!bezo!
2007-03-09 03:24:48
<!– BEGIN TEMPLATE: formanswers –>
!bezo! - SRL Member Application Form
!bezo!
What is the meaning to life?
Where you Referred to SRL? If yes, by whom?
yes
A friend named Ryan
Programming Knowledge
None
Other Communitys
Mopars Forum
How Long have You Played Runescape
2 and a bit years
Are you affilated in anyway with Jagex LTD?
No
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Please write down a paragraph about Yourself.
I Live in the UK in a town called Ipswich, when i started playing runescape i always wanted a way around the boring repetetive tasks. E.g mining. I started autoing with bots and other programs which banned many of my accounts. My friend told me about SRL forums and i had a go at making a couple of my own scripts. The first was a complete disaster however the script im making at the moment is going quite well but still un-finished. I want to become a member so i can see how the best scripters work and methods they use.
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Please Post a Sample of your Work. Only SCAR Scripts Accepted
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<!– END TEMPLATE: formanswers –>
!bezo! - SRL Member Application Form
!bezo!
What is the meaning to life?
Where you Referred to SRL? If yes, by whom?
yes
A friend named Ryan
Programming Knowledge
None
Other Communitys
Mopars Forum
How Long have You Played Runescape
2 and a bit years
Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.
I Live in the UK in a town called Ipswich, when i started playing runescape i always wanted a way around the boring repetetive tasks. E.g mining. I started autoing with bots and other programs which banned many of my accounts. My friend told me about SRL forums and i had a go at making a couple of my own scripts. The first was a complete disaster however the script im making at the moment is going quite well but still un-finished. I want to become a member so i can see how the best scripters work and methods they use.
——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted
program LummyToVarrock;
{.include SRL/SRL.scar}
//start in the top right of the green circle just north of the Lumbridge grave yard//
procedure Walk;
begin
SetupSRL;
RadialWalk(FindRoadColor, 383, 369, 60, 0, 1);
end;
procedure WalkOverBridge;
begin
SetupSRL;
RadialWalk(FindRoadColor, 441, 432, 22, 0, 1);
end;
procedure WalkOffBridge;
begin
SetupSRL;
RadialWalk(FindRoadColor, 444, 448, 66, 0, 1);
end;
procedure WalkGoblinHouse;
begin
SetupSRL;
RadialWalk(FindRoadColor, 395, 387, 62, 0, 1);
end;
procedure WalkPastGoblinHouse;
begin
SetupSRL;
RadialWalk(FindRoadColor, 335, 320, 55, 0, 1);
end;
procedure WalkTowardsCowField;
begin
SetupSRL;
RadialWalk(FindRoadColor, 342, 334, 63, 0, 1);
end;
procedure WalkPastCowField;
begin
SetupSRL;
RadialWalk(FindRoadColor, 301, 310, 61, 0, 1);
end;
procedure WalkChickenPlace;
begin
SetupSRL;
RadialWalk(FindRoadColor, 346, 334, 59, 0, 1);
end;
procedure WalkPastChickenPlace;
begin
SetupSRL;
RadialWalk(FindRoadColor, 344, 354, 68, 0, 1);
end;
procedure WalkTowardsFields;
begin
SetupSRL;
RadialWalk(FindRoadColor, 702, 674, 67, 0, 1);
end;
procedure WalkTowardsFields2;
begin
SetupSRL;
RadialWalk(FindRoadColor, 346, 366, 66, 0, 1);
end;
procedure WalkTowardsFields3;
begin
SetupSRL;
RadialWalk(FindRoadColor, 420, 398, 66, 0, 1);
end;
procedure WalkSheep;
begin
SetupSRL;
RadialWalk(FindRoadColor, 363, 390, 75, 0, 1);
end;
procedure WalkTowardsCorn;
begin
SetupSRL;
RadialWalk(FindRoadColor, 270, 280, 67, 0, 1);
end;
function Flag1: Boolean;
var
timeout: Integer;
begin
if (not (FindColor(x, y, 255, MMX1, MMY1, MMX2, MMY2))) then
begin
Result := False;
Exit;
end;
if (FindColor(x, y, 255, MMX1, MMY1, MMX2, MMY2)) then
begin
Result := True;
repeat
Wait(100);
timeout := timeout + 1;
until (not FindColor(x, y, 255, MMX1, MMY1, MMX2, MMY2)) or (timeout > 300);
end;
end;
begin
SetupSRL;
Walk;
Flag1;
WalkOverBridge;
Flag1;
WalkOffBridge;
Flag1;
WalkGoblinHouse;
Flag1;
WalkPastGoblinHouse;
Flag1;
WalkTowardsCowField;
Flag1;
WalkPastCowField;
Flag1;
WalkChickenPlace;
Flag1;
WalkPastChickenPlace;
Flag1;
WalkTowardsFields;
Flag1;
WalkTowardsFields2;
Flag1;
WalkTowardsFields3;
Flag1;
WalkSheep;
Flag1;
WalkTowardsCorn
end.
end.
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