SRL Archive - MSI Bugs

Woodcutting totally fails.


Mike408

2011-07-09 21:00:31

So im here at draynor willows and grand exchange yews and it will start cutting a tree and when it falls, the cutting cycle will continue and nothing will break the cycle. It doesnt seem to recognize the fact that your standing still.

Huthaifah

2011-07-09 21:03:38

1. What bot are you using, 2. Be more specific, 3. How about updating SRL and Reflection and MSI?

Mike408

2011-07-09 21:07:46

From: Huthaifah
1. What bot are you using, 2. Be more specific, 3. How about updating SRL and Reflection and MSI?

MSI Woodcutting scripts, I updated everything, I already told you what happened.

Huthaifah

2011-07-09 21:08:46

Maybe it's how you set it up, or check where it shows the progress report and see where the problem is coming from.

Smarter Child

2011-07-09 21:22:29

I don't think that MSI would have any infinite loops…

Mike408

2011-07-09 21:33:44

From: Smarter Child
I don't think that MSI would have any infinite loops…


Maybe not infinite loops, but a pretty long period where there is nothing going on.

Oh and by the way, I kindof sound like a troll from the thread topic lol. By 'fails' I mean it fails to preform not 'fail' like something you would see on 4chan. I'm not into that.

Goes to Bank, goes to trees, cuts one tree, continues to cut tree thinking it's staying up even though its grown back 10 times.

Coh3n edit: debug removed so username isn't shown.

grats

2011-07-10 03:36:22

is that syth your players name? I replaced it all, you maybe don't want that here in case some jagex guy sees the thread


Setting up MSI took 405 ms.
SRL Compiled in 11 msec
SMART Initialized.
Loaded: Server 152, Members: False, Signed: True, Super Detail: False.
[0:00:38]: [ ****** ] -- MSI_SetupPlayer
[0:00:38]: [ ****** ] ---- Player is not logged in
[0:00:39]: Welcome to Runescape.
[0:00:40]: ******
[0:00:55]: World: 167, Players: 1107, Members: False, PvP: False
[0:00:56]: World 167 selected.
[0:01:04]: [ ****** ] ------ Scanning for randoms...
[0:01:06]: [ ****** ] ---- MSI_SetPlayerLoc
[0:01:06]: [ ****** ] ------ MSI_AtLocation
[0:01:06]: [ ****** ] -------- Checking Point: (3093, 3244)
[0:01:06]: [ ****** ] ---------- MSI_PointOnMM(3093, 3244): True
[0:01:06]: [ ****** ] -------- Distance from player to Draynor Village bank: 42
[0:01:06]: [ ****** ] -------- MSI_Relocate
[0:01:06]: [ ****** ] ------------ MSI_PointOnMM(3093, 3244): True
[0:01:07]: [ ****** ] ---------- Walking to Point(649, 49)
[0:01:08]: [ ****** ] ------------ Flag distance: 40
[0:01:09]: [ ****** ] ------------ Flag distance: 30
[0:01:10]: [ ****** ] ------------ Flag distance: 24
[0:01:11]: [ ****** ] ------------ Flag distance: 24
[0:01:12]: [ ****** ] ------------ Flag distance: 29
[0:01:13]: [ ****** ] ------------ Flag distance: 27
[0:01:14]: [ ****** ] ------------ Flag distance: 15
[0:01:16]: [ ****** ] -------- MSI_Relocate: True
[0:01:16]: [ ****** ] -------- Player is at Draynor Village bank
[0:01:16]: [ ****** ] ------ MSI_AtLocation: True
[0:01:16]: [ ****** ] ------ Player's location: Draynor Village bank
[0:01:16]: [ ****** ] ---- MSI_SetPlayerLoc: True
[0:01:16]: [ ****** ] ---- MSI_SetSkillLevels
[0:01:16]: [ ****** ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats
[0:01:16]: [ ****** ] ---------- Bobzilla_GetData: Getting skill levels
[0:01:16]: [ ****** ] ---------- Player Found in XML, Updating
[0:01:16]: [ ****** ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
[0:01:16]: [ ****** ] ------ Woodcutting Level: 92
[0:01:16]: [ ****** ] ---- MSI_SetSkillLevels: Finished
[0:01:16]: [ ****** ] ---- MSI_SetupWC/Mining
[0:01:16]: [ ****** ] ------ Best tool for Woodcutting is Dragon Hatchet
[0:01:17]: [ ****** ] ------ MSI_FindTool
[0:01:17]: [ ****** ] -------- Searching Inventory tab
[0:01:17]: [ ****** ] -------- Failed to find DTM of Dragon Hatchet
[0:01:17]: [ ****** ] ------ MSI_FindTool: False
[0:01:17]: [ ****** ] ------ MSI_FindTool
[0:01:17]: [ ****** ] -------- Searching Inventory tab
[0:01:17]: [ ****** ] -------- Failed to find DTM of Rune Hatchet
[0:01:17]: [ ****** ] ------ MSI_FindTool: False
[0:01:17]: [ ****** ] ------ MSI_FindTool
[0:01:17]: [ ****** ] -------- Searching Inventory tab
[0:01:17]: [ ****** ] -------- Failed to find DTM of Adamant Hatchet
[0:01:17]: [ ****** ] ------ MSI_FindTool: False
[0:01:17]: [ ****** ] ------ MSI_FindTool
[0:01:17]: [ ****** ] -------- Searching Inventory tab
[0:01:17]: [ ****** ] -------- Failed to find DTM of Mithril Hatchet
[0:01:17]: [ ****** ] ------ MSI_FindTool: False
[0:01:17]: [ ****** ] ------ MSI_FindTool
[0:01:17]: [ ****** ] -------- Searching Inventory tab
[0:01:17]: [ ****** ] -------- Failed to find DTM of Steel Hatchet
[0:01:17]: [ ****** ] ------ MSI_FindTool: False
[0:01:17]: [ ****** ] ------ MSI_FindTool
[0:01:17]: [ ****** ] -------- Searching Inventory tab
[0:01:17]: [ ****** ] -------- Failed to find DTM of Iron Hatchet
[0:01:17]: [ ****** ] ------ MSI_FindTool: False
[0:01:17]: [ ****** ] ------ MSI_FindTool
[0:01:17]: [ ****** ] -------- Searching Inventory tab
[0:01:17]: [ ****** ] -------- Failed to find DTM of Bronze Hatchet
[0:01:17]: [ ****** ] ------ MSI_FindTool: False
[0:01:18]: [ ****** ] ------ Best tool for Woodcutting is Dragon Hatchet
[0:01:19]: [ ****** ] ------ MSI_FindTool
[0:01:19]: [ ****** ] -------- Searching Equipment tab
[0:01:19]: [ ****** ] -------- Failed to find DTM of Dragon Hatchet
[0:01:19]: [ ****** ] ------ MSI_FindTool: False
[0:01:19]: [ ****** ] ------ MSI_FindTool
[0:01:19]: [ ****** ] -------- Searching Equipment tab
[0:01:19]: [ ****** ] -------- Found DTM of Rune Hatchet
[0:01:19]: [ ****** ] ------ MSI_FindTool: True
[0:01:19]: [ ****** ] ---- MSI_SetupWC/Mining: True
[0:01:19]: [ ****** ] -- MSI_SetupPlayer: True
[0:01:20]: [ ****** ] -- MSI_Walk
[0:01:20]: [ ****** ] ------ Current Energy: 89
[0:01:20]: [ ****** ] ---- Player's Location = Draynor Village bank
[0:01:20]: [ ****** ] ---- MSI_AtLocation
[0:01:20]: [ ****** ] ------ Checking Point: (3087, 3234)
[0:01:20]: [ ****** ] -------- MSI_PointOnMM(3087, 3234): True
[0:01:20]: [ ****** ] ------ Distance from player to Draynor Village willows: 45
[0:01:20]: [ ****** ] ------ Player not at Draynor Village willows
[0:01:20]: [ ****** ] ---- MSI_AtLocation: False
[0:01:20]: [ ****** ] ------ Scanning for randoms...
[0:01:20]: [ ****** ] ---- MSI_WalkPath
[0:01:20]: [ ****** ] -------- Loaded Path (Reflection): [[(3093, 3244), (3087, 3234)]]
[0:01:20]: [ ****** ] ------ Tile(3087, 3234) is on the minimap
[0:01:22]: [ ****** ] -------- Flag distance: 47
[0:01:22]: [ ****** ] -------- Flag distance: 53
[0:01:23]: [ ****** ] -------- Flag distance: 56
[0:01:24]: [ ****** ] -------- Flag distance: 55
[0:01:25]: [ ****** ] -------- MSI_AntiBan
[0:01:28]: [ ****** ] -------- Flag distance: -1
[0:01:29]: [ ****** ] ------ MSI_AtLocation
[0:01:29]: [ ****** ] -------- Checking Point: (3087, 3234)
[0:01:30]: [ ****** ] ---------- MSI_PointOnMM(3087, 3234): True
[0:01:30]: [ ****** ] -------- Distance from player to Draynor Village willows: 4
[0:01:30]: [ ****** ] -------- Player is at Draynor Village willows
[0:01:30]: [ ****** ] ------ MSI_AtLocation: True
[0:01:30]: [ ****** ] ---- MSI_WalkPath: True
[0:01:30]: [ ****** ] -- MSI_Walk: True
[0:01:30]: [ ****** ] -- MSI_AutoObjects
[0:01:30]: [ ****** ] ---- MSI_FindObjectTPA: TREE_WILLOW
[0:01:30]: [ ****** ] ------ Not enough points: 2
[0:01:30]: [ ****** ] -------- MSI_FilterTPADist: 1 ms
[0:01:30]: [ ****** ] ------ Points found: 5
[0:01:30]: [ ****** ] ------ Took 448 ms to complete
[0:01:30]: [ ****** ] ---- MSI_FindObjectTPA: True
[0:01:34]: [ ****** ] ------ Player animation: Chopping
[0:01:34]: [ ****** ] ------ Player animation: Chopping
[0:01:35]: [ ****** ] ------ Player animation: Chopping
[0:01:35]: [ ****** ] ------ Player animation: Chopping
[0:01:35]: [ ****** ] ------ Scanning for randoms...
[0:01:36]: [ ****** ] ------ Player animation: Chopping
[0:01:36]: [ ****** ] ------ Player animation: Chopping
[0:01:36]: [ ****** ] ------ Player animation: Chopping
[0:01:37]: [ ****** ] ------ Player animation: Chopping
[0:01:37]: [ ****** ] ------ Player animation: Chopping
[0:01:37]: [ ****** ] ------ Player animation: Chopping
[0:01:38]: [ ****** ] ------ Player animation: Chopping
[0:01:38]: [ ****** ] ------ Player animation: Chopping
[0:01:39]: [ ****** ] ------ Player animation: Chopping
[0:01:39]: [ ****** ] ------ Player animation: Chopping
[0:01:40]: [ ****** ] ------ Player animation: Chopping
[0:01:40]: [ ****** ] ------ Player animation: Chopping
[0:01:40]: [ ****** ] ------ Player animation: Chopping
[0:01:41]: [ ****** ] ------ Player animation: Chopping
[0:01:41]: [ ****** ] ------ Player animation: Chopping
[0:01:41]: [ ****** ] ------ Player animation: Chopping
[0:01:42]: [ ****** ] ------ Player animation: Chopping
[0:01:43]: [ ****** ] ------ Player animation: Chopping
[0:01:43]: [ ****** ] ------ Player animation: Chopping
[0:01:43]: [ ****** ] ------ Player animation: Chopping
[0:01:44]: [ ****** ] ------ Player animation: Chopping
[0:01:44]: [ ****** ] ------ Player animation: Chopping
[0:01:44]: [ ****** ] ------ Player animation: Chopping
[0:01:45]: [ ****** ] ------ Player animation: Chopping
[0:01:45]: [ ****** ] ------ Player animation: Chopping
[0:01:45]: [ ****** ] ------ Player animation: Chopping
[0:01:49]: [ ****** ] ------ Player animation: Chopping
[0:01:50]: [ ****** ] ------ Player animation: Chopping
[0:01:50]: [ ****** ] ------ Player animation: Chopping
[0:01:50]: [ ****** ] ------ Player animation: Chopping
[0:01:50]: [ ****** ] ------ Player animation: Chopping
[0:01:50]: [ ****** ] ------ Scanning for randoms...
[0:01:51]: [ ****** ] ------ Player animation: Chopping
[0:01:51]: [ ****** ] ------ Player animation: Chopping
[0:01:52]: [ ****** ] ------ Player animation: Chopping
[0:01:52]: [ ****** ] ------ Player animation: Chopping
[0:01:53]: [ ****** ] ------ Player animation: Chopping
[0:01:53]: [ ****** ] ------ Player animation: Chopping
[0:01:53]: [ ****** ] ------ Player animation: Chopping
[0:01:54]: [ ****** ] ------ Player animation: Chopping
[0:01:54]: [ ****** ] ------ MSI_AntiBan
[0:01:54]: Thank-you for using MSI Phoenix scripts!
[0:01:54]: Successfully executed.

Smarter Child

2011-07-10 04:38:25

Ahhh triple post! :fiery:

Any ways, make sure you are playing on lowest setting RS, etc. Otherwise, it would be MSI's fault, unfortunately.

NCDS

2011-07-10 14:55:03

It runs off animation, which I know works because I have a few accounts running. Unless there is enough movement pretty much on top of your character then I don't see how this would happen.

If you want, try draynor yews or edgeville yews. I have an account at each and it works fine, that would show whether it's something in the code, or a user error.

BraK

2011-07-10 15:16:15

I was just at GE Yews and can say that the Axe detection doesn't work/Needs a failsafe in case there is no Axe. It spent 10 minutes trying to cut trees with no Hatchet.

~BraK

Coh3n

2011-07-11 08:31:02

WTF IS GOING ON!?!?

Why is everyone all of the sudden having these ridiculous problems that weren't here when I left a few days ago?

E: BraK, it doesn't continue with the script unless a hatchet is found, so it must have found one, or thought it did. Debug is helpful here.

Gu3st...

2011-07-11 08:54:10

From: Coh3n
WTF IS GOING ON!?!?

Why is everyone all of the sudden having these ridiculous problems that weren't here when I left a few days ago?
That's what's going through my mind these days too… Why are MSI suddenly experiencing so many bugs?

Coh3n

2011-07-11 08:56:25

From: Zyt3x
That's what's going through my mind these days too… Why are MSI suddenly experiencing so many bugs?
No idea. Mine's been running for over 70 hours straight and still going, so I figured everything was okay. I'm working on some bugs now, but they won't all be done for another 12 or so hours.

E: Moved to Bugs section.

@Mike, try not to double/triple post, just edit instead. I'll merge your posts for now. Also, I tested VE Oaks and GE Yews before I updated MSI and everything was working fine. Like other people have said, just make sure your RS graphics settings are properly set, and let us know how the new version works out.

E2: Also, it'll wait a long time sometimes if it's waiting for the tree to spawn. If the debug says "Chopping" yet it's not, then there's a problem. However, the animations are working just fine for me.

E: Everything should be working now. :)