SRL Archive - MSI Bugs

Loop: Mouse moving all around minimap.


YoHoJo

2011-11-29 02:01:21

[ Jackedfrost ] -------- Checking sub-location: Varrock East Bank
[ Jackedfrost ] -------- Player is at Varrock East Bank
[ Jackedfrost ] ------ MSI_AtLocation: True
[ Jackedfrost ] ---- MSI_WalkPath: True
[ Jackedfrost ] -- MSI_Walk: True
[ Jackedfrost ] -- MSI_BankMaterials
[ Jackedfrost ] ---- MSI_CountItems: Found 28 of Iron ore (980 XP)
[ Jackedfrost ] ---- MSI_BankStandard
[ Jackedfrost ] ------ MSI_OpenBank
[ Jackedfrost ] ---------- Players Found: 0
[ Jackedfrost ] -------- MSI_FindObjectTPA: BANK_VARROCK_EAST
[ Jackedfrost ] ---------- Points found: 6
[ Jackedfrost ] ---------- Took 15 ms to complete
[ Jackedfrost ] -------- MSI_FindObjectTPA: True
[ Jackedfrost ] ---------- Uptext: Walk here . -
[ Jackedfrost ] ---------- Failed to find uptext: ['Banker', 'ank', 'anker', 'ker']
[ Jackedfrost ] ---------- Uptext: Walk here
[ Jackedfrost ] ---------- Failed to find uptext: ['Banker', 'ank', 'anker', 'ker']
[ Jackedfrost ] ---------- Uptext: Talk-to Banker / 4 more options .

Standing at bank with full load, although the latest step was taken and character was not moving at all, flag was still visible on the minimap (this is common in RS), mouse was moving all around the top 1/2 of the minimap randomly, apparently searching for banker based on the debug?

Coh3n

2011-11-29 19:13:02

I honestly have no idea what that would be from. Was the bank open? Or it was just standing there doing nothing? Also, is that the end of the debug?

YoHoJo

2011-11-29 20:22:00

It was just standing, full load, flag still on minimap although it was standing still right in front of bank booth. No bank screen up, mouse moving all around top 1/2 of minimap, very odd indeed!

Coh3n

2011-11-29 20:27:47

Does this happen a lot? I don't even know where to begin.

Narcle

2011-11-29 20:29:23

I've had this happen in my scripts. Does it eventually time out?

Coh3n

2011-11-29 20:31:25

From: Narcle
I've had this happen in my scripts. Does it eventually time out?
That may narrow it down. Possibly something in one of the Flag functions? I know one is called after an object is clicked in MSI.

Narcle

2011-11-29 20:33:29

Flag has a very long time out. Its like 30 seconds.

YoHoJo

2011-11-29 20:34:00

Weird!
I've never realized it before, and I was too scared when I saw it to watch it for too long so I just stopped the script, not sure if it times out.

We should shorten that then, it does NOT take 30 seconds to walk anywhere visible on minimap

Coh3n

2011-11-29 20:39:52

It's probably just a precaution in case of lag, or walking around a fence. Something like that. If this is a bug in it, it should be fixed rather than lowering the timeout. There shouldn't be any mouse movements in those functions though.

E: Marking this is resolved since it's a non-MSI issue, and a thread has been made in the public SVN section.