SRL Archive - Reflection

Mormonman's Mule


mormonman

2011-09-12 19:36:31

mormonman's Mule
v0.2


Setup:

//****************************************************************************\\
// Mormonman's Mule //
// I wanted this utiliy so I made it. Then I decided to share it with all \\
// of you lovely people. Basically its a tool to trade all the botted goods //
// to a 'mule' or banking account. Then you can do whatever you want with \\
// them, including donating them to my cause. //
// \\
// It is easy to setup. Just choose a BANK and log onto your mule with an //
// unsigned client(I use SMART just because its really easy). Then set the \\
// MULE constant to your banker's name(I suggest using only part of it... //
// read the comments by it to understand). Then fill out your army's info \\
// and click run. It will relocate each player to the specified bank. //
// \\
// Some extra features I coded in: //
// - Ability to recieve items from the banker. \\
// * Can either bank, unnote, or do nothing with the items //
// - Records how many items you traded to the banker \\
// //
// If you have any other ideas or questions post on the script's thread or \\
// hit me up on some social messaging service thingy-ma-bob. //
//____________________________________________________________________________\\


____________________________________________________________________________
// \\
// Update logs: //
// * V0.2: \\
// - Added total GE value traded //
// \\
//****************************************************************************//

Post Reports and Errors HERE!!!



___________________________________
/ \
|| Mormonman's Mule ||
|| -Running: 00:07:20 ||
|| -Players: 5 ||
|| -Items traded: ||
|| *log: 27439 ||
|| *feather: 0 ||
|| *coin: 26107 ||
|| *ruby: 5 ||
|| *ore: 0 ||
|| *diamond: 0 ||
|| *emerald: 6 ||
|| *sapphire: 8 ||
|| *longbow: 21238 ||
\___________________________________/

mormonman

2011-09-12 19:39:19

Not up yet. Adding new feature.

E: Up now. Have fun kiddies.

Coh3n

2011-09-12 21:02:01

Oh this is fantastic, I'll definitely be using this. :)

Jakkle

2011-09-12 21:49:52

Sweet as, I will definitely test this out tomorrow.

Harry

2011-09-12 23:13:17

How's the speed of this vs mine? If you ran my baking script you'd see how fast it runs, 80 players taking less than a few hrs.

mormonman

2011-09-13 00:44:57

From: Harry
How's the speed of this vs mine? If you ran my baking script you'd see how fast it runs, 80 players taking less than a few hrs.


pretty quick depending on where you go(travel time). Lumbridge is good.

Choroid

2011-09-13 23:07:16

Dude, I was just thinking about how we needed one of these last night. This is amazing! Good job Mormonman, I'll post proggies when I get to use it!

Jakkle

2011-09-13 23:46:12

I get this
[Error] (540:8): Unknown identifier 'R_WithdrawMode' at line 539
Compiling failed.
Edit: I even grabbed the newest ref from github

mormonman

2011-09-14 00:04:43

From: Jakkle
I get this
[Error] (540:8): Unknown identifier 'R_WithdrawMode' at line 539
Compiling failed.
Edit: I even grabbed the newest ref from github


https://github.com/SRL/SRL-Reflection-2/blob/master/lib/bank/Bank.simba#L697

It's there.

Jakkle

2011-09-14 00:16:49

Oh I've been using this link.

https://github.com/Drags111/Reflection_Dev

Thanks alot :)

Edit:Working now and I like it :p A couple of things tho,
When logging in could you check the world your already in by looking at your friends list. Reason for this is that when the script logged in the chars they had already logged in to the world they were meant to be on. Yet it logged out to lobby and back in selecting the world it was already on.
Other thing is it didn't solve a random I didn't realize one of them had got in.
Edit2: SMART/Simba crashed as it was logging in, hung up on the login screen saying loading, as it was trying to get to the lobby.

Choroid

2011-09-17 23:25:29

Is there a way to run the mule account on a script too? That would be something I think you should add, but it might already be in there. If it is could you write out a better guide on how to setup the script? :P Thanks!

/ \
|| Mormonman's Mulev0.2 ||
|| -Running: 00:49:10 ||
|| -Players: 22 ||
|| -GE Value Traded: 436548 ||
|| -Items traded: ||
|| *log: 18251 ||
|| *feather: 0 ||
|| *coin: 500 ||
|| *ruby: 0 ||
|| *ore: 0 ||
|| *diamond: 0 ||
|| *emerald: 0 ||
|| *sapphire: 0 ||
|| *longbow: 0 ||
\___________________________________/

bevardis

2011-09-18 04:50:08

It might be hard to get them back to the spot, could the trade be made in the training spot?

mormonman

2011-09-18 18:31:00

From: bevardis
It might be hard to get them back to the spot, could the trade be made in the training spot?


It would be simple to add, but is it worth it? You can't get all their goods from the bank…

bevardis

2011-09-23 07:24:46

From: mormonman
It would be simple to add, but is it worth it? You can't get all their goods from the bank…


If it's simple, then why not make it optional? I.e. it could be used for noting fishes at karamja. Another idea: the main account could also trade them something (cash that they might need for skilling or something)

mormonman

2011-09-23 11:46:05

From: bevardis
If it's simple, then why not make it optional? I.e. it could be used for noting fishes at karamja. Another idea: the main account could also trade them something (cash that they might need for skilling or something)


I might add it in if I get more time. I already added the main account giving them something. That was a base feature.