From: Shuttleu
then it must not be finding the bitmap
try putting the FindBitmap procedure inside Writeln();
then see if it says true or false in the debug, if it says false then it did not find the bitmap and there is your problem
~shut
Thanks, though I'm trying something out and it seems to work but it's quite buggy right now and I'd like some advice on why it's not working properly.
program zOMGbotBETA;
var i, x, y, teflon, accept : Integer;
fire, bandage, divinity : Integer;
sphere, divi, tefl, spher : Integer;
procedure FireRain;
begin
repeat
accept := BitmapFromString(49, 10, 'beNrNkeFKAlEQhZ/KCCMUQw' +
'xhHySWTWQzn8VyN1d7mEzXtbfpT9EHB4bp3vX/DofhzJlv7oImyVW' +
'v1zVdd69u+v1YP9+/69XaxvQhZSQMcvzxoyakw+jQC8AO/XmAIf/1' +
'26iKl0KYxizN8PW+JqfjScjlCcUzEiqJX5PXSevK13AwCARWvpb0W' +
'fbIKE+PMRSH9f4ELPGCzrX1Ph5Nd6OR16bYnD4bDB2vhMMAQ4QCgt' +
'ALQOde/lutL4//V3No/DlJVVaYfJ4HJCFwHML7ROd0FDyi1Tiq+8n' +
'EtMifYLZvW0me3IwBeAE6bA5neduaPBbo0mrq6nz8QvH4vFhi9Lt5' +
'YFe92+8JQxL8RwBipm11aZV0rf4AiCeBcg==');
If (FindBitmapToleranceIn(accept, x, y, 0, 0, 10000, 10000, 15)) Then
MoveMouseSmooth(x, y);
wait(2 * 500+random(50));
ClickMouse(x, y, True);
FreeBitmap(accept);
Wait(2 * 100+random(50));
Writeln('Casting Fire Rain.');
fire := BitmapFromString(13, 7, 'beNoNzU8oQwEcwPHvZo1s5s3wj' +
'NnB/HtiU8oSJSInRZHLbs5ODi6KUm6ztMOmN8ommyUbipFwpHal5G' +
'AuQo7KhX7e/fPta2XbyW4FOZXfkO9vuuajjxsolHHsRnbmJDYWtqM' +
'72ADdwuskstj25OHWxJWLCw1Ja5IP5v3oNhJmMs1c9yKrnaUg9+W8' +
'+KwHtUhYlctWyXXHFeJmnkfsR4ZJDct8XbGKz4CaNSHLlaJXy8lAV' +
'CVm53HUqAblbFw2m96GKHWQha+ZellxyGkw0UhM4TxgmJ7vBbfs+Y' +
'38J+TO2HiYQNb87yGloJFUOGxBoh6JeNPtyJKzNEWqgaJhIl0SDuy' +
'rbFlIuoy7VzL9d7Os/wMNXWmN');
If (FindBitmapToleranceIn(fire, x, y, 0, 0, 10000, 10000, 15)) Then
MoveMouseSmooth(x, y);
HoldMouse(x, y, True);
Wait(2 * 500+random(50));
ReleaseMouse(x, y, True);
FreeBitmap(fire);
Wait(6 * 1500+random(50));
Writeln('Healing with Bandage.');
bandage := BitmapFromString(17, 9, 'beNoBywE0/p5kpIBXsoxep4' +
'FTn3xNu5tr07SB3b6H47+G37h616xw265y4LF25bN5365x26hs4q5' +
'w4apswKJ7uJdtu5pwtJdqrpFkoIBQrYxWyaRp2a9w4bV216pw1Kdt' +
'2qty361z2aZq3alr3qdpuZx3vqJ6vKJ6u6F3up5ywqJ0vZlkpn1Dt' +
'YlKz6Fh5bh+3K921aZu3atz3Khv2qZq3qVps5p2r5ZyrpdytJt1uq' +
'B2s5NntI9d3rV79MaIv45Ry55l4rR+2qtz26lx3alw2aVp3qVpspt' +
'3tp97taF8uaJ9rZNruZlt6sWT5buEzZ5j6LZ8ilwmz6Nv2qx21aZu' +
'3Khx2aRr3KNptp15r5h0r5t2s5x3tpt25MOZ+tWk+c+a67yD7L2E5' +
'bmFmGw61adz0KBr1aFq1J9m155ksZZxuaB8tZ55sJdz6s6m89Ko99' +
'Gj06p5/9Sg+MqWzaJy4baGroJQ4bF+16Vu3Kdu3KNptZdur5Nrtpl' +
'06c2l8dOsyah+/9ux98+i+M6h/+Gx/9eq/9mszqFyuIpY1aJuy5Zf' +
'0plfsZBkuplv68qg99as8c+n/9609tKp/920/dmwxp938sqh982i0' +
'qd4xJZkv4xY0Jtk15VpKPo=');
If (FindBitmapToleranceIn(bandage, x, y, 0, 0, 10000, 10000, 15)) Then
MoveMouseSmooth(x, y);
Wait(2 * 150+random(50));
ClickMouse(x, y, True);
FreeBitmap(bandage);
Wait(2 * 2000+random(50));
Inc(i);
until(i = 1);
end;
procedure BandageProc;
begin
repeat
Wait(2 * 500+random(50));
Writeln('Healing with Bandage.');
bandage := BitmapFromString(17, 9, 'beNoBywE0/p5kpIBXsoxep4' +
'FTn3xNu5tr07SB3b6H47+G37h616xw265y4LF25bN5365x26hs4q5' +
'w4apswKJ7uJdtu5pwtJdqrpFkoIBQrYxWyaRp2a9w4bV216pw1Kdt' +
'2qty361z2aZq3alr3qdpuZx3vqJ6vKJ6u6F3up5ywqJ0vZlkpn1Dt' +
'YlKz6Fh5bh+3K921aZu3atz3Khv2qZq3qVps5p2r5ZyrpdytJt1uq' +
'B2s5NntI9d3rV79MaIv45Ry55l4rR+2qtz26lx3alw2aVp3qVpspt' +
'3tp97taF8uaJ9rZNruZlt6sWT5buEzZ5j6LZ8ilwmz6Nv2qx21aZu' +
'3Khx2aRr3KNptp15r5h0r5t2s5x3tpt25MOZ+tWk+c+a67yD7L2E5' +
'bmFmGw61adz0KBr1aFq1J9m155ksZZxuaB8tZ55sJdz6s6m89Ko99' +
'Gj06p5/9Sg+MqWzaJy4baGroJQ4bF+16Vu3Kdu3KNptZdur5Nrtpl' +
'06c2l8dOsyah+/9ux98+i+M6h/+Gx/9eq/9mszqFyuIpY1aJuy5Zf' +
'0plfsZBkuplv68qg99as8c+n/9609tKp/920/dmwxp938sqh982i0' +
'qd4xJZkv4xY0Jtk15VpKPo=');
If (FindBitmapToleranceIn(bandage, x, y, 0, 0, 10000, 10000, 15)) Then
MoveMouseSmooth(x, y);
Wait(2 * 150+random(50));
ClickMouse(x, y, True);
FreeBitmap(bandage)
Wait(2 * 2000+random(50));
Inc(i);
until(i = 1);
end;
procedure DivinityProc;
begin
Wait(2 * 500+random(50));
Writeln('Casting Divinity.');
divi := BitmapFromString(19, 8, 'beNodkd1LWnEYx/+zsYsuqkE3hW' +
'ITc2AwX4Ye3YEI0y4iGGOXG0HSRbQ20VHQmgvKrVMnW5qTFW3rzcq' +
'U+VJHz4vneM7v9N1Pb56LB76fD9/n2Ue9g+saWV/b0UTMTp85R3nb' +
'0Adr39zTR+/sjxftgxsuO8cy6ZaElbXyTQ0iQUmAP/i1okEFbkt16' +
'IjFBK/7p20kbhmYd/QtPOuPjw2n3eOZ5aV/korTIiSCmozjIvzM5h' +
'3QBgzjoaPg4gr+UMblSo1Zko6B984nCYd1g2UPzi4hamiqXZ2o4+A' +
'XgqHdawXVtmkCsgJBxeu3eY930zmaGrd8eW5bZxju1ZtDWYdiQjah' +
'AJKOT5+V6PRRoQyJSglIT11sIDTB+by5gDsX8HL+lyuVVhdI60gm7' +
'jUUTrCclIKh/e1j/K1CNCATIkKkzK09sJNHHl92MpJPcXWKpSm5N8' +
'sC+CwWPwoBZjeRVn9XcU+6+zYkKr1t4VsW4dk/Wz9Q66Chm2ovRXX' +
'nFXzPaFMzfP0OgyMvHO6Ij42y4WgHEAz6FhRKWOWRu0IT3V5t6OKD' +
'UWqQ3IkcW8rT2/L/AeoDaG4=');
If (FindBitmapToleranceIn(divi, x, y, 0, 0, 10000, 10000, 15)) Then
MoveMouseSmooth(x, y);
HoldMouse(x, y, True);
Wait(2 * 1000+random(50));
ReleaseMouse(x, y, True);
FreeBitmap(divi)
Wait(2 * 2500+random(50));
end;
procedure TeflonSpray;
begin
Wait(2 * 250+random(50));
Writeln('Casting Teflon Spray.');
tefl := BitmapFromString(14, 10, 'beNorb4kpbjhy+9nTP//f/f8f' +
'V9qQUN4UU9YUXdpoHhgrYWSnZOkmrmctZWgnbWRf1DntzX+Qstf//' +
'0cX1UbkVwVklXkm58uaO8uYOcmaOIrpWskYOwDR41//l+45nt3U2z' +
'xrKRDFlzUCDTTyiVCx8xIzsBHVsQQqljSwBZpc1juretLczIZuoL0' +
'F7ZPyWifElje7JeQAzQSqBCoDmiasZQ5UmdnQm982MaW6DehIoIFA' +
'MrK4HuhU/8xSbddAEW0LoDItR7+Q7IrkqnagsrTaDqCy2JJ6oMqoE' +
'hBKrG73SSvySS7wiM/xTsr3TSlMr+tOrmrNqO9KrGgGMoAqgbaH5F' +
'UBEdDBUYV1kQW1QGXBWeUZ9T1AZUBjQeFTXBeSXQa0HagmrKAGqBi' +
'oAGhgeF61a0ymoa2zib0rxPbQnPKowprA7PKgnAqgeiAZllsFUeYQ' +
'nvL/zEwGMADaHp5XCVQPDE+gMqCZwbmVngm5Xol5QZllCQADjqpZ');
If (FindBitmapToleranceIn(tefl, x, y, 0, 0, 10000, 10000, 15)) Then
MoveMouseSmooth(x, y);
HoldMouse(x, y, True);
Wait(2 * 1000+random(50));
ReleaseMouse(x, y, True);
FreeBitmap(tefl)
Wait(2 * 1000+random(50));
end;
procedure SphereProc;
begin
Wait(2 * 250+random(50));
Writeln('Casting Sphere');
spher := BitmapFromString(15, 11, 'beNodzklvEgEAhuGpLUUhTXo' +
'yMdGD/8Bf4EHjwVPTxJsHE6819WRtrNsBbRQ3iNKQitW0JMVaU4o2' +
'YsGC7TSIrAVmWIayw8AMnYFhCXXks/G9P8l70Xv5of/GE3bzIxLr+' +
'GUG50bS3GGdyEeQSYHy9bg4ij+7ohd8AI5V7Czg+fnsVYVxeTJUt6' +
'OydCh+hZhAOo5CBnSgw0chRMAF8eBM2HCu8ng0MnuWdGqrogdpQx0' +
'bOPiGIolCCoUc0uEWG+vngrJeybxWZ18pmVvHN2QPYqtCYU5sv0fP' +
'BtmP+j7y+y0+f1impCotG5VV0+jBLJHSnPTKP7D3rlzW1+UPaCwCu' +
'xDopljkBIaVGJ4L1cwn+LeK0jMiPaPe6a2jtNwv6qS2qf/XCskuS5' +
'G2xAh8jBUooUl1LUTcRIRN6tL04Jb5ShIuVOaRfMEJq52aTSx+l1o' +
'xtBk0khBisA0nrKrMm2O0RuW7OWKxXsvjC/Lz/dxSnV7MtUnQn7s5' +
'ErUoUtvQEa6XxLaW+K0Z8NxXOm6PrK2MZeBH5dPRfzGz0uC2kD0ib' +
'ohxXBq4PqaafDoUeDQUuEvsTg06751ymcczIFGx4M8mGnaAQnQNDr' +
'0En5H43xThmVbszaipiWH3ndPk3IUQa0BzASktamYYxoO6f853aZ0' +
'=');
If (FindBitmapToleranceIn(spher, x, y, 0, 0, 10000, 10000, 15)) Then
MoveMouseSmooth(x, y);
HoldMouse(x, y, True);
Wait(2 * 1000+random(50))
ReleaseMouse(x, y, True);
FreeBitmap(spher)
Wait(2 * 1000+random(50));
end;
begin
repeat
FireRain;
DivinityProc;
FireRain;
SphereProc;
FireRain;
TeflonSpray;
until(False);
end.
This is for a flash game (as said before) It does the first FireRain procedure and then goes to the DivinityProc procedure and executes that perfectly, though when it goes back to the second FireRain procedure it continues to use the FireRain procedure apposed from going down the list (ex. going to SphereProc, repeating FireRain once more then going to TeflonSpray) so in smaller terms it keeps repeating the first process an infinite amount of times even though it's found the bitmaps. Any tips on what I'm doing wrong? Thanks for your response by the way ^^