Coh3n
2011-07-08 03:19:18
All recent commits can be found here.
The magic updates here.
The death walk updates here.
Enjoy,
The MSI Team
The magic updates here.
The death walk updates here.
$ git shortlog bc400d75a6f8238a9ab0..8d77cf866ee6f63578af|cat
Cohen Adair:
Fixed a bug when looking for a tool in the equipment tab and set an object's x, y coords when MSI_FindObject is called to do nothing (moNothing).
Fixed a small issue in banking where it would try to open the bank if it was already open.
Updated ROCK_CLAY record, fixed technical issue in FilterTPADist, and lowered the max time for TrackObject.
Some functionality changes to death walking + other tweaks.
Remade deathPaths for AK_BANK, DB_BANK, and PS_DBOX
Updated to handle SPS warnings for Death Walking (SPS unsupported)
Fixed start up AI (deposit if items in inventory, etc.)
Reduced multi-click chance to 15% rather than 30%
Updated the MSI_DeathWalk to use MSI_WalkPath rather than spearate methods
Updated MSI_PerformWalk to call MSI_DeathWalk if regular walking fails
Updated DB_BANK tiles
Location no longer needs to be set in the form/DeclarePlayers
Will now try to walk the death path before teleporting in case we're hear the path
NOW fixed the banking error from last commit
Renamed MSI_GetLocation to MSI_SetPlayerLoc; it also sets the player's location
Called MSI_SetPlayerLoc in MSI_SetupPlayer
Low Alching is much faster
Fixed a bug where the report wouldn't include the first spell cast
Will now execute if the player runs out of runes
NCDS:
Finished implementing Death Walking
Implemented automatic location detection
Added Documentation to MSI_GetLocation
Enjoy,
The MSI Team