Coh3n
2011-10-18 19:08:33
Today's update brings a completely rewritten walking system. This system was originally developed by Zeph and Nava2 and was used in their multi-miner. It's very versatile and fit well in MSI. What you will notice:
- 100% faster than previous system
- Will walk to a path if player is within X pixels/tiles from any point on the path (by default it's 40 tiles for reflection and 160 pixels for SPS)
- VERY human-like
- Death walking now works with SPS
- There's virtually no visial difference between using SPS and Reflection now (previously, SPS was much slower)
- Walks a completely different path every time
Other bug fixes:
- Removed a ~2 second lag in MSI_SolveObstacle
- Fixed Tin ore color
- Fixed Karamja SPS areas
- Fixed inital conversation diaglog with Stiles
- Players will now be warned if using a script that doesn't support SPS (if using color walking of course)
- Fixed a bug in MSI_FindMirror that would occur if Reflection was defined but not being used/broken
Commits can be found
here.
Enjoy,
The MSI Team
Looks awesome man!
I'm really excited to have a look at this and get back into things. Testing at school keeps my activity here pretty 'spotty', as I'm sure you've noticed. I should be good for a while again now though. :)
Nava2
2011-10-18 22:33:25
Yay, does this mean I get a cup for contributing? :P Yes, I am currently cup-whoring to try and fill up the screen.
I'm glad you got this to work out, though. I'm even happier you noticed that bug that slowed down SPS so much. :)
Coh3n
2011-10-18 22:36:01
From: Nava2
Yay, does this mean I get a cup for contributing? :P Yes, I am currently cup-whoring to try and fill up the screen.
I'd consider it if you were the one who added and tested it, and if you already didn't have so many cups.
From: Nava2
I'm glad you got this to work out, though. I'm even happier you noticed that bug that slowed down SPS so much. :)
Yeah it annoyed me for a while. :p
Gu3st...
2011-10-19 08:41:03
Amazing work :)
Good job all of you!
chitin
2011-10-19 13:45:00
yay. now all those tools will be useful again.
From: Coh3n
I'd consider it if you were the one who added and tested it, and if you already didn't have so many cups.
You mean you don't want to inflate his Balloon that he calls a head anymore. :p just picking Nava lots of love <3
Glad to see your still going at it Coh3n. SPS is looking great in MSI.
~BraK
Nava2
2011-10-19 15:03:12
From: BraK
You mean you don't want to inflate his Balloon that he calls a head anymore. :p just picking Nava lots of love <3
Glad to see your still going at it Coh3n. SPS is looking great in MSI.
~BraK
Haha, thats totally not the case. People immediatly commented on me having too many cups.. so I figure I might as well try to get more quickly. :)
Coh3n
2011-10-19 15:21:59
From: chitin
yay. now all those tools will be useful again.
I don't know what you mean?
Carlito
2011-10-19 15:55:28
once again, great job guys.
we all appreciate your devotion, which is greatly admired by many.
Everything's running great so far (about 3 hours in), very smooth!
Coh3n
2011-10-20 00:44:45
Me too. Now that it's 100x faster with SPS I can use 100% colour again. :)
euphemism
2011-10-20 00:49:25
From: Coh3n
Me too. Now that it's 100x faster with SPS I can use 100% colour again. :)
Super like. Great job on the update. :)
Wizzup?
2011-10-20 06:47:18
From: Coh3n
Me too. Now that it's 100x faster with SPS I can use 100% colour again. :)
Sounds interesting… Faster, colour, 100%… :p Should give it a try soon.
Nava2
2011-10-20 08:24:05
From: Wizzup?
Sounds interesting… Faster, colour, 100%… :p Should give it a try soon.
Its faster than before, colour is not as fast as reflection unfortunately.
Smidqe
2011-10-20 10:11:35
From: Coh3n
Me too. Now that it's 100x faster with SPS I can use 100% colour again. :)
Wonderful job! I'll switch to colour walking as soon as possible. :p
Coh3n
2011-10-20 14:51:40
From: Nava2
Its faster than before, colour is not as fast as reflection unfortunately.
No, but because of the way the system works, you can hardly tell the difference between the two (if you're just watching the script run).