SRL Archive - Discussions and Debates

Making all MUCH less detectable


l8ern

2006-04-14 13:12:05

I was trying out a few scripts last night and noticed what made them all detectable. I was trying a mining script and noticed that the mouse would always move very quickly to the exact spot were the rock was and instantly click. Now, normal players never move their mouse that fast to the exact spot on the rock every time they click on the rocks. This is very easy for the client to detect. I am not sure how to make mouse procedures, but the mouse will either have to move alot slower, or not move accuratly to the rock every time.
Hope this helps -l8ern

WT-Fakawi

2006-04-14 13:23:56

SRL Version 1 has variable MouseSpeed. I think that will cure a lot of those problems :)

You will find that Version 1 has many improvements over Beta 2. Thanks for your input.

Our next goal will be to humanize our scripts :)

Sdcit

2006-04-14 13:47:48

As for the not accurately, thats why we have random add ons and minuses :)

XxKanexX

2006-04-14 21:26:19

Random mouse speed would be useful..


procedure Mouse2(x, y, rx, ry: Integer);
begin
MouseSpeed:= 10 + Random(7);
MMouse(x, y, rx, ry);
end;
;)

Sdcit

2006-04-14 23:37:57

Yes, but that's simple enough to let the scripter decide :p XD

Wizzup?

2006-04-15 03:10:54

Sdcit, you really confuse me with your avatar, lol.

The Un-Named

2006-04-18 09:43:01

From: Wizzup?
Sdcit, you really confuse me with your avatar, lol.


Me too. I keep thinking he's Fawaki.