SRL Archive - RS3 Script Requests

Soul wars


d34th20n

2011-11-20 04:20:15

I have a script idea,

basicly a script that will go into soulwars and run to pyre fiends/ jellies/avatar depend on your option and will attack the monster or if killed will run to the section again, so not just a suicider,

and joining game through green portal/red/blue depending on your chosen option

possibly using sps for walking im not sure.

please reply if plausable or if you have an intrest in creating this script.

thankyou


Long live Runescape, long live botting, long live SRL

onilika

2011-11-20 04:26:36

That's a good idea. BUT…imagine high levels around there killing fiends/jellies…That would call much attention.
If anyone is willing to make a soul wars script, they definitely should implement playerkilling…

~onilika

d34th20n

2011-11-20 04:51:17

player killing is close to impossible now with reflection and i/v/asm gone

onilika

2011-11-20 04:58:11

is it? …. well…Main script is all color made. And attacks players…So, think it's not impossible :b

Flight

2011-11-20 05:28:07

From: onilika
is it? …. well…Main script is all color made. And attacks players…So, think it's not impossible :b


That's exactly right. http://villavu.com/forum/showthread.php?t=66235

Kristiaan

2011-11-20 08:07:51

i really need these ;D

litoris

2011-11-20 08:14:47

From: d34th20n
player killing is close to impossible now with reflection and i/v/asm gone


Clan Wars fighter?

d34th20n

2011-11-20 12:20:58

the clan wars fighter finds an oponent attacking you, and then retaliates, doesnt seek oponents itsself

Main

2011-11-20 12:53:56

I think some one is working on one, and if not I could make one in the future.

Playing attacking will be ghetto as hell but not impossible, now with sps it shouldn't be a problem to make one that does killing pryfiend.



From: d34th20n
the clan wars fighter finds an oponent attacking you, and then retaliates, doesnt seek oponents itsself


It does seek opponents it self when its not being attacked :P
It is not working as well as it should after the bot nuke. I will be making an update soon and in the mean time, it should still be working at 80-90% efficient as far as I know.

d34th20n

2011-11-20 15:14:14

From: Main
I think some one is working on one, and if not I could make one in the future.

Playing attacking will be ghetto as hell but not impossible, now with sps it shouldn't be a problem to make one that does killing pryfiend.





It does seek opponents it self when its not being attacked :P
It is not working as well as it should after the bot nuke. I will be making an update soon and in the mean time, it should still be working at 80-90% efficient as far as I know.


sorry, i only figured it attacked that which was attacking you, but ok, and i hope if you decide to take the script on board that i could help in little ways.

d34th20n

2011-11-24 02:37:47

so is anyone going to volenteer for this script?

d34th20n

2011-11-24 02:45:31

program Soul_Color; // SRL's first colour SW script
{$DEFINE SMART}
{$i SRL\SRL.scar}

{
ATTEMPT NUMBER 1
}

const
SERVER = 143; //Game server to load in SMART. 143 = Default Soul Wars world.
_DEBUG = True; //Debug information.

procedure Debug(s: string); //Global debugging function.
begin
if (_DEBUG) then
WriteLn(s);
end;

procedure PreGameSetup; //pre-game check list.
begin
if (not LoggedIn) then //please start logged in
begin
Debug('Not logged in...');
Exit;
end;
FindNormalRandoms; //Check randoms....
Debug('Pre-game setup...');
Debug('Setting compass true.');
ClickNorth(True);
Debug('Checking Equip..');
GameTab(tab_Equip);
if (GetCurrentTab = tab_Equip) then //Cape's can not be worn in Soul Wars!
begin
Debug('Checking if we''re wearing a cape..');
if (WearingItem(2)) then
begin
Debug('please take cape off and try again ');
Logout;
TerminateScript;
end else
Debug('Cape check sucsessful, we shall begin');
end else
Debug('Failed to open equip tab.');
Debug('Going to home tab.');
GameTab(tab_Inv); //Home tab..
end;

procedure HandleRun;
var
color: string;
RunAmount: Integer;
begin
if (not LoggedIn) then //please start logged in?
begin
Debug('Not logged in.');
Exit;
end;
Debug('Checking Run.');
if (CountColorTolerance(3467501, 720, 117, 723, 119, 80) < 1) then //If run is not on.
begin
RunAmount := GetMMLevels('run', color);
Debug('RunAmount: ' + IntToStr(RunAmount));
if (RunAmount > 80) then //More energy than 80...
begin
Debug('Run Amount >80, running shall commence.);
SetRun(True); //Lets run!
end else
Debug('...less than 80...'); //Not enough energy, will try again soon.
end else
Debug('Already running. o.O'); //Running, waiting untill it runs out.
end;

begin
Smart_Server := SERVER;
Smart_Members := True;
Smart_Signed := True;
Smart_SuperDetail := False;
SetupSRL;
repeat //Test loop. DO NO USE.
if (not LoggedIn) then
LogInPlayer;
PreGameSetup;
HandleRun;
until not LoggedIn;
end.

can admin tell me if this is ok?

Harry

2011-11-24 03:01:02

From: d34th20n
can admin tell me if this is ok?

What do you mean by "ok"? The script won't work as you have it, but it looks like an okay barebones.

d34th20n

2011-11-24 03:02:44

i thought as much, i just tried adding a log in procedure,

program Soul_Color; // SRL's first colour SW script
{$DEFINE SMART}
{$i SRL\SRL.SIMBA}

{
ATTEMPT NUMBER 1
}

const
SERVER = 143; //Game server to load in SMART. 143 = Default Soul Wars world.
_DEBUG = True; //Debug information.

procedure Debug(s: string); //Global debugging function.
begin
if (_DEBUG) then
WriteLn(s);
end;
procedure LoginPlayer;
begin
Players[0].Name := 'username'; //Player username.
Players[0].Pass := 'password'; //Player password.
procedure PreGameSetup; //pre-game check list.
begin
if (not LoggedIn) then //please start logged in
begin
Debug('Not logged in...');
Exit;
end;
FindNormalRandoms; //Check randoms....
Debug('Pre-game setup...');
Debug('Setting compass true.');
ClickNorth(True);
Debug('Checking Equip..');
GameTab(tab_Equip);
if (GetCurrentTab = tab_Equip) then //Cape's can not be worn in Soul Wars!
begin
Debug('Checking if we''re wearing a cape..');
if (WearingItem(2)) then
begin
Debug('please take cape off and try again ');
Logout;
TerminateScript;
end else
Debug('Cape check sucsessful, we shall begin');
end else
Debug('Failed to open equip tab.');
Debug('Going to home tab.');
GameTab(tab_Inv); //Home tab..
end;

procedure HandleRun;
var
color: string;
RunAmount: Integer;
begin
if (not LoggedIn) then //please start logged in?
begin
Debug('Not logged in.');
Exit;
end;
Debug('Checking Run.');
if (CountColorTolerance(3467501, 720, 117, 723, 119, 80) < 1) then //If run is not on.
begin
RunAmount := GetMMLevels('run', color);
Debug('RunAmount: ' + IntToStr(RunAmount));
if (RunAmount > 80) then //More energy than 80...
begin
Debug('Run Amount >80, running shall commence.);
SetRun(True); //Lets run!
end else
Debug('...less than 80...'); //Not enough energy, will try again soon.
end else
Debug('Already running. o.O'); //Running, waiting untill it runs out.
end;

begin
Smart_Server := SERVER;
Smart_Members := True;
Smart_Signed := True;
Smart_SuperDetail := False;
SetupSRL;
repeat //Test loop. DO NO USE.
if (not LoggedIn) then
LogInPlayer;
PreGameSetup;
HandleRun;
until not LoggedIn;
end.
begin
NumberOfPlayers(1);
CurrentPlayer := 0;
Players[0].Active:= True;
Setup;
ScriptStartup;
while (true) do
begin
MainLoop;
end;
end.

does this look like its taking form, please feel free to change anything you see wrong. in fact i would appreciate it.

matviy

2011-11-24 16:48:03

Lol i remember the soul wars script i made. It would just run into the enemy base and suicide over and over and over again.

It worked well, but was very obvious and probably got me reported many times.

[XoL]

2011-11-24 17:36:55

Everyone is over thinking this, provided you log into w44/some REALLY populated soul wars world.

1) Start at soulwars, go to red portal EVERY TIME (If you want put an option for blue portal EVERY TIME)

2) Run to center, stand with auto retal on

*On death, loop back to #2
*On Game end (Notices by graveyard detection) back to #1

Provided you are in w44, you will not be noticed

DaWu

2011-11-24 17:58:02

From: R4nd0m
Everyone is over thinking this, provided you log into w44/some REALLY populated soul wars world.

1) Start at soulwars, go to red portal EVERY TIME (If you want put an option for blue portal EVERY TIME)

2) Run to center, stand with auto retal on

*On death, loop back to #2
*On Game end (Notices by graveyard detection) back to #1

Provided you are in w44, you will not be noticed


Or randomly click players. Afaik, the enemies appear as top option to attack.

Main

2011-11-24 18:07:18

*cought* use enemy's cape color *cough*.

wipe me down

2011-11-24 18:27:27

Well seeing as how all scripts are open source, I don't see why we don't all just put out skill into use and just put it together, add what we think is best, take away what isn't.

I'm not very skillful with coding for simba, but I'm learning and I'll see if I can be at all help to this script. It honestly shouldn't be too hard.

Also, not only add just red or just blue, but it could also alternate, or 2red2blue, etc.

Main

2011-11-24 19:11:42

every one is probaly busy with school right now so might not have time to make this.

Flight

2011-11-24 21:57:02

Maybe after I finish up the projects I'm working on I'll make a few code blocks that would be helpful twords Soul Wars. If there's any place in Runescape where I miss seeing swarms of bots, it's Soul Wars.

poopy2177

2011-11-25 00:50:35

Also could it be possible to randomly pick up bones or somthing?

Main

2011-11-25 00:55:50

its possible but i don't think it will be a high priority for the extending the grave yard.

*teaser*

http://www.youtube.com/watch?v=rHu_reO68G0

Versus The World

2011-11-25 03:42:55

Yeh just a script that cycles through running form graveyards to middle would be amazing. Soul wars has been pretty empty lately.

d34th20n

2011-12-02 02:47:20

any advancments on this script yet?

bump,

hoping this script is helped soon

LemonHaze

2011-12-14 12:16:21

I really hope someone will make this!

jakeyboy29

2011-12-14 12:27:12

ahhh i didnt think of clicking the colour capes! thanks for that idea ;)

LemonHaze

2011-12-14 12:40:55

From: jakeyboy29
ahhh i didnt think of clicking the colour capes! thanks for that idea ;)


so you are going to make the script? :D

jakeyboy29

2011-12-14 12:43:17

From: lordvolt
so you are going to make the script? :D


already got 450 lines of pure genius

LemonHaze

2011-12-14 15:46:02

that's nice, good luck!

c00ldodo

2011-12-22 18:10:05

bring this back up….
looking forward for such script hopefully !

Kajutsky

2011-12-23 20:01:10

im guessing the script is for srl members only?

Kajutsky

2011-12-23 20:07:19

im guessing the script is for srl members only?

Main

2011-12-23 20:24:57

not even out yet, but i know atleast 2 other people working on it aswell.

BigMaczRGood

2011-12-24 10:06:22

I miss sw with bots sooooo much

weequ

2012-02-06 11:03:23

Player attacking should be easy. Just find enemy dots on minimap and use MMToMs ;)

baja_blast1

2012-02-06 17:45:18

Ill help with the script if anyone wants to pm with a task.

leslarsiol

2012-02-09 08:32:02

maybe this is an idea for you,

Pyrefiend killer
jellie killer.
avatar attacker
bone burrier
healer

and if the activity bar is low, make a death walk

omegaangelz

2012-02-09 08:52:30

An SRL member already has a Soul Wars script for Simba, although he is selling it on Sythe. Hamster I believe his name is, under miscillaneous on runescape section of sythe

Amsterdam

2012-02-09 15:40:36

A sw script would be amazing :)

zgraham

2012-02-16 14:11:00

A free sw script would be great, I've been waiting for one for awhile now

lady_gaga

2012-04-09 01:56:33

any updates?

Jokester

2012-04-09 02:18:00

From: lady_gaga
any updates?


Of course not. It won't be released to public (Thank God!) Don't grave-dig on a dumb thread like this.