SRL Archive - MSI Suggestions

Moving the mouse after clicking an object


Moki222

2011-12-09 05:51:28

It shouldn't be that hard to make the scripts move the mouse a random amount of pixels away from the object after clicking it. It makes the bot much more human-like. It's quite unlikely, that a human would leave the mouse at the same spot after clicking something.

Gu3st...

2011-12-09 05:59:46

I suggest we add Flight's more humanlike HumanMouse and the idea in the OP to MSI.. I would love it to see MSI being more humanlike

Moki222

2011-12-09 07:05:40

Besides that, bots should always do some "mistakes". Like misclicking while dropping.

YoHoJo

2011-12-09 07:19:35

From: Moki222
Besides that, bots should always do some "mistakes". Like misclicking while dropping.


Yeah they can, that is up to the scripter to code or not into their own scripts.
Having that built into SRL would be a bit silly in case you don't want to make mistakes.
My miner script has an option to do this or not when dropping.

Coh3n

2011-12-09 15:46:27

From: Zyt3x
I suggest we add Flight's more humanlike HumanMouse and the idea in the OP to MSI.. I would love it to see MSI being more humanlike
I agree with this as well.

wasfer

2011-12-09 15:50:42

Originally Posted by Moki222 View Post
Besides that, bots should always do some "mistakes". Like misclicking while dropping.


Missclicking does not prove you to be a human, it may aswell make u more botlike, as with bad scripts that missclick. What is better is to just use Random Mouse movement speed, which is already added function in simba and can be used in any script if scripter wishes to do so, so you dont always move mouse at same speed.. which is unrealistic for human to do. Ofc i might be wrong, maybe MMouse/Mouse already has it built in.

Swatarianess

2011-12-09 16:25:36

Maybe mouse curving and mouse "lagg" may produce more human features in bots and by lagg I mean imagine a person using a mouse after a certain amount of time they get "lazy" and/or if they stretch their mouse too far it becomes slow. If you know what I mean :/ it's like trying to move the mouse forwards but your arm is fully attached out and your arm is in a fixed pos >.< it's all to do with some algorithms I think which might be able to solve da problem or something similar…