :) its a sample bank from online…And Thank you :)
PatDuffy
2011-12-11 19:42:19
As for looking more at the code, a few suggestions…
if FindNormalRandoms then //finds randoms and if in random, logs out and ends script
begin
logout;
TerminateScript;
end else
Is not exactly utilizing findrandoms to the best, try this. The reason behind this is that even if it solves a random correctly, and remains logged in, your code would make them logout and end the script. This way only terminates if they failed the random.
if FindNormalRandoms then //finds randoms and if in random, logs out if
if not LoggedIn then
TerminateScript;
Other than that, nothing glaringly obvious that I feel the urge to comment on. Good work!
onilika
2011-12-11 19:52:00
Good to se newcomers making some goods scripts! Congratz :)
~onilika
nice script man will keep and eye on you :D
Flight
2011-12-11 20:01:58
Ha and this was on my agenda of scripts-to-do. This is pretty impressive for a new comer. :) Tis wonderful to see other people putting out scripts. :)
I'm curious about one thing though, at what point do you define 'what' pouches you want to make?
I see this:
if (findobjcustom(x,y,['Infuse','pouch'],[2389103, 2058596, 2058082,1992032],5)) then
begin
writeln('Obilisk Found');
movemouse(x,y);
wait(500+ random(250));
mouse(x,y,0,0,true);
wait(2000 + random(1000));
Mousebox(50,71,75,80,3);
begin
GetMousePos(x, y);
Mouse(x, y, 0, 0, false);
Wait(1000 + random(50));
ChooseOption('use-All');
Wait(1000 + random(500));
mousebox(690,222,710,227,1);
end;
end;
It looks kinda static, as if it's only capable of making 1 type of pouch. Could you explain this to me a bit? Thanks. :)
hamster31
2011-12-11 20:02:57
From: PatDuffy
As for looking more at the code, a few suggestions…
if FindNormalRandoms then //finds randoms and if in random, logs out and ends script
begin
logout;
TerminateScript;
end else
Is not exactly utilizing findrandoms to the best, try this. The reason behind this is that even if it solves a random correctly, and remains logged in, your code would make them logout and end the script. This way only terminates if they failed the random.
if FindNormalRandoms then //finds randoms and if in random, logs out if
if not LoggedIn then
TerminateScript;
Other than that, nothing glaringly obvious that I feel the urge to comment on. Good work!
Thank you for your feedback…Updated and changed it :) I hope someone tests it out lol…i ran out of charms and worked fine until i ran out lol
From: Flight
Ha and this was on my agenda of scripts-to-do. This is pretty impressive for a new comer. :) Tis wonderful to see other people putting out scripts. :)
I'm curious about one thing though, at what point do you define 'what' pouches you want to make?
I see this:
if (findobjcustom(x,y,['Infuse','pouch'],[2389103, 2058596, 2058082,1992032],5)) then
begin
writeln('Obilisk Found');
movemouse(x,y);
wait(500+ random(250));
mouse(x,y,0,0,true);
wait(2000 + random(1000));
Mousebox(50,71,75,80,3);
begin
GetMousePos(x, y);
Mouse(x, y, 0, 0, false);
Wait(1000 + random(50));
ChooseOption('use-All');
Wait(1000 + random(500));
mousebox(690,222,710,227,1);
end;
end;
It looks kinda static, as if it's only capable of making 1 type of pouch. Could you explain this to me a bit? Thanks. :)
OOPS FORGOT A MAJOR THING! lol i forgot to put the select to see which pouches it can make. That little option up top on when u press the infuse obilvisk
One second let me fix some minor bugs right now and put it back up..one moment please
shstiger2009
2011-12-11 20:44:06
Thanks for the credit! But I couldn't have understood it and made that without help from other members as well, so don't thank me, thank the SRL members/scripters. :)
hamster31
2011-12-11 20:58:21
Fixed the issue with being a static pouch. It will click the toggle to hide pouches that do not have enough materials and then infuse the pouches.
[XoL]
2011-12-11 21:27:38
You left your acc info in
I logged in and changed Password I will pm it to you
hamster31
2011-12-11 21:37:52
From: R4nd0m
You left your acc info in
I logged in and changed Password I will pm it to you
I borrowed a friends account to do this and fail! I was always like this wont happen to me! but wow! lol Thank you!
Swagger
2011-12-11 21:52:34
Very nice…the first of it's kind lol.
hamster31
2011-12-11 22:04:33
From: dixienormous
Very nice…the first of it's kind lol.
I bet all these sneaky scripters have their own much much much better versions ;) lol…they are just hiding it ;) muahahhah
Swagger
2011-12-11 23:18:05
Well, first of it's kind for the public use lol.
hamster31
2011-12-11 23:31:15
well i need help from people who have charms on their accounts as this is a tough thing to keep running lol…i mean its kinda hard to run and test…i wish u could just buy charms lol
Whatmatters
2011-12-11 23:51:00
I have a few k golds and greens to "test" this "charming" script. Secondary ingredients are another story though.
Gotta let another script finish its workload first.
hamster31
2011-12-11 23:54:18
From: Whatmatters
I have a few k golds and greens to "test" this "charming" script. Secondary ingredients are another story though.
Gotta let another script finish its workload though.
Thank you so much for your help…Read your pm please :)
trials6112
2011-12-12 02:55:11
I am running a trial on this now.
trials6112
2011-12-12 02:57:26
SMART Initialized.
Loaded: Server 1, Members: True, Signed: True, Super Detail: False.
[SPS] WARNING: SPS_Areas hasn't been set
[SPS] WARNING: SPS_Areas hasn't been set
[SPS] WARNING: SPS_Areas hasn't been set
[SPS] WARNING: SPS_Areas hasn't been set
[SPS] WARNING: SPS_Areas hasn't been set
Constantly happened. =/ not sure as to why, but thats the error code i got when i tried to start it.
Yes, its set up with Charms etc in invent, yes its in falador west.
hamster31
2011-12-12 03:12:24
interesting….it worked flawlessly before now my sps is lagging like crazy….let you know as soon as its up again…
trials6112
2011-12-12 03:15:29
ok cos i have a few charms i was going to test it with.
hamster31
2011-12-12 03:16:49
trials please hold those charms i need someone to help me perfect this…:) please :)
trials6112
2011-12-12 03:36:31
dont you worry, i will be getting more =)
Just got my maul so i will be killing waterfiends soon
dsouzaadit10
2011-12-12 08:06:20
ive got an account with 5k crim charms :P
BuckWild
2011-12-12 14:53:34
I've heard using capital letters while searching can slow things down so maybe change the open 'Gate' to something like if Findobjcustom(x, y, ['pen', 'gate'] may help it speed up a tad
hamster31
2011-12-12 15:43:09
From: BuckWild
I've heard using capital letters while searching can slow things down so maybe change the open 'Gate' to something like if Findobjcustom(x, y, ['pen', 'gate'] may help it speed up a tad
Thank you BuckWild, i will definitely look in to that :)
Just heads up! This might or might not work for you…Im making it a complete script and going to need testers of which i already have someone :) so as soon as this is up and ready, the beta version will be taken down
POSTED BETA VERSION 2
The Following Updates:COMPLETE OverHaul of the Walking System!
Added Multiplayer
Added Stopping at the musician when necessary
Added SRL STATS
Added Progress Report
Some Extra features to reach destination more accurately
|———————————————|
|FaT Summoner Version 0.2Beta:
|———————————————|
|Worked for : 36 Minutes and 43 Seconds
|Pouches Made: 432
|Experience Gained: 9330
|———————————————|
With Bug Fixes. Will put the updated version online soon. Just a few more adjustments.
Also i ran out of charms at 36 mins lol…
Beta 3 Released
Updates:
Bug Fixes – Still some might pop up :) please still baby sit :)
E: Holy Hell man 5 straight post XD ~ BraK
gaetano
2011-12-15 07:34:23
Can I make a suggestion?
Pouches to scrolls, decent summoning exp, and decent cash p hr
Just needs to withdraw one item from the bank (Pouches) and just need to change the Obelisk procedure to make it go to the 2nd tab in the interface and x1,y1 the first option, and then walk back to the bank.
kyocera
2011-12-15 08:10:17
A faster way for that would be having your house in taverly, using tele to house teleport and using ring of kinship to bank. Gonna try it out though, I got like 10k golds on my main o.o
t0b1as
2011-12-15 09:38:58
From: gaetano
Can I make a suggestion?
Pouches to scrolls, decent summoning exp, and decent cash p hr
Just needs to withdraw one item from the bank (Pouches) and just need to change the Obelisk procedure to make it go to the 2nd tab in the interface and x1,y1 the first option, and then walk back to the bank.
This ^^
You are looking to add break handling. I would suggest ECHO_'s break handler. It's in the snippets section I believe you can access it.
http://villavu.com/forum/forumdisplay.php?f=459
hamster31
2011-12-15 14:52:25
From: gaetano
Can I make a suggestion?
Pouches to scrolls, decent summoning exp, and decent cash p hr
Just needs to withdraw one item from the bank (Pouches) and just need to change the Obelisk procedure to make it go to the 2nd tab in the interface and x1,y1 the first option, and then walk back to the bank.
From: kyocera
A faster way for that would be having your house in taverly, using tele to house teleport and using ring of kinship to bank. Gonna try it out though, I got like 10k golds on my main o.o
From: t0b1as
This ^^
Now, The reason for this was not to make a script that makes you money, the reason for this script was experience. Depending on your level and what you try to make, you can end up with pretty high amounts of xp. Cash on the other hand not so much….
Also I wanted to make something that was a little complicated but at the same time a challenging to make. Making it in to a pouch maker is simple enough a few lines in to the code and its now making pouches… :)
@Kyocera, true that would be the fastest way, but the reason behind it was to keep it fair for people who are in my stage with not a lot of money to spend on tele tabs and stuff lol…but you are completely correct, there are faster ways to doing this.
From: BraK
You are looking to add break handling. I would suggest ECHO_'s break handler. It's in the snippets section I believe you can access it.
http://villavu.com/forum/forumdisplay.php?f=459
Thank you! lol…that would help a lot :)
Right now i was trying to work on ddtms lol so lets see how that goes…
Your welcome but remember double post BAD.
E: Holy crap man 5 straight post on the same thread XD Edit button please yes do it.
hamster31
2011-12-15 15:10:14
From: BraK
Your welcome but remember double post BAD.
E: Holy crap man 5 straight post on the same thread XD Edit button please yes do it.
Sorry….Didnt realize that before :( not gonna happen again…
They were all on multiple times through out the night when ever i updated…thank you for adjusting it
kyocera
2011-12-15 19:07:28
SRL Compiled in 140 msec
SMART Initialized.
Loaded: Server 1, Members: True, Signed: True, Super Detail: False.
Lets Begin!
Trying to open bank..
Bank successfully Opened
0
Found Object DTM, walking.
Flag distance reached.
1
Did not find Object DTM.
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Successfully executed.
didn't get a run…
hamster31
2011-12-15 19:42:02
Sorry Forgot to update with the latest thing…lol try it now..it should be .4B
gaetano
2011-12-15 20:12:52
"Now, The reason for this was not to make a script that makes you money, the reason for this script was experience. Depending on your level and what you try to make, you can end up with pretty high amounts of xp. Cash on the other hand not so much…."
If you update the script to my needs, I will be able to donate to you, I need a script that turns pouches into scrolls using the same methods you use but changing to obelisk interface by making it click the 2nd tab, and press all, you only need to change the procedure on the bank also, just made it withdraw the one item.
hamster31
2011-12-15 20:35:14
Is Everyone wanting to me to change this from PouchMaker to Scroll Maker?
I wanted to make it a complete summoner…lol maybe as soon as i done with a working summoner i might change it to a scroll maker…
Kyle Undefined
2011-12-15 20:46:10
Don't make it a scroll maker, it will only promote gold farming.
hamster31
2011-12-15 21:16:54
From: Camo Developer
Don't make it a scroll maker, it will only promote gold farming.
The Camol has spoken! lol…I will not change this in to a scroll maker…I am going to work on this script until this is at least version 1 :) which is pretty soon and then take it from there…
'Toxin
2011-12-15 21:23:30
This is looking fairly promising, I am loving all the new contribution here at SRL. Great work bud.
gaetano
2011-12-15 23:27:19
Banking messes up when it teleports on occasion, it looks for the banker, but it can't, so it continues the next procedure in the script, which is walking back to the obelisk. You should at least put a failsafe there please.
Also, objectDTM walking is a bit laggy/inaccurate (for me at least) you ever think you can try making it use SPS walking?
Great job on a first script :)
gaetano
2011-12-15 23:44:35
Also, fixed the gate procedure for you,
procedure checkgate;
var
x,y:integer;
begin
Setangle(true);
if (findobjcustom(x,y,['lose'],[8420225,8354175,7959417],5)) then
begin
Writeln('Gate Open');
summoningsymbol;
end else
begin
Mouse(x,y,1,1,true);
Writeln('Gate Closed - Opening Gate');
wait(500+ random(250));
summoningsymbol;
end;
end;
Hope that helps
hamster31
2011-12-15 23:53:48
From: gaetano
Banking messes up when it teleports on occasion, it looks for the banker, but it can't, so it continues the next procedure in the script, which is walking back to the obelisk. You should at least put a failsafe there please.
Also, objectDTM walking is a bit laggy/inaccurate (for me at least) you ever think you can try making it use SPS walking?
Great job on a first script :)
lol thank you for the fix for the gate…:) also i will look in to banking and putting a failsafe there…but sps was extremely laggy for me..and objectdtm doesn't lag for me. Everything else alright so far or anything else i need to work on?
gaetano
2011-12-16 00:00:28
Sometimes when it is at the gate, it fails to see the symbol and logs out, that needs a failsafe.
I will come up with others tonight.
hamster31
2011-12-16 00:01:19
From: gaetano
Sometimes when it is at the gate, it fails to see the symbol and logs out, that needs a failsafe.
I will come up with others tonight.
Thank you Gaetano :) i will keep that in mind that u have helped with the script…
gaetano
2011-12-16 00:02:16
No problem, and thanks :)
kyocera
2011-12-16 06:56:02
|———————————————|
|FaT Summoner Version 0.2Beta:
|———————————————|
|Worked for : 2 Minutes and 51 Seconds
|Pouches Made: 24
|Experience Gained: 0
|———————————————|
Trying to open bank..
Bank successfully Opened
0
Found Object DTM, walking.
Flag distance reached.
1
Found Object DTM, walking.
Flag distance reached.
2
Found Object DTM, walking.
Flag distance reached.
3
Found Object DTM, walking.
Flag distance reached.
4
Found Object DTM, walking.
Flag distance reached.
Musician Found
No need for Musician
5
Found Object DTM, walking.
Flag distance reached.
6
Found Object DTM, walking.
Flag distance reached.
7
Found Object DTM, walking.
Flag distance reached.
8
Found Object DTM, but can't reach main point. Tracking Object DTM.
Found DTM, but couldn't reach main point, getting as close as possible.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong xs to a finder function: -16. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -5. That is below 0, thus out of bounds. Setting the value to 0 for now.
Gate Closed - Opening Gate
Symbol Not Found
Trying to Find TrapDoor
then it logged itself out but the script stayed on. This is with .4 and th new symbol.scar file
:((
gaetano
2011-12-16 08:50:20
Please try to implement sps walking. It will help me and other users, probably even yourself.
The the Sps walker in the utilities section, it is easy.
hamster31
2011-12-16 17:15:53
My first version had sps walker…lol sps was extremely overwhelming with power usage lol…it tended to lag like crazy…but let me see if i can change that again..
hamster31
2011-12-17 19:25:11
Version 1.0 released :)
give it a shot!
Name Changed on request. ;)
kyocera
2011-12-17 20:19:36
gonna try again after I get bugged on spy's spinner lolz :)
hamster31
2011-12-17 20:34:17
From: kyocera
gonna try again after I get bugged on spy's spinner lolz :)
Thnx :) this should be a more solid update…i mean i updated quite alot in this one…
laakerules
2011-12-17 21:50:00
It just gets stuck at searching for charms, doesnt do anything else. and yes i did put the correct information in.
hamster31
2011-12-17 22:49:11
From: laakerules
It just gets stuck at searching for charms, doesnt do anything else. and yes i did put the correct information in.
Do you know which charms?
Edit: I just updated the DTMs for Green and Blue..Sorry my fault…i forgot to update them…the crimson one i havent tested out due to no crimson charm left but yea…
Let me know
Synikk
2011-12-20 22:14:14
you should be more clear in your setup about where the charms go etc because i had my charms and shards in my inventory and it didnt detect also you should mention that it uses the tele tabs and not the spell. Will report back after i get it tested :)
Edit: the bot runs okay. Mine just stopped and logged, the only things that i would change would be to add a wait(100)Random time when you select things from the bank and also improve the walking feature because it searches for the DTM's for approximately 10 seconds after each movement. Good luck ;) this could be an amazing script!
2nd edit: just tried again and at bank it searched for all the items but it didnt wait for the half a 500ms lag to go away so it skipped it saying it couldnt find it, a wait function would be great here as well (:
hamster31
2011-12-21 05:02:18
From: Synikk
you should be more clear in your setup about where the charms go etc because i had my charms and shards in my inventory and it didnt detect also you should mention that it uses the tele tabs and not the spell. Will report back after i get it tested :)
Edit: the bot runs okay. Mine just stopped and logged, the only things that i would change would be to add a wait(100)Random time when you select things from the bank and also improve the walking feature because it searches for the DTM's for approximately 10 seconds after each movement. Good luck ;) this could be an amazing script!
2nd edit: just tried again and at bank it searched for all the items but it didnt wait for the half a 500ms lag to go away so it skipped it saying it couldnt find it, a wait function would be great here as well (:
Sorry about the script being a little off…I haven't actually gotten a chance to test it out longer than 56 mins lol Charms are a pain in the ass to gather and kind of boring if you ask me…pm me and i will help u get it to run better
machucando10
2011-12-23 21:57:25
hey where should i put the symbol.scar thing? Im sorry im kinda new in here
I got a problem, it says cannot find ObjectDMInstaller or that thing, but when I try to install it, it just wont let me.
It says this:
Error: Exception: "" is an invalid integer at line 31
line 31 is this:
RemoteVersion := StrToInt(Between('<v>', '</v>', Remote));
what can I do so it can work now properly?
hamster31
2011-12-23 23:11:18
It should be in ur SRL/SRL/Core folder
machucando10
2011-12-24 09:05:52
hey where should i put the symbol.scar thing? Im sorry im kinda new in here
I got a problem, it says cannot find ObjectDMInstaller or that thing, but when I try to install it, it just wont let me.
It says this:
Error: Exception: "" is an invalid integer at line 31
line 31 is this:
RemoteVersion := StrToInt(Between('<v>', '</v>', Remote));
what can I do so it can work now properly?
hamster31
2011-12-24 09:45:38
Please read my thread completely…you have to go to euphemisms thread and download objectdtm…and symbol.scar goes in SRL/SRL/CORE Folder
machucando10
2011-12-24 10:16:16
yeah I already did that, those were the first things I did. Just when I click on run on the ObjectDTM it says that error, but the symbol.scar is already in the SRL core folder. It just won't let me install ObjectDTM, and when I try to run the summoner it says can't find ObjectDTM so it's absolutely necessary. Any suggestions?
hamster31
2011-12-24 10:45:28
Sorry..Didnt realize what u were saying….
First things first…replace the symbol.scar file with the one in my post..it has the symbol added to it…and second…give me a few with the objectdtm…
machucando10
2011-12-24 11:42:48
yep of course.. already replaced in that time.. and give you few what? hehe
hamster31
2011-12-24 11:47:25
From: machucando10
yep of course.. already replaced in that time.. and give you few what? hehe
time…the reason why that error is occurring is because the objectdtm is not being updated correctly…Euphemism knows about the issue and he will take care of it :) i will post on it as soon as he's done
machucando10
2011-12-24 11:51:03
oh ok is alright.. so it wont be working till he can fix it?
euphemism
2011-12-24 11:58:27
From: machucando10
oh ok is alright.. so it wont be working till he can fix it?
Check your PM's, please.
E: I've added a check to the installer that will fix the error, but will have to see if something else crops up.
machucando10
2011-12-24 12:39:40
thanks man just replied, maybe you can check it
machucando10
2011-12-24 13:02:10
hey now it runs and all.. but does I need falador tablets? or can it just run back or use normal teleport?
And also it just looks for the gold charms for example, but wont withdraw them. It says item not found. But it is actually found, but instead of withdrawing click the first tab and then search again
hamster31
2011-12-24 13:30:00
From: machucando10
hey now it runs and all.. but does I need falador tablets? or can it just run back or use normal teleport?
And also it just looks for the gold charms for example, but wont withdraw them. It says item not found. But it is actually found, but instead of withdrawing click the first tab and then search again
Yes it does require falador tabs…and try this…
withdraw all the necessary items in ur inventory and have the 4th slot have the falador tabs in them…then try to to run this script
machucando10
2011-12-24 13:34:25
even the secondary ingredient? but hey, it always empties completely the inventory and then clicks on search to get the items
Just tried that and still the same problem
hamster31
2011-12-24 17:40:01
From: machucando10
even the secondary ingredient? but hey, it always empties completely the inventory and then clicks on search to get the items
Just tried that and still the same problem
Yea like a do over…hmm…interesting this also happens if u have all the shards plus the gold charms the pouch and tele tabs in ur 4th inventory box?
Make sure its in this order in the inventory..
Charms…Shards….Pouches…TeleTabs in the first row
machucando10
2011-12-24 21:34:18
Hey now I put in the correct order and starts walking, but it clicks twice run a bit, but then it says "Did not find object DTM" and then logouts!
hamster31
2011-12-24 22:15:02
hmm let me update the dtms again and upload them…but a little bit later cuz umm merry christmas
machucando10
2011-12-24 23:12:24
hey yeah is alright take your time!
Merry Christmas EVE! hehe just some hours for Christmas!
Dr. Fuji
2011-12-27 11:56:01
I got about 5k charms of all colours I would be willing to help test this out also having your house in Taverly and using teleport to house tablets and a ring of kinship is must faster banking.
hamster31
2011-12-27 13:00:41
From: Dr. Fuji
I got about 5k charms of all colours I would be willing to help test this out also having your house in Taverly and using teleport to house tablets and a ring of kinship is must faster banking.
Is that true? Anyone else confirm that?
gaetano
2011-12-27 15:23:02
From: hamster31
Is that true? Anyone else confirm that?
I can confirm that.
hamster31
2011-12-27 20:19:35
Time for an overhaul? lol..I will not be working on FAT Summoner and i will be taking the route mentioned.
Helper
2011-12-30 13:00:57
cool
MJF94
2012-01-02 11:33:12
I too have about 8k crim, 8k green, 3k gold, and 1.5k blue. Let me know if my account will be needed!
hamster31
2012-01-03 04:13:01
Anythings i should add in the new and upgraded summoner?
I vote for support for turning pouches into scrolls.
blinkblink
2012-01-09 14:41:01
From: hamster31
Anythings i should add in the new and upgraded summoner?
Maybe add an option to walk back to falador(you already have the walking just reverse it)… even if its lower xp rate but can help people who can't make expenses for falador tablets/teleports
I wished I knew how to code to make such thing :/
Polar Bearz
2012-01-09 14:58:53
i say, for running the charms, use ring of kingship, and the teleportation from a kyatt, thats a fast way of running charms, if u do it manually u can get up too 2.5k+pouches an hour. if u can please :) if not tavelry house tabs is fine, thanks.
BotAllNite
2012-01-20 18:50:16
Are you still making this?
hamster31
2012-01-21 03:12:39
At the moment I'm currently not working on it as i am working on SW Script
BotAllNite
2012-01-22 18:00:21
if i upload pics of my errors could you help me fix them, or tell me what i need to know to fix them? Thanks.