The Banker
2011-12-10 20:27:05
Hey there, as i'm still learning the basic and it seems to take it's while, i'm having all the times ideas for new scripts^^
what you think about an water orb creator?(or any uncharged orb into charged orb)
a lot of gp+ beside the many magic xp… :)
edit: changed air orb creator to water orb creator, because of the lower risk(air orb charging takes place in wilderness, water orb charging is near a bank and has a grapple shortcut which makes it a lot faster)
Swagger
2011-12-10 21:44:55
It's good except you have to go through the wildy right?
putonajonny
2011-12-11 06:01:13
From: dixienormous
It's good except you have to go through the wildy right?
Yes I think that is true for at least the air orbs
The Banker
2011-12-11 07:07:17
Well air orb was only an example.
Water orb would be best, no dungeons(with the grapple shortcut), near bank and nothing dangerous.
(i'll change that in first post)
Swagger
2011-12-11 13:39:43
I thought the air orbs were the most profitable though?
The Banker
2011-12-11 15:03:05
From: dixienormous
I thought the air orbs were the most profitable though?
Possible, but as said, wilderness(hmm with deathwalk possible
Swagger
2011-12-11 17:47:59
I don't think SPS covers the Edgeville dungeon. Sincerely doubt it actually.
Turpinator
2012-05-23 16:38:49
I know last talk of this was a little old, but i am thinking about attempting this. Ill prolly start it off with water (you do need to go through the dungeon, the grapple is 1 way only). And seeing how fire is just like 10 steps off the path of water that will prolly be added eventually if i can ever get water to work.
Ofc for water, you would need to have 70+ agility to make it efficient, or even 80 to use the shoter-shortcut. Seeing as my agility is 80+, short shortcut development first and then lvl 70 shortcut after.
So here was my thought process on getting there/bank etc.
Bank Taverly. (grab orbs) ☑
Run to taverly dungeon, take shortcut. ☑
charge orbs. ☑
HT Taverly. ☑
Repeat. ☑
if someone tells me that catherby/fally bank is faster with grapple/fally tabs, i will try to do that instead.
edit: Looked it over and yeah… taverley bank is fastest. i may add Teletabs, because that would save 12-15 seconds each time, but take up one space in the inv. and i think it takes 2ish seconds to charge an orb, so using tabs would cost you a bit more, with a little less profit per trip, but would result in overall faster trips and more orbs/hr. (i think)
Development process:
Water Orbs using above stated method with lvl 80 (jump trap).
Text Progress Report (shouldnt be much work)
Add fire orbs
Add lvl 70 shortcut (pipe).
Add complete walk with dusty key (will need to use a dragonfire for this to be safe)
Add eating food at bank for dusty key walk method/upcoming Air/Earth.
possibly add Air Orbs
finishing it off with Earth orbs.
(somewhere in there ill add some antiban too)
And, im assuming if i complete this all the way, orb prices may take a dive or something, so maybe ill be able to use it for Membership, and then just release it there. :D
More edits: Well ive come to realize that water/fire is still dangerous, there are two black dragons that you need to run by and without an antifire shield, they can hit 500+, so thats something to be taken into consideration, unless i just take the slightly longer route through hellhounds.