I can do you one better
Coh3n, here is the updated Items.simba and Globals.simba scripts needed to include the Dwarven Army Axe.
I named the Item "DWARVEN_ARMY_AXE", so there wouldn't be any confusion to what that is, since it can be so many types of objects.
Also, I've attached the images I used to make the TItem DTM. I tested with the below script while the DAA was in my inventory.
program new;
{$I MSI/MSI/Core/Setup.simba}
var
x, y, DTM : integer;
begin
ClearDebug;
SetupSRL;
WriteLn(MSI_GetDTMPoints(DWARVEN_ARMY_AXE));
WriteLn(MSI_GetItemColor(DWARVEN_ARMY_AXE));
DTM := MSI_LoadDTM(DWARVEN_ARMY_AXE);
FindDTM(DTM, x, y, MIX1, MIY1, MIX2, MIY2);
MMouse(x, y, 3, 3);
WriteLn('x := ' + IntToStr(x));
WriteLn('y := ' + IntToStr(y));
FreeDTM(DTM);
end.
Hope this helps save you time!