From: mat_de_b
The user could choose the spot and the fish? MSI simply keeps a list of DTMs for each fishable fish.
I don't really use MSI so i dont know how its all setup but i think you could just post the kinds of fish you want in an array of strings in the declare player function or whatever procedure is used?
Sorry if thats completely un-related to how MSI works this was at the top of the most recent threads and i'm jsut having a look
No that's right, and that's what I was thinking also. If we had a TTreeView of each fishing spot and it expanded to all the fish, the user could choose. That part doesn't really matter as much. The main idea is that the user should be able to choose the fish, rather than just the fishing spot.
I'm just thinking of the best way to get it to work internally. If you don't have any idea how MSI works, the following will probably mean nothing to you. :p
I'm pretty sure the item counting and such is revolved around the MSI_Players[].ReportInfo.Items array, and that array is set depending on the objects the user specifies. We can simple check to see if the user has chosen items rather than objects, and set MSI_Players[].ReportInfo.Items accordingly.
I'm going to add this to the MSI core to-do list. I myself probably won't have time for a while as I'm really going to push the new form in the next couple weeks; however, I'll definitely take this into consideration when structuring the form. :)