SRL Archive - RS has been updated.

Behind The Scenes - December


Silent

2011-12-01 18:02:20

Player Loyalty – Batch 3 (members-only)

We’re bringing the latest set of loyalty rewards to Xuan’s shop, including Tier 3 auras and a tempting Tier 4 aura. There are 26 new auras in total across 4 tiers, but we haven’t stopped there: we will offer 4 new costume sets, 6 new titles, 3 recoloured objects and 8 new emotes! With the `12 Days of Christmas‘ (info below) offering you more points per day, there’s every reason to give a present to yourself.

The highlight has got to be the new Salvation and Corruption auras, which visibly add angelic or demonic wings to the back of your character while the aura is active. Not only do these look AMAZING but they recover prayer points and grant XP while being used. For those of you who are eager to unlock the first Tier 4 aura, we can reveal that it will be called Aegis: a shield that reduces damage by up to 10%!

Other rewards of note include the new ‘Awesome’ title, the LOLcano emote, a ring of stone recolour (allowing you to turn into different stones), the colonist outfit, and my own personal favourite, the highlander outfit.

Rogues Den 2 – Renamed ’Flash Powder Factory‘ (members-only)

Deep underground, Brian O’Richard has become depressed. His wonderful Rogues’ Den is full of cooks rather than thieves, using the everlasting fire to burn lobsters. It is hardly the purpose he had in mind for his wondrous cavern. To change his fortunes, this month Brian will open the doors to his Flash Powder Factory: the true purpose behind the Rogues’ Den.

Featuring a brand new agility arena, you’re invited to help Richard make flash powder while earning Thieving, Herblore and Agility XP. You’ll be plotting an optimal path through obstacles to pick up the catalysts and reagents you need, while blocking the paths of your competitors. You‘ll dodge and weave as you compete with other players to steal as many sets of bonus apparatus as you can, to make the flashiest of flash powder!

Those particularly keen on the area might find themselves interested in the unique armour reward, which gives additional benefits while playing. Outside of the area, wearers of this unique gear will find some of their potions are made as 4-dose pots instead of 3-, and will gain small amounts of XP when making unfinished potions. Old Rogues’ Den rewards are still achievable, and don’t worry: the fire’s still there!

Warning: There are new Thieving and Agility requirements of 75 (previously 50), and a new Herblore requirement of 50.

The Really Wild Rework – New Wilderness Surface Environment Graphics (free and members)

Our artists have once again been hard at work redesigning some of the surface world, this time focusing on the dark, violent plains of the Wilderness. Expect to see new lighting and lava effects, redesigned castle ruins and a few new surprises. This update only covers the surface environment, but Mod GFX and his team are eager to start work on dungeons and Wilderness NPCs in the future. As always, be careful in the Wilderness! PK’ers rarely take prisoners…

Christmas 2011 - A Towering Feast (free and members rewards)

This year, our event focuses on some of the oldest and dearest characters of RuneScape: the wizards of Wizards’ Tower! Unknown to many (aside from Party Pete), wizards are among the hardest partiers in RuneScape, and their events are often the result of ten wizard mind bombs too many. Make a feast using a multicannon! Chase rogue decorations around as they make a bid for freedom! Cover the Wizards’ Tower basement with snow emitters! Tease Timmy, the imprisoned demon! Even join in with the creation of a snowman army! Rewards include a new Chaotic Cookery emote (based on the aforementioned cannon-based cookery), a curious new wand and a brand new pet (for members only).

Oh, and 30 more slots of bank space for members!

A little treat from us this Christmas!

Improvement Projects (free and members)

We will be releasing a batch of projects this month that will hopefully relieve a few irritations you may have experienced. These are the first of many upgrades and improvements to reduce the number of ‘clicks’ you perform in RuneScape, so expect more to come.

Conversation Update

We are upgrading the main chat panels you see when interacting with NPCs. We’ve gone for a modern, fresher look, while still retaining something unique and fitting for RuneScape. These upgrades are not just graphical: you’ll be able to use number keys to select from multiple chat options AND press the space bar instead of ’Click to continue‘. You can even hold down the space bar to fast-track through conversations.

Tool Belt

On release, you’ll notice a brand new button, accessed via the worn inventory screen. This is the toolbelt, and it will act like a new equip ’slot‘ that can carry all of your basic tools: from farming implements to tinderboxes. The tool belt has no prerequisites and won’t occupy any inventory or worn slots. Using it couldn’t be simpler, as all resources can now be single-clicked, meaning you won’t need to withdraw a tool in order to use it.



Money Pouch

At its core, the money pouch is like an additional and free inventory slot for coins. You can use your pouch to store up to 2.1 billion GP and, in MOST situations, coins picked up are added directly to your money pouch. All financial interactions are now handled directly by the pouch, so you won’t need to withdraw cash into your inventory to use it (although you still can, if you wish). As was true before this update, coins are safe from being dropped on death unless they are in your inventory when you die in the Wilderness.

12 Days of Christmas (members-only)

It’s that time of the year, so we’re giving away some extra presents during the 12 Days of Christmas! Every day from the 25th of December 2011 through to the 5th of January 2012, you can claim up to 6,000 total Loyalty Points if you’re part of the Members Loyalty Programme. Login to a members’ world and you’ll receive 500 points each day. So, start planning your purchases by checking out what’s new this month, and be the first to get your cool new items!

Not part of the Members Loyalty Programme yet? Simply head over to find out more here, and sign up today so you can claim your bonus points during this period!

RuneFest 2012 (free and members)

If you’ve not already spotted the latest poll, why not head over and have your say on the location of RuneFest 2012. Hurry though, the poll closes on the 4th of December!

Have fun…and have a great Christmas, wherever you are!

Mod Mark

RS Lead Designer


So the main things I picked out that I think will effect us are the new slots(money pouch, and tool belt), and the different NPC chat box… Spacebar win?

Thoughts?

Source:http://services.runescape.com/m=forum/forums.ws?16,17,574,63418741

Yago

2011-12-01 18:22:00

Spacebar is definitely a win

Sir R. M8gic1an

2011-12-01 18:39:16

Tool Belt? That's actually quite a plus for legits.. And I wonder how much use we'll give to it? But it does sure allow some more space for scripts like HLR.

-RM

[XoL]

2011-12-01 19:26:00

Toolbelt seems like a real winner, im excited!

KingKong

2011-12-01 19:56:56

toobelt + money bag = more botting power!

YoHoJo

2011-12-01 20:00:37

CoinPouch and ToolBelt sound nice.

Wonder if toolbelt can hold multiple items, like hatchet AND pickaxe AND harpoon for instance, or just one at a time.

Wonder if you keep CoinPouch coins upon death, that would be nice to always have your GP with you and safe.

Yay for extra slots for common items!

euphemism

2011-12-01 20:05:48

From: YoHoJo
CoinPouch and ToolBelt sound nice.

Wonder if toolbelt can hold multiple items, like hatchet AND pickaxe AND harpoon for instance, or just one at a time.

Wonder if you keep CoinPouch coins upon death, that would be nice to always have your GP with you and safe.

Yay for extra slots for common items!


Yes, you keep coins in pouch on death.

I Am Legend

2011-12-01 20:37:02

did they say "Pkers rarely take prisonerss" ? Prisoners that sounds like a pretty cool idea imo

Coh3n

2011-12-01 21:51:42

I think it's absolutely stupid to keep coins when you die. You should be aware of what you're holding when you go somewhere dangerous. When I used to play I used to be concerned about dieing (when I first started) because I didn't want to lose things. Now it's like it doesn't matter. Gravestones, keep money… There's nothing bad about dieing other than you have to walk back to where you were.

Now that I'm done ranting, the tool belt sounds really cool. Also sounds like we'll have some updating to do.

Silent

2011-12-01 23:20:16

From: Coh3n
I think it's absolutely stupid to keep coins when you die. You should be aware of what you're holding when you go somewhere dangerous. When I used to play I used to be concerned about dieing (when I first started) because I didn't want to lose things. Now it's like it doesn't matter. Gravestones, keep money… There's nothing bad about dieing other than you have to walk back to where you were.

Now that I'm done ranting, the tool belt sounds really cool. Also sounds like we'll have some updating to do.


I feel like they are doing this to prevent RWT. If you don't lose your coins upon dying in the wild, then the amount that people can transfer that way goes way down…

KingKong

2011-12-01 23:23:19

From: YoHoJo
CoinPouch and ToolBelt sound nice.

Wonder if toolbelt can hold multiple items, like hatchet AND pickaxe AND harpoon for instance, or just one at a time.


I think it can:

Using it couldn’t be simpler, as all resources can now be single-clicked, meaning you won’t need to withdraw a tool in order to use it.

poptarts

2011-12-01 23:32:46

Best update ever.

30 new bank slots? I need them desperately, thank goodness for December. I like the new Rogue's Den update too, the money pouch, twelve days of Christmas, and the tool belt.

Though I do agree with Coh3n and the keeping coins when you die aspect, it's actually a really good update, but it removes some of the risk/gameplay feeling it had.

Kyle Undefined

2011-12-01 23:43:04

Sounds like they're making it easier to bot…tool belt, coin pouch, sounds really awesome!

Dosbag

2011-12-02 07:15:00

Money pouch has got me in a good mood today.

oudshoorn

2011-12-02 16:17:59

From: Coh3n
I think it's absolutely stupid to keep coins when you die. You should be aware of what you're holding when you go somewhere dangerous. When I used to play I used to be concerned about dieing (when I first started) because I didn't want to lose things. Now it's like it doesn't matter. Gravestones, keep money… There's nothing bad about dieing other than you have to walk back to where you were.

Now that I'm done ranting, the tool belt sounds really cool. Also sounds like we'll have some updating to do.



I agree so really with you, dying also used to be a money sink if you used to die at a monster for example your money would appear for a minute or two on the ground and if nobody took it it dissappeared.

(I remember my first account, I was so new i didn't even knew what a bank was. So there I was, in Lumbridge, training on man's lvl 2. I killed two and attacked a third when I saw that i had no food left (i only had the begin food from tutorial island) and had few hp. It hitted me again and instead of running or something I clicked the X button and when i logged back in I saw my account in lumbridge with everything gone. Then i made a new account which remains as my main today xD)

poopy2177

2011-12-02 16:45:40

Oh my god think if these updates were added with reflection still up
awesome updates for bots

euphemism

2011-12-02 17:11:03

From: poopy2177
Oh my god think if these updates were added with reflection still up
awesome updates for bots


What does that even mean? I don't see how reflection can take advantage of these features any better than color can.

BuckWild

2011-12-04 22:52:19

I'm assuming he meant it by how many people bot via color opposed to reflection. Like lets say you get 1 more ore per inven for people who couldn't wield the picks. With reflection the amount per hour (combined for all players) would go up a lot more than with color since less people use color.

Correct me if I'm wrong.

From: euphemism
What does that even mean? I don't see how reflection can take advantage of these features any better than color can.