From: Coh3n
Where did you get that from? MSI is working fine for me, and from stats it looks like my Draynor script is working fine as well.
I ment everyone's script that relied on bitmaps/DTM's . Wasn't referring to SRL, sry for being unclear.
Anyway: I solidified my blacklist system for the Mossgiant fighter. I decided to countercheck my objects to a predefined list of objects.
KeepList := ['Uncut diamond','Grimy guam','oins','sword','spear','shield', // any occurence of this list is picked up.
'helm','javelin', 'staff', 'dart','bolts','teel arrow', 'ragonstone',
'warf','napdragon','Dwarf weed seed', 'anarr','oadflax', 'antadym','orstol',
'rune','charm', 'Spinach roll', 'Long bone', 'key', 'bones']; // BONES IS LAST IN LIST so we pickup anything before bones :))))
MeltList := ['Rune javelin', 'Black full helm','Black sq shield','Steel helm','Steel kiteshield',
'Magic staff','Mithril spear', 'Mithril sword','Mithril spear']; // this we melt.
UseLessList:= ['Air rune','Iron arrow','Grimy','guam', 'Strawberry seed'];
RefList := ['Fire rune', 'Nature rune', 'Law rune', 'Air rune', 'Earth rune', // runes
'Cosmic rune ', 'Chaos rune', 'Blood rune', 'Death rune',
'Gold charm' , 'Green charm', 'Crimson charm', 'Blue charm', // charms
'Black full helm','Black sq shield','Steel helm','Steel kiteshield', // armour
'Magic staff','Mithril spear', 'Mithril sword','Mithril spear', 'Rune javelin',
'Ranarr seed', 'Toadflax seed', 'Snapdragon seed', 'Dwarf weed seed', // seeds
'Lantadyme seed', 'Loop half of a key',
'Uncut dragonstone', 'Uncut diamond', // gems
'Big bones', 'Long bone','Grimy guam', 'Clean guam', // bones herbs
'Feather', 'Bait', 'Salmon', 'Trout', 'Raw salmon', 'Raw trout', // fish
'Pike', 'Herring', 'Raw pike', 'Raw herring', 'Spinach roll',
'Steel arrow', 'Dragon spear', 'Rune spear'];
First list is what I pickup through GetChooseOptions, second list is what I High Alch, third is what I remove from my inv (useless), and last is my Reference List. This new system has been running over 100 hours now. I stresstested with unknnown objects, and depending on my action they where either dropped or welcomed to the list.
tl; dr: Script new style: no more bitmaps/dtms for objects, Objects are known at script startup!