SRL Archive - MSI Bugs

can't find hatchet since yesterday


grats

2011-07-28 13:07:40


Setting up MSI took 327 ms.
SRL Compiled in 0 msec
SMART Initialized.
Loaded: Server 152, Members: False, Signed: True, Super Detail: False.
[0:00:04]: ***** -- MSI_SetupPlayer
[0:00:05]: ***** ------ Scanning for randoms...
[0:00:05]: [Reflection] Randoms var set!
[0:00:06]: ***** ---- MSI_SetPlayerLoc
[0:00:06]: ***** ------ MSI_AtLocation
[0:00:06]: ***** -------- Checking Point: (3093, 3244)
[0:00:06]: ***** ---------- MSI_PointOnMM(3093, 3244): False
[0:00:06]: ***** -------- Player not at Draynor Village bank
[0:00:06]: ***** ------ MSI_AtLocation: False
[0:00:06]: ***** ------ MSI_AtLocation
[0:00:06]: ***** -------- Checking Point: (3087, 3234)
[0:00:06]: ***** ---------- MSI_PointOnMM(3087, 3234): False
[0:00:06]: ***** -------- Player not at Draynor Village willows
[0:00:06]: ***** ------ MSI_AtLocation: False
[0:00:06]: ***** ---- MSI_SetPlayerLoc: Done
[0:00:06]: ***** ---- MSI_SetSkillLevels
[0:00:06]: ***** ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats
[0:00:06]: ***** ---------- Bobzilla_GetData: Getting skill levels
[0:00:06]: ***** ---------- Player Found in XML, Updating
[0:00:06]: ***** ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
[0:00:06]: ***** ------ Woodcutting level hasn't changed
[0:00:06]: ***** ---- MSI_SetSkillLevels: Finished
[0:00:06]: ***** ---- MSI_SetupWC/Mining
[0:00:06]: ***** ------ Best tool for Woodcutting is Iron Hatchet
[0:00:06]: ***** ------ MSI_FindTool
[0:00:06]: ***** -------- Searching Inventory tab
[0:00:06]: ***** -------- Failed to find DTM of Iron Hatchet
[0:00:06]: ***** ------ MSI_FindTool: False
[0:00:06]: ***** ------ MSI_FindTool
[0:00:06]: ***** -------- Searching Inventory tab
[0:00:06]: ***** -------- Failed to find DTM of Bronze Hatchet
[0:00:06]: ***** ------ MSI_FindTool: False
[0:00:06]: ***** ------ Best tool for Woodcutting is Iron Hatchet
[0:00:07]: ***** ------ MSI_FindTool
[0:00:07]: ***** -------- Searching Equipment tab
[0:00:07]: ***** -------- Failed to find DTM of Iron Hatchet
[0:00:07]: ***** ------ MSI_FindTool: False
[0:00:07]: ***** ------ MSI_FindTool
[0:00:07]: ***** -------- Searching Equipment tab
[0:00:07]: ***** -------- Failed to find DTM of Bronze Hatchet
[0:00:07]: ***** ------ MSI_FindTool: False
[0:00:07]: ***** ---- MSI_SetupWC/Mining: False
[0:00:07]: ***** -- MSI_SetupPlayer: False
[0:00:09]: Thank-you for using MSI Phoenix scripts!
[0:00:09]: Successfully executed.

can't find dragon hatchet


apparently it's the same for pick axes too…

doublex8

2011-07-28 13:18:46

Yea this has happened the last few updates. Something with the hooks. It usually gets fixed soonish.

EDIT: http://villavu.com/forum/showthread.php?t=65639

grats

2011-07-28 13:24:56

From: doublex8
Yea this has happened the last few updates. Something with the hooks. It usually gets fixed soonish.

EDIT: http://villavu.com/forum/showthread.php?t=65639


wait, so there were more updates? finding the hatchet / axe has nothing to do with reflection in MSI I was told

Yago

2011-07-28 13:28:51

From: grats
wait, so there were more updates? finding the hatchet / axe has nothing to do with reflection in MSI I was told


It checks for your level using reflection and then based on your level gets the hatchet to use

doublex8

2011-07-28 13:29:22

EDIT: yago beat me to it :p

grats

2011-07-28 13:30:05

From: Yago
It checks for your level using reflection and then based on your level gets the hatchet to use


ahh I see, makes sense why it says iron :P

the hooks really aren't fixed even after 4 updated versions after the update?

Yago

2011-07-28 13:30:36

lol they did a mini update which messed up the hooks again

doublex8

2011-07-28 13:30:56

From: grats
ahh I see, makes sense why it says iron :P

the hooks really aren't fixed even after 4 updated versions after the update?


Already four versions out in the last hour?

grats

2011-07-28 13:31:42

From: doublex8
Already four versions out in the last hour?


oh so it did recently update? that's what I asked.. I wasn't sure if jagex really did spit out 4 updates in the past few days.. hopefully this doesn't continue


From: Yago
lol they did a mini update which messed up the hooks again



yea it's really annoying.. at least two of the updates were within 15 minutes from each other

doublex8

2011-07-28 13:33:02

From: grats
oh so it did recently update? that's what I asked.. I wasn't sure if jagex really did spit out 4 updates in the past few days.. hopefully this doesn't continue





yea it's really annoying.. at least two of the updates were within 15 minutes from each other


Yea it's starting to get pretty annoying:fiery:

Coh3n

2011-07-28 13:59:25

This is about the 1000th time someone has reported the exact same thing after an update. I'll do something about it, because it's getting extremely annoying (no offense to anyone intended).

NCDS

2011-07-28 14:26:30

From: Coh3n
This is about the 1000th time someone has reported the exact same thing after an update. I'll do something about it, because it's getting extremely annoying (no offense to anyone intended).


We should just add a conditional that if the Reflection method returns '0' or whatever it returns when the hooks are broken then we use the normal color method of getting the stats.

grats

2011-07-28 14:27:35

From: Coh3n
This is about the 1000th time someone has reported the exact same thing after an update. I'll do something about it, because it's getting extremely annoying (no offense to anyone intended).


my bad, not used to 20 updates a week lol

Coh3n

2011-07-28 18:07:21

From: grats
my bad, not used to 20 updates a week lol
Like I said, no offense intended. Not your fault. ^.^

What I did was replace the ReflectionBroken boolean with an MSI_HookBroken boolean array and on startup it checks the hooks that MSI uses to see if their broken. This way, if the walking hooks work, but the skill level ones don't, the script will still run. :)

This has been done, and will be included in an update later tonight.

grats

2011-07-28 18:24:30

From: Coh3n
Like I said, no offense intended. Not your fault. ^.^

What I did was replace the ReflectionBroken boolean with an MSI_HookBroken boolean array and on startup it checks the hooks that MSI uses to see if their broken. This way, if the walking hooks work, but the skill level ones don't, the script will still run. :)

This has been done, and will be included in an update later tonight.


sounds awesome