RawringDragon
2011-07-05 13:39:15
This isn't really a feature, more of a performance tweak :P
When running Draynor Willows (and to a lesser degree, GE Yews), when there is no available target (Willow/Yew ) tree (and there are other nontarget trees visible), the script goes haywire and spams "Point in Bad Box" until a new target is found. This is fine, it still works, except it puts a huge strain on the system, bumping up cpu usage to 2-3x the typical. Do you think it would be more efficient to reduce the frequency of Point in Bad Box? It's currently printing that about 10 times a minute, maybe more…
Thanks in advance
When running Draynor Willows (and to a lesser degree, GE Yews), when there is no available target (Willow/Yew ) tree (and there are other nontarget trees visible), the script goes haywire and spams "Point in Bad Box" until a new target is found. This is fine, it still works, except it puts a huge strain on the system, bumping up cpu usage to 2-3x the typical. Do you think it would be more efficient to reduce the frequency of Point in Bad Box? It's currently printing that about 10 times a minute, maybe more…
Thanks in advance