SRL Archive - MSI Bugs

VW Mining Iron, Location + NPC Color Problem


miketree

2011-12-11 15:53:15

Currently testing out VW with iron, I've noticed that the scripts default position is between the single node to the north and the NPC mining in the north east.

The script is picking up the brown clothing of the npc and continually trying to mine there, resulting in mining the tin node infront of him.

The script will not go to the southern part of the mine, those nodes are not within screen view of the top one.

I'm going to look through the script and see if I can tweak some positioning and colors for a quick fix, if you need anymore details private message me and I'll go through the debug process etc, let you mine with my character, whatever's better.

Cheers!

YoHoJo

2011-12-11 16:03:37

I also had the problem if it not walking south enough to the 3(?) iron rocks down there.
As for the color stuff, jagex raelly messed with colors last week.

Both are quite simple fixes

To MSI People:
1) Change the (or add?) a sub-location for iron ore, located on the very southernest part of the mine, that's' where the most iron ores are.
2) Double check the aca/autocolor for the iron rocks at VWM.

That will solve everything.

miketree

2011-12-11 17:14:26

I made a quick fix, hopefully it prevails.

Coh3n

2011-12-11 21:44:57

Change line 223 in Locations.simba to

objects := [ROCK_TIN, ROCK_SILVER, ROCK_IRON];
Will now mine in the southern part of the mine.

E: Committed.