m0u53m4t
2007-03-07 15:34:22
When a script logs in the next player, is there a way of making it delete the player uid?
The Un-Named
2007-03-07 18:53:58
I know it's possible in SCSS but I have no idea how.
m0u53m4t
2007-03-08 07:05:18
Would be good though. That way a 24 hour auto army wouldn't get banned :p
Yakman
2007-03-08 12:02:58
its already been done, FreddyPlugin has a procedure which deletes the uid, its already in SetupSRL and LoginPlayer
Ejjman
2007-03-12 22:35:44
So, when we do a normal script, then we can auto on signed apps…? If it deletes it..?
YoHoJo
2007-03-13 02:46:23
rofl, isnt it called Uid.DAT?
SonOfSheep
2007-03-15 22:20:50
ok i know this sounds lame but:
what exactly does the uid.dat file do? is it what jagex uses to take accounts and place them as the same person?
The Un-Named
2007-03-17 19:51:50
From: SonOfSheep
ok i know this sounds lame but:
what exactly does the uid.dat file do? is it what jagex uses to take accounts and place them as the same person?
It's a little number to identify your pc.
A login form would look something like this:
Username: Zezima
Password: J00CantCrackMe
UID: 7584930
IP: 255.255.255.255
pwnaz0r
2007-03-17 21:37:47
rewritefile(blablablabla,false);
bullzeye95
2007-03-17 21:56:37
Although it's pointless. I believe the applet holds the UID in memory from when it starts. So the only time it uses it is when you first start up RS.
m0u53m4t
2007-03-18 16:01:18
So if you changed player in SCSS by logging out, deleting the UID, then changing worlds… That would work?
bullzeye95
2007-03-18 16:11:20
Yeah that should do the trick.