Flight
2011-07-21 12:38:57
Just wanted to post an update to let the Dev know how the antirandoms for R2 are coming along…
So… of the current antirandoms we have for R2 there's a handful that are working 100% so far.
Here's a list of completed randoms that have reports of failures:
So far so good!
I don't know about the others though. I recently converted our Frog antirandom over R2 and at the rapid rate of randoms (we) are getting using my newest R2 scripts, I think it's only a matter of time before I can find out for sure if it works correctly or not.
As you can see in my LividFarmer script (R2) we trigger random events quite often, so if anyone has some accounts they'd like to let the Dev team borrow for fabricating anti-random scripts and has the ability to use this script, I highly recommend it. In about 1 day and a half it's triggered 13 randoms. So, Reflection Dev team, if you really need your antirandoms tested go ahead and throw them in R2 and hopefully everyone will promptly add them to their R2 libraries so our R2 scripts can tell us if they're successful or not.
Also, if you'd like to take a look for yourself which randoms are working or not, just look at the Stats page for LividFarmer.
So… of the current antirandoms we have for R2 there's a handful that are working 100% so far.
- Beekeeper
- Certer
- Mime
- Leo
- Demon
- Maze
Here's a list of completed randoms that have reports of failures:
- Abyss
- Forester
So far so good!
I don't know about the others though. I recently converted our Frog antirandom over R2 and at the rapid rate of randoms (we) are getting using my newest R2 scripts, I think it's only a matter of time before I can find out for sure if it works correctly or not.
As you can see in my LividFarmer script (R2) we trigger random events quite often, so if anyone has some accounts they'd like to let the Dev team borrow for fabricating anti-random scripts and has the ability to use this script, I highly recommend it. In about 1 day and a half it's triggered 13 randoms. So, Reflection Dev team, if you really need your antirandoms tested go ahead and throw them in R2 and hopefully everyone will promptly add them to their R2 libraries so our R2 scripts can tell us if they're successful or not.
Also, if you'd like to take a look for yourself which randoms are working or not, just look at the Stats page for LividFarmer.