Coh3n
2011-07-20 16:35:23
I've noticed this for a while now, and I think there may be an issue with SRL's function that gets the player's energy while they're resting, but I can't be sure. Basically, MSI will start resting, but only rest for a few seconds before clicking run (sometimes multiple clicking, so the player isn't even walking). It should rest at least until the player's energy is around 30-40%. Maybe MSI's function should be edited to take an "energy" parameter?
Anyone else having this issue?
From: Coh3n
I've noticed this for a while now, and I think there may be an issue with SRL's function that gets the player's energy while they're resting, but I can't be sure. Basically, MSI will start resting, but only rest for a few seconds before clicking run (sometimes multiple clicking, so the player isn't even walking). It should rest at least until the player's energy is around 30-40%. Maybe MSI's function should be edited to take an "energy" parameter?
Anyone else having this issue?
Advanced settings ;)
And yes, I've seen this happen before, and I'll have a look at it today. :)
Coh3n
2011-07-23 01:56:08
This is actually fixed in the latest version. The problem was MSI_WaitWhileResting didn't actually wait until the energy was replenished. It clicked rest, but there was no loop for waiting. :)