Harry
2011-09-01 17:32:45
Please port over my thing from Reflection1/write your own stable code for doing such. For example, Prison.simba - after a short while you can be teleported to a random location. Same with Mordaut. And Maze (talk to old man in maze when there is 0% reward and he offers to teleport you to a random location).
I see all the Ref2 random are looking like they work except for Prison, but in the chance they break by some rare chance, I like for them to "deathwalk", by teleporting home after failing them.
If Reincarnate is True, then it must do that - having your players sit in a random isn't good if the script features deathwalking via Reincarnation.
I mentioned this before when the antirandoms were being worked on but I think it got overlooked?
Thanks.
I see all the Ref2 random are looking like they work except for Prison, but in the chance they break by some rare chance, I like for them to "deathwalk", by teleporting home after failing them.
If Reincarnate is True, then it must do that - having your players sit in a random isn't good if the script features deathwalking via Reincarnation.
I mentioned this before when the antirandoms were being worked on but I think it got overlooked?
Thanks.