SRL Archive - MSI Bugs

MSI doesn't know my skill level


fartmanner

2011-07-26 05:41:56

When i go to use msi i set it to powerfishing then i go to use it but it doesn't know my skill level

eg…

[0:01:33]: [RUNESCAPE] ------ Fishing level (0) not met for FISHSPOT_NET (1)
[0:01:33]: [RUNESCAPE] ------ Fishing level (0) not met for FISHSPOT_NET (1)

but im level 16 at fishing ive checked all my setting multiple times

EDIT:Mining also

[0:06:28]: [RUNESCAPE] ------ Mining level (0) not met for ROCK_COPPER (1)

Mining lvl should mine copper right?

Troll

2011-07-26 08:17:58

I got the same for lure fishing, it said i was lvl 0 when i am 58 :p So i changed it to colour only and no reflection and it worked so i think its the hooks :p

Coh3n

2011-07-26 08:21:28

I thought Reflection wasn't supposed to work if the hooks weren't updated?

NCDS

2011-07-26 08:37:37

From: Coh3n
I thought Reflection wasn't supposed to work if the hooks weren't updated?


They could have been up to date with the client, just some were broken.

doublex8

2011-07-26 08:50:16

This is happening to me as well. Sadly I can't get SPS to work for some reason :/

Coh3n

2011-07-26 08:51:27

From: doublex8
This is happening to me as well. Sadly I can't get SPS to work for some reason :/
What the problem?

doublex8

2011-07-26 09:02:36

[0:00:34]: [] -- Using SPS without death walking support
[0:00:34]: [] ---- Player's SPS_Areas: ['9_5', '10_5', '10_6']
[0:00:34]: [] -- MSI_SetupPlayer
[0:00:34]: [] ------ Scanning for randoms...
[0:00:36]: [] ---- MSI_SetPlayerLoc
[0:00:36]: [] ------ MSI_AtLocation
[0:00:36]: [] -------- Checking Point: (4000, 2130)
[0:00:40]: [] ---------- MSI_PointOnMM(4000, 2130): False
[0:00:40]: [] -------- Player not at Draynor Village bank
[0:00:40]: [] ------ MSI_AtLocation: False
[0:00:40]: [] ------ MSI_AtLocation
[0:00:40]: [] -------- Checking Point: (4220, 2518)
[0:00:42]: [ERROR] GATHERMINIMAP:: Exception: Access violation
[0:00:42]: [] ---------- MSI_PointOnMM(4220, 2518): False
[0:00:42]: [] -------- Player not at Lumbridge swamp west mine
[0:00:42]: [] ------ MSI_AtLocation: False
[0:00:42]: [] ---- MSI_SetPlayerLoc: Done
[0:00:42]: [] ---- MSI_SetSkillLevels
[0:00:42]: [] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats
[0:00:42]: [] ---------- Bobzilla_GetData: Getting skill levels
[0:00:43]: [] ---------- Player Found in XML, Updating
[0:00:43]: [] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
[0:00:43]: [] ------ Mining Level: 91
[0:00:43]: [] ---- MSI_SetSkillLevels: Finished
[0:00:43]: [] ---- MSI_SetupWC/Mining
[0:00:43]: [] ------ Best tool for Mining is Dragon pickaxe
[0:00:44]: [] ------ MSI_FindTool
[0:00:44]: [] -------- Searching Equipment tab
[0:00:44]: [] -------- Found DTM of Dragon pickaxe
[0:00:44]: [] ------ MSI_FindTool: True
[0:00:44]: [] ---- MSI_SetupWC/Mining: True
[0:00:44]: [] -- MSI_SetupPlayer: True
[0:00:44]: [] -- MSI_AtLocation
[0:00:45]: [] ---- Checking Point: (4220, 2518)
[0:00:46]: [ERROR] GATHERMINIMAP:: Exception: Access violation
[0:00:46]: [] ------ MSI_PointOnMM(4220, 2518): False
[0:00:46]: [] ---- Player not at Lumbridge swamp west mine
[0:00:46]: [] -- MSI_AtLocation: False
[0:00:47]: [] -- MSI_Walk
[0:00:47]: [] ---- Player's Location = Powerskilling
[0:00:47]: [] ---- MSI_AtLocation
[0:00:47]: [] ------ Checking Point: (4220, 2518)
[0:00:49]: [ERROR] GATHERMINIMAP:: Exception: Access violation
[0:00:49]: [] -------- MSI_PointOnMM(4220, 2518): False
[0:00:49]: [] ------ Player not at Lumbridge swamp west mine
[0:00:49]: [] ---- MSI_AtLocation: False
[0:00:49]: [] ------ Scanning for randoms...
[0:00:49]: [] ---- MSI_WalkPath
[0:00:49]: [] -------- Color Path: [[(3992, 2138), (4032, 2170), (4060, 2206), (4088, 2238), (4124, 2262), (4156, 2286), (4180, 2318), (4188, 2362), (4192, 2406), (4204, 2446), (4220, 2486), (4220, 2518)]]
[0:00:51]: [ERROR] GATHERMINIMAP:: Exception: Access violation
[0:00:53]: [ERROR] GATHERMINIMAP:: Exception: Access violation
[0:00:54]: [ERROR] GATHERMINIMAP:: Exception: Access violation
[0:00:56]: [ERROR] GATHERMINIMAP:: Exception: Access violation
[0:00:58]: [ERROR] GATHERMINIMAP:: Exception: Access violation

I'm standing in LSW

Smidqe

2011-07-26 09:21:42

From: doublex8

I'm standing in LSW


LSW path doesn't work on SPS well if at all since Lumby Swamp colour is different from what SPS had on it's own worldmap. It's badly outdated.

As for the GATHERMINIMAP
What's your operating system? I solved same problem on Vista by running simba in administrator mode by right-clicking simba.exe and choosing from there.

Coh3n

2011-07-26 09:22:32

Run Simba as an administrator. I forget who it was, but they said once they did that, that error never happened for them again. Also, I'm not sure how well SPS will work at LSW because SPS still uses an outdated world map. Now that I have the script that splits the map into sections, I can update the SPS images, it's just a matter of getting the time to do so. Hopefully I can later this week.

In the meantime, SPS may or may not work for LSW, I'm not entirely sure.

E: Ninja'd. :p For Win7 you can also Right Click > Run as Administrator.

Smidqe

2011-07-26 09:30:34

I personally tested LSW couple days ago. It walked until it came next to that swamp (it's much darker) and started walking between two points, other point wasn't anywhere on the correct path, it never entered that swamp area, but it entered to an infinite loop(atleast I think, never ran enough to see if it was really an infinite loop).

E: And it was me who did it :p

Coh3n

2011-07-26 10:14:22

From: Smidqe
I personally tested LSW couple days ago. It walked until it came next to that swamp (it's much darker) and started walking between two points, other point wasn't anywhere on the correct path, it never entered that swamp area, but it entered to an infinite loop(atleast I think, never ran enough to see if it was really an infinite loop).

E: And it was me who did it :p
Okay yeah. I'll create the new map pieces as soon as I can. This also affects the Crafting Guild Miner that was just added, so hopefully I have time soon.

Geo

2011-07-26 11:40:28

From: Coh3n
Okay yeah. I'll create the new map pieces as soon as I can. This also affects the Crafting Guild Miner that was just added, so hopefully I have time soon.


I looked over the MapMaker and after serious frustration was had with trying to get it to work think I finally got it down.

I'm not sure if this works as I've not tested it.
This is only the images and a PNG version of the worldmap. The Original BMP of the worldmap was 47.1mb :cartman:
http://www.mediafire.com/?gfzdgft2wknon9w

I also attached the MapMaker script for future use.

Coh3n

2011-07-26 12:23:54

Nice, Geo! That helps a lot; although I think the current SPS images are .png as it basically cut the sizes in half, how hard is it to convert?

Geo

2011-07-26 12:27:32

From: Coh3n
Nice, Geo! That helps a lot; although I think the current SPS images are .png as it basically cut the sizes in half, how hard is it to convert?


Yea, I uploaded the .BMP files at first then converted them in Photoshop the mediafire link above should contain the .PNG files.

Smidqe

2011-07-26 12:36:43

From: Geo
I looked over the MapMaker and after serious frustration was had with trying to get it to work think I finally got it down.

I'm not sure if this works as I've not tested it.
This is only the images and a PNG version of the worldmap. The Original BMP of the worldmap was 47.1mb :cartman:

I also attached the MapMaker script for future use.


I'm sorry to say this Geo but, it won't work. First of all the worldmap that you used isn't accurate enough, reason why original bmp was so huge, was because it looked like it was being watched through a minimap. When you zoom the original bitmap it's always sharp, no matter how you zoom it.

Sumilion's pathmaker and SPS has almost identical worldmaps, but they have one thing in common. They look like someone has gathered them from the minimap. When you compare it to the worldmap you used(I would've too :p) you notice that there's something wrong.

E: On the other hand it might work but the accuracy might be way off.

Geo

2011-07-26 12:42:51

From: Smidqe
I'm sorry to say this Geo but, it won't work. First of all the worldmap that you used isn't accurate enough, reason why original bmp was so huge, was because it looked like it was being watched through a minimap. When you zoom the original bitmap it's always sharp, no matter how you zoom it.

On the worldmap that you used when you zoom it, sharpness of the picture vanishes and eventually it's just blur. It really doesn't look like it's the large version of the minimap, it's just too blocky if you compare it to original bitmap.

Sumilion's pathmaker and SPS has almost identical worldmaps, but they have one thing in common. They look like someone has gathered them from the minimap. When you compare it to the worldmap you used(I would've too :p) you notice that there's something wrong.

E: On the other hand it might work but the accuracy might be way off.


I figured that would happen. I pulled it off the Runescape KBase downloads. I could possibly make a worldmap from ingame. I'll see what I can do. Thanks for the feedback, much appreciated. :norris:

EDIT: Just checked the worldmap ingame and it would take a while to gather all the pieces for the worldmap. Also, there's the problem of the "You are here" marker which would need to cropped out.

Coh3n

2011-07-26 12:46:08

From: Geo
Yea, I uploaded the .BMP files at first then converted them in Photoshop the mediafire link above should contain the .PNG files.
They're all .bmp for me. =\

From: Geo
I figured that would happen. I pulled it off the Runescape KBase downloads. I could possibly make a worldmap from ingame. I'll see what I can do. Thanks for the feedback, much appreciated. :norris:

If only we could get in touch with marpis easily to see where he got the image from.

Smidqe

2011-07-26 12:46:58

Yeah, that would be the best choice.

As SPS checks if minimap's image is found in one of the areas that it created (x_y), it has to be almost identical. Some color diffrences can exist but it can be cured by tolerance.

E: Or atleast I think it works that way :p

pyroryan

2011-07-26 13:01:33

From: Coh3n
I thought Reflection wasn't supposed to work if the hooks weren't updated?


RS updated at ~5AM EST. Hooks were uploaded ~10AM EST.

Coh3n

2011-07-26 13:04:20

From: pyroryan
RS updated at ~5AM EST. Hooks were uploaded ~10AM EST.
Yeah I asked in the other thread if only some of the hooks get updated, rather than all at once. I'll just have to update MSI to check for only the hooks that we use.

@SPS: Geo, I looked at the images and they aren't zoomed enough. Like Smidge said, the in game MM is compared to the images so there can't be writing either. I'll have to look on the SPS thread to see if marpis mentions where he got he map from.

Geo

2011-07-26 13:05:11

Try http://fimbored.com/img_PNG.zip other than that I'm not sure why there showing as .BMP

From: Coh3n

If only we could get in touch with marpis easily to see where he got the image from.
I wonder if anyone has him added on MSN/Facebook.

EDIT: Just saw your reply above. If you can find that worldmap then the mapmaker will work. So, time to get hunting. :P

Yago

2011-07-26 13:44:13

From: Geo
EDIT: Just checked the worldmap ingame and it would take a while to gather all the pieces for the worldmap. Also, there's the problem of the "You are here" marker which would need to cropped out.


You can take out the you are here marker by pressing the question mark icon and click 'you are here'…

Coh3n

2011-07-26 13:53:38

From: Yago
You can take out the you are here marker by pressing the question mark icon and click 'you are here'…
Yeah, but the in game map includes the words and everything, the SPS tiles don't include words.

Also, my apologies, Geo, your tiles are okay with respect to the zoom (I think), the current SPS ones are also zoomed out.

E: I haven't been able to find anything, so I've PM'd marpis. Hopefully he'll get back to be asap.

Smidqe

2011-07-26 14:42:36

Yes, Geo did everything right. But, there's still a huge difference between worldmap and ingame map, if you compare them together. So it's ingame map that we are looking for.

@Coh3n
You can disable the text and such, by pressing the question mark in ingame worldmap

Coh3n

2011-07-27 08:33:18

From: Smidqe
Yes, Geo did everything right. But, there's still a huge difference between worldmap and ingame map, if you compare them together. So it's ingame map that we are looking for.

@Coh3n
You can disable the text and such, by pressing the question mark in ingame worldmap
Oh I didn't realize it disable text as well. Nice. :)

It's hard to believe marpis would manually create a giant map from in game. I thought maybe the MapMaker.simba had a player logged in and went through the different sections, taking screenshots, but it appears that's not the case.

Still waiting for a reply from marpis.