Drakan
2011-08-26 10:54:05
After fixing a couple of more bugs and suggestions, I believe we are ready for a full release! The include is much more capable than reflection 1 and much more up-to-date. That being said, all owners of reflection 1 scripts are going to need to update their scripts, as a takeover is imminent! Once reflection 2 is uploaded to the SRL repository and the extension in Simba then we will no longer be supporting reflection 1 (though we will not be removing it completely from GitHub or anything).
Any comments or concerns let me know! We will be changing over within the next 1-2 days, giving a little bit of time for the reflection 1 scripts to move on over.
Today's changelog:
I did add some waits and stuff into R_WalkPath but I can't tell if it helps CPU performance because mine never fluctuated beyond 1-2% usage. If someone who was having issues with that before or has a crappy computer can test, that would be great! Also ggzz, test out the withdrawing now and see if it works for you. Let me know if you guys need anything else!
Any comments or concerns let me know! We will be changing over within the next 1-2 days, giving a little bit of time for the reflection 1 scripts to move on over.
Today's changelog:
*Changed the way we get animations and removed the Characters.simba file.
*Added R_ClickTab(1) to each withdraw function so it always searches the first tab.
*Added an additional wait in R_ScrollToIndex in hopes of fixing issues when withdrawing during lag.
*Editted PathMaker.simba to print properly with reflection 2.
*Removed R_InvertTileArray, just use InvertTPA built into Simba.
*Added more waits to R_WalkPath to hopefully help with accuracy and CPU usage.
I did add some waits and stuff into R_WalkPath but I can't tell if it helps CPU performance because mine never fluctuated beyond 1-2% usage. If someone who was having issues with that before or has a crappy computer can test, that would be great! Also ggzz, test out the withdrawing now and see if it works for you. Let me know if you guys need anything else!