Coh3n
2011-11-19 15:27:59
Quite a few bug fixes today. Thanks to everyone who reported bugs, it's greatly appreciated! :)
Enjoy,
The MSI Team
Cohen Adair (7):
Remade Lobster DTM
Decreased the MaxTime fields for all tree types to minimize player "idling"
Added an MSI_AtLocation check after walking a path which allows for proper camera and compass angles to be set at the end location (more specifically, improves GE banking)
Fixed Fishing Guild script record
Fixed a small bug in StrToIntArr
Alching no longer skips inventory slots
Updated VE_BANK to use Bankers instead of Booths (fixes south-west tile issues)
Harry Strongburg (1):
SETUP_RANDOM_NP - randomNextPlayer option.
Commits.Enjoy,
The MSI Team