litoris
2011-07-27 12:18:01
So, let's say that in a scripts, nothing is specified as to what to do with the reward of a random event, but the script does check for randoms. Which reward will be taken, and if it is xp, how will the xp be used?
2011-07-27 12:18:01
2011-07-27 12:37:54
if (Length(Trim(srl_Implode(Players[CurrentPlayer].BoxRewards, ''))) = 0) then
Players[CurrentPlayer].BoxRewards := ['XP'];
Found in SRL.scar LampSkill := 'mining';
2011-07-27 12:48:40
2011-07-27 12:52:39
2011-07-27 12:53:06
From: litoris
Mining= Why mining? Why not prayer or something? >_>
Thanks for the info, I'm editing that now :D
2011-07-27 13:07:18
From: litoris
Mining= Why mining? Why not prayer or something? >_>
Thanks for the info, I'm editing that now :D
2011-07-27 13:08:38
From: bolshak25
you dont need to edit those files, you can just add it into your script what you want for a reward, and if its xp, what xp to take. idr what the exact lines are, but someone here will. just put it in your declare players
2011-07-27 13:34:15