ry0240
2011-09-14 18:31:52
One script that I really want to use, seems semi-buggy. It constantly will keep trying to attack different NPC's instead of fighting one and waiting till it's killed it. I'm looking at the fight procedure of the script and it has this.
Is this up to par with the latest Reflection? or has it changed? This is Flight's Catacomber script by the way, he said it was working fine before, so maybe an update was made to REF?
Procedure Fight;
Var
inFightWith : TNPC;
npcs : TNPCArray;
index : Integer;
begin
if(R_AreWeInteracting(InFightWith, False) and (getSystemTime - lastFightTime < 1000 * 60)) then
begin
lastInteractedTile := inFightWith.tile;
humanWait(1000);
exit;
end; Is this up to par with the latest Reflection? or has it changed? This is Flight's Catacomber script by the way, he said it was working fine before, so maybe an update was made to REF?