kanah
2011-11-08 19:22:28
Works as of 2/9/12
WELCOME TO PROJECT STOP WORLD HUNGER
* THE MILLER *
* THE POT MAKER *
* THE LUMBRIDGE CHEF *
This is the second script in solving the hunger problem; pots are somewhat hard to buy at the G.E. therefore this script can enable you to craft the pots needed by The Miller
THE POT MAKER:
INSTRUCTIONS:
* Start in Varrock West Bank or at the clay mine or at the well or in the crafting hut with pickaxe
* Set up your player information and SRL stats
* Enter how many loads u want to do (in declare player section)
or enter the level goal, and set the boolean to check
for level instead of loads
* Decide for each player whether or not to bank
* Decide what item to craft and maybe even a modifier (for fastest xp use the best modifier)
* You can adjust the type of anti as well (in Const section)
* SPS is optional, you can instead us ObjDTM walking remove or comment out line #5 which contains "{$DEFINE USEOBJDTM}" to use SPS
* To use ObjDTM walking you need to have version 7 or later get here
Items that can be crafted:
'pot'
'pie dish'
'bowl'
'cracked cooking urn'
'fragile cooking urn'
'cooking urn'
'cracked fishing urn'
'fragile fishing urn'
'fishing urn'
'cracked mining urn'
'fragile mining urn'
'mining urn'
'cracked smelting urn'
'fragile smelting urn'
'smelting urn'
'cracked woodcutting urn'
'fragile woodcutting urn'
'woodcutting urn'
'impious urn'
'accursed urn'
Item Modifiers
'random' - this makes a random item
'best' - this makes the item with the most xp per clay
'' - normal mode, makes the item you specified
'no craft' - the mines the clay, softens it and banks it
(added this when soft clay reached over 400 gp on GE)
Future plans:
- Add another walking backup method
- Add P2P pottery (if I can get an account to use)
- Improve mining functions (the rocks have changed allot since I wrote this)
Revision Log:
Rev18 - modified walk to bank to skip the crafting hut if no craft is set
Rev17 - Fixed error in AtMine (UpText changed because of rs update)
Rev16 - Added backup for well finding (Had trouble finding well when north of well)
- IsItemSelected() added: it checks for the white outline
- Updated Colors used for mining
Rev15 - Banking update
- Level Checking restored
Rev14 - SRL-5 update
- Retrieving level problems in SRL bypassed
- ChooseOption problems in SRL ignored
(Script probably will not work without ChooseOption support)
Rev13 - Update ObjDTM path to well, still needs work use sps walking
- Added new modifier 'no craft'
- No tool belt support; just equip the bronze pickaxe
Rev12 - Check4Pickaxe stopped working, no longer checking XYZ color space
- improved oven and well DTMS
Rev11 - Changed some item dtms
- Object DTM walking now
- changed how bridge is crossed and detected
- new AtCraft function
- re enabled screen rotation functions
Rev10 - Updated SPS paths (an updated in SPS added an offset to the pixel locations)
- Checks for useable pickaxe, gets one out of bank if you dont have one
- More efficient level tracking (no longer has to change tab and examine the level)
Rev9 - Fixed breaking (Never actually tested it enough to see this failure)
forgot to set up the time array Clock
Rev8 - Using SRL values now for inventory (MIX1…)
- No more compass rotation in crafting function
- Level goal or loads
- loads done bug fixed (Wouldn't log out if drop = true)
- another error in SRL stats fixed
- modifiers allow best xp, normal, or random item creation
- Now checks Character Level to see if it is possible to make an item
if an invalid item is specified then crafting goes random
- SRL compass functions are failing; so they are left out of this revision
Rev7_1 - Fixed SRL Stat bug
- Fixed soft bowl dtm (Sometimes the left and top were cut off)
Rev7 - The rest of the f2p Urns added
Rev6 - Added Additional items for crafting (Most of the urns are ready to go)
- Corrected XP for the additional items
- Fixed loop counter bug (forgot to add increment when items got dropped)
Rev5 - Added dropping as an option
- added frame work for multiple crafting item support
- pin support
Rev4 - Progress Reports added
- SRL Stats added
Rev3 - Add Multiplayer
- Add Antiban
- Add Antirandoms
- Load counter
- More Debug info
- Removed Infinite loops from soften clay
Rev2 - Single player stable
Basically what happened was that it kept trying to soften the clay on the Stronghold of Security entrance instead of on the well. After about a minute it fixed itself.
Still a great script though ;).
