SRL Archive - Reflection Discussion

Deathwalk if Reincarnate is True


Harry

2011-09-01 17:32:45

Please port over my thing from Reflection1/write your own stable code for doing such. For example, Prison.simba - after a short while you can be teleported to a random location. Same with Mordaut. And Maze (talk to old man in maze when there is 0% reward and he offers to teleport you to a random location).

I see all the Ref2 random are looking like they work except for Prison, but in the chance they break by some rare chance, I like for them to "deathwalk", by teleporting home after failing them.

If Reincarnate is True, then it must do that - having your players sit in a random isn't good if the script features deathwalking via Reincarnation.

I mentioned this before when the antirandoms were being worked on but I think it got overlooked?

Thanks.

mormonman

2011-09-01 17:45:01

I'll take a look at it later. Currently got a TON of stuff I haven't committed. I need to get it all documented and pretty before that though so maybe I'll get to this tomorrow or saturday.

Harry

2011-09-01 17:49:05

Yay :D This feature is the only reason how I've dealt with Ref1 for so long :p

mormonman

2011-09-01 19:23:05

From: Harry
Yay :D This feature is the only reason how I've dealt with Ref1 for so long :p


You can always pull and then request ;)

Harry

2011-09-03 15:05:24

Nah, my fixes are too hacky to be in Ref2 :p

Just to add onto this, anywhere you change the compass in Ref2 antirandoms can you set the compass back to how it was before? Such as Exam, it changes it when exiting some of the doors.

mormonman

2011-09-03 17:49:32

From: Harry
Nah, my fixes are too hacky to be in Ref2 :p

Just to add onto this, anywhere you change the compass in Ref2 antirandoms can you set the compass back to how it was before? Such as Exam, it changes it when exiting some of the doors.


That should probably be added script side.

Harry

2011-09-03 18:44:31

From: mormonman
That should probably be added script side.

Not really… if the compass angle gets changed by the antirandom, it should be set back to what it was pre-random by the antirandom handler. I fail to see why the script should have to check it :p