SRL Archive - Outdated / Broken

PouchMania Beta release


Flight

2011-06-29 08:56:56

I noticed we don't have the 'Summoning' prefix for making scripts, maybe someone could add that please?

Anyways, been working on this for a few days and I'm throwing it here for beta testing only. I'm sure there will be tons of requests on what to add and a list of improvements but that's the purpose of this thread so have at it.

The real release will be later after I've added the requests from Members+ and fixed the bugs. I would keep this Members+ only but like you've all been reading lately we could sure use some attraction for SRL.

Anywho, the original script idea and skeleton is from Narcle. He made a very efficient location system that was fast and stable. He's the genius behind it, so if you're going to give rep to anyone, please give it to Narcle.

  • Makes pouches at the Travelry alter
  • 50-50 color/reflection (Color object-finding and pouch-making) (Reflection walking and banking)
  • Runs to alter from Falador West bank and teleports back with Falador Teletabs
  • SRL Stats
  • On-screen printing

How to use:
Falador teletabs in your first inventory spot and already have your shards/pouches/charms in your inventory. Start in the bank.

Home

2011-06-29 10:01:19

Looks great man!

Btw do you mind if I borrow your BreakHandler for my scripts. You will be credited of course.

Is this only script for this category btw?

~Home

Flight

2011-06-29 10:10:22

Yeah I think it's the only one. By the way, it's Echo_'s breakhandler, pretty nifty huh? :P He made it public so I really doubt he'd mind. :)

Simtoon

2011-06-29 10:25:38

Should have Fally and House tabs, Bank to tele, Teleport outside house portal faster.

Flight

2011-06-29 10:40:27

From: Simtoon
Should have Fally and House tabs, Bank to tele, Teleport outside house portal faster.


Yeah that could be a possibility, but if I'm not mistaken… having your house moved there requires a certain Construction level, while the method at hand has no requirements.

Simtoon

2011-06-29 11:39:14

Yeah, its not high most people have that level. Its nice to have different paths :D

Narcle

2011-06-29 18:14:04

The paths and such still worked?

Nava2

2011-06-29 20:43:31

I think its 5 con lol.. just have an option per player

Flight

2011-06-29 22:01:19

So you'd suggest a multi-player be implanted?

@Narcle: Yes your paths still worked but because I used Reflection's WalkPath I made a couple new paths so the tile-to-tile was always on the mini-map. Also you're static tiles you used for your objects (gate/ladder) I removed and used a simple color TPA finder, it seems to do the job well. :)

Smarter Child

2011-06-29 22:38:49

From: Flight
So you'd suggest a multi-player be implanted?

@Narcle: Yes your paths still worked but because I used Reflection's WalkPath I made a couple new paths so the tile-to-tile was always on the mini-map. Also you're static tiles you used for your objects (gate/ladder) I removed and used a simple color TPA finder, it seems to do the job well. :)


Script looks great, I would run it if my main still had members[Got bored of playing RS a long time ago].

In regards to multi-player, I don't believe it is necessary as not a lot of people have more than one member account they're willing to bot on. Nevertheless, great work :)

Flight

2011-06-29 23:52:37

Yeah I don't think multi-player would be a sensible addition to this, but I think it would be nice to have the option to teleport directly to the Travelry house portal instead of walking there from the Falador bank. I can add this sometime today, and I think I might go ahead and do all pouches up to 87. This will increase over time as I raise my Summoning level, so to aid my Crimson Charm pile I plan on making a WaterFiend killer in the near future. ;)

Simtoon

2011-07-01 06:51:11

Just an idea, Have like a pouch order, eg. Do x many of Pyrelord Pouches move it Granite lobster pouches etc.

EDIT:
Also instead of the scroll use the new filter?

EDIT2:

'stranger plant':
begin
Pouch_DTM := DTMFromString('mbQAAAHicY2VgYNjCyMBwEIiXA/FKIN4HxBuB4juAeDsQLwPiRUBc4uwIJJlQMCsDJmDEgsEAAKFYCAA=');
PouchID := 12045;
SecondaryID := 8431;
MenuScroll := True;
MPoint := Point(480, 205);
StatsVar := 'Stranger plant pouches (Made)';
end;


Needed Stranger Plant :P


  • Bit slow
  • It doesnt set run again
  • Falador bank tabs need to be in first inv :S
  • Check items before leaving (pouches, charms etc)
  • Few more but forgot :S

Goobs

2011-07-01 15:10:44

That TPA function working good for ya? Glad my stuff helps! Don't worry about credit until it goes to public scripts section, as you said ;)

Flight

2011-07-01 21:02:58

I'll be sure to do so, Wolf. :) Thanks again.

Thanks for the feedback, SimToon, I believe I can fix all those but the speed issue I can only do so much about.

Awkwardsaw

2011-07-01 23:33:21

Is it fine if i steal your paint function? :)

Flight

2011-07-01 23:49:02

It's not mine, so by all means, go for it. :p

Simtoon

2011-07-02 00:51:50


=-=-=-=-=-=-=-= PouchMania by Flight =-=-=-=-=-=-=
Time Running: 23 Minutes and 9 Seconds
Made: 307 pouches (1196507 Exp)
Loads: 14
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ran out of shards you should add how many shards per pouch :D


=-=-=-=-=-=-=-= PouchMania by Flight =-=-=-=-=-=-=
Time Running: 2 Hours, 42 Minutes and 57 Seconds
Made: 1334 pouches (1658105 Exp)
Loads: 57
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



'praying mantis':
begin
Pouch_DTM := DTMFromString('mbQAAAHicY2VgYFgFxFuBeDMQzwHihUC8DMqfDcTrgXgeEIfoqABJJhTMCiTRMSMWDAYAbe4HYA==');
PouchID := 12011;
SecondaryID := FlowerType;
MenuScroll := True;
MPoint := Point(480,277);
StatsVar := 'Praying mantis pouches (Made)';
end;

TomTuff

2011-07-17 07:17:40

i'm running this right now with barker toads to use up my gold charms. I'll post a nice little report in the morning :)

E: You should add spirit kyatt support, it's a lot faster. You just set left click option on spirit kyatt familiar to interact, then do interact -> teleport. Walk north, go down the trapdoor, and use that obelisk, and use a dueling ring to get back to castle wars. Refresh summ points at obelisk outside CW as necessary, and re-equip a new dueling ring every time the old one runs out. It's 3-4x faster exp than running to taverley.

Flight

2011-07-17 11:09:53

From: TomTuff
i'm running this right now with barker toads to use up my gold charms. I'll post a nice little report in the morning :)

E: You should add spirit kyatt support, it's a lot faster. You just set left click option on spirit kyatt familiar to interact, then do interact -> teleport. Walk north, go down the trapdoor, and use that obelisk, and use a dueling ring to get back to castle wars. Refresh summ points at obelisk outside CW as necessary, and re-equip a new dueling ring every time the old one runs out. It's 3-4x faster exp than running to taverley.


Yeah that would be extremely similar to my Naturez script, and it seems to be giving me fits. I'd have to check the trapdoor each run to make sure it's open, but I imagine a mouse-tile and check uptext would work just fine. ;)

TomTuff

2011-07-17 14:52:23

=-=-=-=-=-=-=-= PouchMania by Flight =-=-=-=-=-=-=
Time Running: 1 Hours, 11 Minutes and 45 Seconds
Made: 1008 pouches (87696 Exp)
Loads: 42
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
it stopped at the obelisk with just the tertiary in inv (No charms, shards, etc)