SRL Archive - MSI Suggestions

vines and willow


grats

2011-07-29 08:32:15

I was thinking add the ivy vines onto the power chopper

There are a few locations for the ivy vines here is one:

these are wall objects and are on the same tile that you stand on..
[banana][–Objects–]
(N)
ID: 11686, Tile(3051,3328)[/banana]





also the willows here:


see they're the fancy ones
ID:
[banana][–Objects–]
(W)
ID: 38627, Tile(2919,3293)[/banana]



I hope that helps for the power chopper

Coh3n

2011-07-29 10:44:22

You can powerchop willows anywhere, are you saying that it doesn't work with the new trees? Because that's an easy fix. For vines, I actually think they'll work quite well assuming the animation for chopping them is the same as the trees. I would need a high level member's account for them to be added.

I also have a lot of other things I'd like to do, so if someone else did it that would be even better. Definitely something that can be added, though. Would have to think about how to calculate XP since you don't get logs.

grats

2011-07-29 11:17:56

From: Coh3n
You can powerchop willows anywhere, are you saying that it doesn't work with the new trees? Because that's an easy fix. For vines, I actually think they'll work quite well assuming the animation for chopping them is the same as the trees. I would need a high level member's account for them to be added.

I also have a lot of other things I'd like to do, so if someone else did it that would be even better. Definitely something that can be added, though. Would have to think about how to calculate XP since you don't get logs.


you can use my account, I don't care

and yea those willows weren't working.. it was just sitting there moving the camera trying to find them :P so I just went over to draynor and did the chopping and banking which works fine


but yea for the vines just let me know when you want to use acc (can't today I have someone doing a quest job)

Coh3n

2011-07-29 11:23:54

Okay, not sure when I'll get to it, so hopefully someone else can in the meantime. :)

grats

2011-07-29 11:35:08

yea.. @ someone else who would want to do it.. just let me know I can test it out if you also have a members account or something.. the only way I'd say to calculate exp is the actual numbers going up.. your character kind of flinches when it gets exp but nothing amazing



oh and @ coh3n, the actual animation is very similar but a little different.. there's a pause every once in a while for like half a second where the player stops and then keeps going.. I'll take a video if you want

Coh3n

2011-07-29 11:38:19

From: grats
oh and @ coh3n, the actual animation is very similar but a little different.. there's a pause every once in a while for like half a second where the player stops and then keeps going.. I'll take a video if you want
Shouldn't be necessary, but I'll let you know.

Flight

2011-07-29 11:42:30

I don't think Coh3n will need neither the Object ID nor the Object's tile since MSI is all color, from what I understand.

grats

2011-07-29 11:45:25

From: Flight
I don't think Coh3n will need neither the Object ID nor the Object's tile since MSI is all color, from what I understand.


oh I don't know how he would get exp then.. other than having the XP button open to see the exp and like.. add it together or something

Coh3n

2011-07-29 11:49:38

From: grats
oh I don't know how he would get exp then.. other than having the XP button open to see the exp and like.. add it together or something
Can get the player's xp at the start of the script and at the end.

grats

2011-07-29 11:52:07

From: Coh3n
Can get the player's xp at the start of the script and at the end.


oh yea I guess

would you do it during the script for the proggy that shows up randomly.. or does it only show up when you do things like banking? so vines would just be at the end only?


by the way if I can help with anything you're busy on let me know.. I fail at coding but if it's anything else lol..

Coh3n

2011-07-29 11:55:19

From: grats
oh yea I guess

would you do it during the script for the proggy that shows up randomly.. or does it only show up when you do things like banking? so vines would just be at the end only?


by the way if I can help with anything you're busy on let me know.. I fail at coding but if it's anything else lol..
The report is usually printed after banking, but there can be exceptions for certain scripts. The Alcher prints every couple hundred alchs for example. We'll let you know if we need help. Since you said you don't code much, we'll probably need a lot of testing.

**BANNED The Man

2011-07-29 12:02:38

Don't know if its been said yet but iirc ivy doesn't produce anything in the inventory. (READ: If this makes a difference, my head hurts xD ).

-Boom

Coh3n

2011-07-29 12:52:45

From: Dynamite
Don't know if its been said yet but iirc ivy doesn't produce anything in the inventory. (READ: If this makes a difference, my head hurts xD ).

-Boom
It doesn't. The way MSI calculates XP right now is multiply the EXP/log by the amount of logs chopped. All we'd have to do is get the player's Woodcutting XP when the script starts, then get the difference each time the progress report is printed. Not too difficult, really.

NCDS

2011-07-29 21:16:06

Does Ivy look different at different locations, or is it all the same color etc?

I can probably add it tonight.

grats

2011-07-29 21:21:50

From: NCDS
Does Ivy look different at different locations, or is it all the same color etc?

I can probably add it tonight.


it's all the same pretty much



falador has the lightest wall the others are darker gray which doesn't really matter.. from what I can tell all the ivy's look the same color of green.. if you add it I'll run around and check with the script to make sure it's good

NCDS

2011-07-29 22:07:06

From: grats
it's all the same pretty much



falador has the lightest wall the others are darker gray which doesn't really matter.. from what I can tell all the ivy's look the same color of green.. if you add it I'll run around and check with the script to make sure it's good


Sounds good. I'm going to shower quick then I'll get to it.

Edit: I'll need a list of locations in which people cut Ivy as I need to record all the camera angles for each location, as well as a tile to identify each location. So, a small list would be very helpful. :)

grats

2011-07-29 22:16:38

From: NCDS
Sounds good. I'm going to shower quick then I'll get to it.

Edit: I'll need a list of locations in which people cut Ivy as I need to record all the camera angles for each location, as well as a tile to identify each location. So, a small list would be very helpful. :)


http://villavu.com/forum/showthread.php?t=57454

Locations are as follows:

vn = Varrock Castle (North)
ve = Varrock Castle (East)
fn = Falador North
fs = Falador South
t = Taverly
a = Ardougne
y = Yanille
cw = Castle Wars


I believe all those are every location in the game.. I don't know of any others

his script doesn't compile though so no good in seeing where they are


edit:

birds nests do fall too so have that added like the other wc's do

NCDS

2011-07-29 22:54:06

From: grats
http://villavu.com/forum/showthread.php?t=57454

Locations are as follows:

vn = Varrock Castle (North)
ve = Varrock Castle (East)
fn = Falador North
fs = Falador South
t = Taverly
a = Ardougne
y = Yanille
cw = Castle Wars


I believe all those are every location in the game.. I don't know of any others

his script doesn't compile though so no good in seeing where they are


edit:

birds nests do fall too so have that added like the other wc's do


Thanks a bunch! Nest's will be searched for just like normal. If this isn't added tonight, it will be by tomorrow night, though I'm working on it now. :)

grats

2011-07-29 23:24:43

sounds good, I'll look for it when I see msi update