From: mastaraymond
What if we calculate the difference of a tree on the map, with the difference of a tree on the minimap?
If I remember correctly, the differences between all items on the minimap are constant (Markus/Bullzeye tried creating a walking system on this once?). You could then adjust the map in memory to have the correct values?
Pure coincidence that I was working a tiny bit on it just now for the lulz?
Bullzeye made a map analyser back then (might still have it, somewhere). There are around 15k trees on the worldmap, and 10k rocks. Combine that with some other points and you might have around 50k of them. That sure is manageable.
Attached:
PDF with outline of method, dated 2009-06-27, method was thought of a few months earlier, I still have the original handwriting which survived the laundry :D
Test grid bitmap
Script that generates table out of that bitmap (run at win 7 paint, or change offsets to 3, 3 for win xp paint), also has detailed high-level description of what script must do.
My goal is to make something compatible with SPS, but at the rate I'm doing this, that will take another 4 years.