SRL Archive - MSI Updates & Announcements

July 21st, 2011


Coh3n

2011-07-21 18:27:27

Lots of bug fixes and some restructuring in today's update. Short version:
  • Fixed Adamant hatchet color
  • Fixed Trout DTM; no longer gets confused with Tuna
  • Fixed Out of range when Cooking with multiplayer
  • Fixed Out of proc range with the Mining Guild Miner
  • Reflection randoms are now used when reflection is defined
  • Fixed death path to Port Sarim Deposit Box
  • Hopefully fixed a rare bug where player would go inactive after solving a random
Long version:

- MSI_FilterTPADist fixed and optimized (thanks Nava2)
- Will now try to equip tools if found in inventory
- Added failsafe in MSI_Withdraw in case OCR fails
- Will now use reflection randoms when reflection is defined
- New death path to PS_DBOX
- Added a "Name" field to TPath + added names for all the paths MSI uses
- Changed walking routines to take a TPath parameter
- TPath's "Obstacle" field is now a 2D array with length of 2 (to loc, and to bank)
- Removed MSI_DoObstacle and MSI_HandleObstacle
- Added "MirArea" field to TObstacle to determine where to look for the mirror object
- Removed the global obstacle array; a TObstacle is now passed through the obstacle methods
- Removed the "Solve" pointer in the TObstacle type as it's not used as of yet
- Shortened the obstacle constants
- Added a failsafe to get rid of the "out of bounds" Simba warning
- Fixed the "Out of proc range" when using the Mining Guild Miner
- Fixed an "Out of range" when cooking with multiple players (thanks Smidge)
- Reverted MSI_SetPlayerLoc to a procedure and removed the DeathWalk call as it's handled in the walking
- Added "red" parameter to MultiMouse so method can also be used properly for MM clicks and decreased debug for path walking.
- Fixed a rare issue where it would fail to walk to a point even though it was on the minimap.
- Hopefully fixed a bug where player would go inactive after solving a random (rare bug)
- Fixed Adamant hatchet color
- Fixed Trout DTM; no longer gets confused with Tuna
https://github.com/SRL/MSI/commits/

Enjoy,
The MSI Team

NCDS

2011-07-21 21:40:22

Nice! :)

Color/Reflection randoms should be another thing we add to the advanced features. I think I'm going to start compiling a list instead of trying to remember everything..lol.


E: Added AK Miner separated into 3 different scripts. Tested all three for ~10 mins each. Hope all goes well, let me know if there are any problems! :)