SRL Archive - MSI Bugs

Draynor Banking


doublex8

2011-07-27 12:11:45

When using the LSW miner, I will come back to my computer logged out and when I log in I am standing on the outside of the bank along the west wall of the bank, full inv. The progress report says FAILED TO BANK. Other than that the LSW miner has been working great!

Coh3n

2011-07-27 14:22:17

From: doublex8
When using the LSW miner, I will come back to my computer logged out and when I log in I am standing on the outside of the bank along the west wall of the bank, full inv. The progress report says FAILED TO BANK. Other than that the LSW miner has been working great!
Glad it's working, that was a tough one to get the color right. I've actually had this happen to me a couple times when I was running DB_CLAY a while back. I changed the ending tile for draynor bank so hopefully it would walk more to the east, but I guess it didn't work that well.

Try changing line 299 in Locations.simba (should be LOC_DB_BANK) to this:

Tiles := [Point(3091, 3244)];
I'm at my cottage now (got my wisdom teeth out a few hours ago), and I don't have the best connection so I won't be able to do a lot of testing over the next week,

doublex8

2011-07-27 19:07:41

From: Coh3n
Glad it's working, that was a tough one to get the color right. I've actually had this happen to me a couple times when I was running DB_CLAY a while back. I changed the ending tile for draynor bank so hopefully it would walk more to the east, but I guess it didn't work that well.

Try changing line 299 in Locations.simba (should be LOC_DB_BANK) to this:

Tiles := [Point(3091, 3244)];
I'm at my cottage now (got my wisdom teeth out a few hours ago), and I don't have the best connection so I won't be able to do a lot of testing over the next week,


ouch, I feel your pain. I got mine out this past winter. I hope you have a speedy recovery!

EDIT: I did not change that line in locations because it was under the death walk

EDIT2: Found the line you were talking about. What you told me to replace was what was already there

Coh3n

2011-07-28 11:03:51

From: doublex8
ouch, I feel your pain. I got mine out this past winter. I hope you have a speedy recovery!

EDIT: I did not change that line in locations because it was under the death walk

EDIT2: Found the line you were talking about. What you told me to replace was what was already there
Yeah I included that with the update I made yesterday. Let me know if this still happens.

doublex8

2011-07-28 12:20:24

it was still happening. I've tried increasing the first number because I am guessing that will move the point horizontally? Increasing it would take it east correct?

Yago

2011-07-28 12:25:47

Yes increasing the X goes east… this of a co-ord plane :)

doublex8

2011-07-28 13:17:34

From: Yago
Yes increasing the X goes east… this of a co-ord plane :)


Yea, I was pretty sure but just double checking haha

Yago

2011-07-28 13:18:56

From: doublex8
Yea, I was pretty sure but just double checking haha


Man I can't spell…. :duh:

Coh3n

2011-07-28 19:31:44

Oh wow sorry, I thought you said you logged in along the east wall. Isn't the bank still visible if you're outside the west wall?

Also, did increasing the x coord get rid of the error? If it did, let me know what you changed it to so I can update it. :)

doublex8

2011-07-28 23:29:18

From: Coh3n
Oh wow sorry, I thought you said you logged in along the east wall. Isn't the bank still visible if you're outside the west wall?

Also, did increasing the x coord get rid of the error? If it did, let me know what you changed it to so I can update it. :)


That update today kinda set me back but I'm gonna run overnight and see if it happens. Yea the bank is visible, not sure what the dealio is.

Coh3n

2011-07-28 23:30:36

From: doublex8
That update today kinda set me back but I'm gonna run overnight and see if it happens. Yea the bank is visible, not sure what the dealio is.
If you happen to have SMART debugging on and see it happen, that would be perfect. :p Guess we'll see.

doublex8

2011-07-28 23:50:52

From: Coh3n
If you happen to have SMART debugging on and see it happen, that would be perfect. :p Guess we'll see.


sorry, I'll prolly be asleep :/

EDIT: Ran for five hours last night. Got stuck in a random. I think the banking problem is good. I think I just increased the X-cord by 5 or 6

EDIT2: Said it failed a random but I logged in with a random gift in my inventory? Happens to me a lot not sure why.

doublex8

2011-07-29 13:20:48

bumped for my edits^

Coh3n

2011-07-29 16:46:19

From: doublex8
EDIT: Ran for five hours last night. Got stuck in a random. I think the banking problem is good. I think I just increased the X-cord by 5 or 6
Since the x-coord is a tile, increasing by 5 or 6 seems like a lot. Could you get the exact number, please?

From: doublex8

EDIT2: Said it failed a random but I logged in with a random gift in my inventory? Happens to me a lot not sure why.
Can you post the debug that's saved? I've had this happen to me several times as well, but haven't been able to figure out why.

doublex8

2011-07-30 12:59:18

I updated MSI and I think it switched it back to what it was originally which is

Tiles := [Point(3091, 3244)];

I think what I had it at was

Tiles := [Point(3095, 3244)];

And the next time that happens with the random I'll remember to save that debug. Shouldn't be a problem, happens about once a week.

Coh3n

2011-07-30 13:13:34

Okay, thanks. I'll be sure that change gets included with the next update.

@NCDS, please change that coord for DB_BANK if you make an update in the next couple days.

NCDS

2011-07-30 14:24:16

From: Coh3n
Okay, thanks. I'll be sure that change gets included with the next update.

@NCDS, please change that coord for DB_BANK if you make an update in the next couple days.


We're basically undoing the "fixes" we put in place before, lol. Remember when the char would end up too far east in the bank and no matter how many "Tries" we had set, it wouldn't find the bank because there were so many other things it found with the same color that were closer?

To fix that we made the char walk closer to the bank (decreased the value of X on the tile).

@doublex8, Have you experienced the bug I just described since replacing your tile? Also, how long have you tested it for if not?

That bug may be gone now since DB bank changed as the colors for the bank changed as well. I just want to make sure we don't recreate an old bug by "fixing" this one.

doublex8

2011-07-31 22:44:34

Well, I just had 17 hour run on LSW with the tile I used. I think I posted it a few posts up?

NCDS

2011-07-31 22:55:29

Updated in my files. Will Commit when I push cooking changes and other bug fixes.

Coh3n

2011-08-01 14:37:01

From: NCDS
That bug may be gone now since DB bank changed as the colors for the bank changed as well. I just want to make sure we don't recreate an old bug by "fixing" this one.
Good point. Either way, this will only be temporary because once the TBox locations system is added, we should never have this issue again. I'm hoping it'll be ready to fully add sometime next week.

E: This should have been fixed with the latest update.