Common Summoning pouches
Flight
2011-06-27 07:16:13
So… I'm going to be doing a bit of work on Narcle's Falador Pouch-Maker (By the way Narcle, I really like it, very fast!) and I'll be tweaking a few things here and there and adding some bells and whistles. But I'd like to know what you guys usually spend the majority of your charms making, which pouches do you make the most?
Suggest them (up to level 86 Summoning please) and I'll include them in the script. :)
Here's what I plan to do already:
Gold:
- Spirit wolf
- Spirit terrorbird
- Barker toad
Green:
- Macaw
- Ibis
- Bunyip
- Fruit bat
Crimson:
- Pyrelord
- Granite lobster
Blue:
- Spirit Graahk
- Spirit Kyatt
- Lava titan
TomTuff
2011-06-27 07:19:26
With my blues I always make Spirit Graahks, it's great gp.
Simtoon
2011-06-27 09:01:05
I'd just make them all and allow the User to choose which they Want to do. It's best to keep most of the Data in records for it if you decide to do it this way.
~BraK
Flight
2011-06-27 10:01:29
I thought about reading up on a tutorial on how to load data from separate file so I wouldn't have to define every DTM/Bitmap within the script. That's why, atleast for now, I have just a handful of common pouches that I'll include in the script. Maybe this will change later on.
Nava2
2011-06-28 01:09:18
From: Flight
I thought about reading up on a tutorial on how to load data from separate file so I wouldn't have to define every DTM/Bitmap within the script. That's why, atleast for now, I have just a handful of common pouches that I'll include in the script. Maybe this will change later on.
Not sure there is a DTM from file..
Flight
2011-06-28 02:21:59
I didn't think so, if anything I figured they'd be just simple static integers. That's how we did it in the early private server days. :rolleyes:
By the way, the script is coming along nicely, and I've successfully made 100 of each of the pouches listed earlier. What I have to do now is convert as much reflection to color as possible and add some cosmetics and it'll be ready for beta testing. :) Members+ only for the time being.
Simtoon
2011-06-28 02:30:26
Why wont you support all of them?
^I also can agree with this. Just make an all in one and then you can also include Scroll making from pouches. That would cover all of summoning just about.
~BraK
E: You can get all information from an INI and change it to the Type you need in the Script. Like we do to save information from player Forms.
~BraK
Flight
2011-06-28 03:28:37
Because the purpose is to do the commonly made pouches, so why spend the time defining every type of pouch and secondary ingredient if 90% of them will never be used?
Edit: I have a limit of 86 Summoning currently, and for choosing which pouch to create it's done like Narcle's original, DTM locating of the pouch on the Summoning menu. It takes time to define each one as each pouch has 3 variables that must be defined in each. Even doing all the pouches upto 86 would take some time for the slim chance that any of them will be used. It's just not worth it.
Like I said it's easy enough to do and keeping it organized using Records and an INI file. Really it's just the point of it being an all in One that can do everything.
~BraK
Simtoon
2011-06-28 03:46:39
From: Flight
Because the purpose is to do the commonly made pouches, so why spend the time defining every type of pouch and secondary ingredient if 90% of them will never be used?
Edit: I have a limit of 86 Summoning currently, and for choosing which pouch to create it's done like Narcle's original, DTM locating of the pouch on the Summoning menu. It takes time to define each one as each pouch has 3 variables that must be defined in each. Even doing all the pouches upto 86 would take some time for the slim chance that any of them will be used. It's just not worth it.
I can help you collect the data for the pouches, you can use interfaces for making pouches instead of dtms?
Flight
2011-06-28 11:51:01
From: Simtoon
I can help you collect the data for the pouches, you can use interfaces for making pouches instead of dtms?
I don't understand what you mean. There's just
one interface in which you create
all of the pouches. Take a look at Narcle's pouch-maker and you'll see how he did the pouch-crafting, this is how I'm doing it as well as it's very fast as well as accurate. Now maybe later on in time I'll go through and do all the pouches this way, but atleast for now this is the set list of pouches available to craft within the script. I figure this will be plenty to make a Members+ beta release for bug testing and what not, if successful then I might go through and do all pouches and maybe even scroll crafting.
masterBB
2011-06-28 12:47:07
You can load DTMs and Bitmaps from files very easy. Just save it as a string in a .ini. I could post a very short simple example code if you need it.
As for the static integer thing, you aren't referring to the fact that the type of a BTM and DTM is a integer? Cause simba/scar will Load the bitmap in your memory and assign it a number so you can point out which of the loaded bitmaps you want. That is the vallue that the bitmap and dtm var holds. Could be compared with a simple Pointer. (not a real pointer ofc)
As for the interfaces. It is possible to use interfaces, this way you only need the name of the pouch to make it. But this would require reflection 2.0/2.1 cause you will need absolute coords for clicking it. I believe it's also possible to add it yourself by adding the parents, the childs and the components coords to each other.
Simtoon
2011-06-28 12:58:24
From: Flight
I don't understand what you mean. There's just one interface in which you create all of the pouches. Take a look at Narcle's pouch-maker and you'll see how he did the pouch-crafting, this is how I'm doing it as well as it's very fast as well as accurate. Now maybe later on in time I'll go through and do all the pouches this way, but atleast for now this is the set list of pouches available to craft within the script. I figure this will be plenty to make a Members+ beta release for bug testing and what not, if successful then I might go through and do all pouches and maybe even scroll crafting.
Instead of using DTMs use Reflection?
footballjds
2011-06-28 13:03:20
i got a brilliant idea.
DO NOT LET THE USER DECIDE which pouches to make… ONLY let them decide the secondary ingredients ;)
then when you go to make pouches you only have 1 option. holy shit. omg.
TomTuff
2011-06-29 01:59:45
From: footballjds
i got a brilliant idea.
DO NOT LET THE USER DECIDE which pouches to make… ONLY let them decide the secondary ingredients ;)
then when you go to make pouches you only have 1 option. holy shit. omg.
Are there any secondaries used for >1 pouch? If not, I was going to say this but I thought there were a few cases like this =\
I don't think that's the case Tom. I think all the ingredients are unique.
~BraK
Flight
2011-06-29 02:46:00
Obsidian charms/Abyssal charms are used for multiple pouches.
Flight
2011-06-29 06:08:45
Just about to release my proto type of the script and I'd like to know, would you guys like a break system implanted in it as well? I've left it out to this point but for mass amounts of pouches it'd be almost required to have a break system. So… yes? no?
Yeah those are about the only Ones. So do a 'If' or 'Case' statement for those.
~BraK
E: @ break system best just to include it. :) More features the Better.
Flight
2011-06-29 06:32:52
Then I shall throw it in there. Yes I've used Cases for defining each pouch. I sure like Narcle's system of defining what to do and where to go in the script, much more efficient then my previous 'Stage' system. I'd like to redo a few of my scripts to match his system.
Shall I release it to Members+ only first or straight away to public scripts for more usage? Maybe in the public section will help attract more to the SRL userbase.
masterBB
2011-06-29 06:38:07
I would love to see the prototype ;)
Smarter Child
2011-06-29 23:21:57
It would be amazing of you if you could support most, if not all pouches. AIO summoner would be just too pro :D
Also, can you P.M me or reply the IDs of Charms, I don't have a member account and I can't check via RS online GE.
footballjds
2011-06-30 14:30:03
it's pretty pointless to include abyssal or pest charms… no one has a decent amount worth autoing. also i know abyssal one's do not stack… idk about pest
Flight
2011-06-30 21:14:49
From: footballjds
it's pretty pointless to include abyssal or pest charms… no one has a decent amount worth autoing. also i know abyssal one's do not stack… idk about pest
That's because obsidian/abyssal/void charms are all
secondary ingredients, and
no secondary ingredients stack.
footballjds
2011-07-02 22:05:49
From: Flight
That's because obsidian/abyssal/void charms are all secondary ingredients, and no secondary ingredients stack.
yeah, but who the heck collects those to train summoning? :p
Flight
2011-07-02 22:30:38
Look at the profit you make from making abyssal lurker pouches. You'd be surprised how much you can make in pure profit making those.
masterBB
2011-07-03 07:19:24
From: Flight
Look at the profit you make from making abyssal lurker pouches. You'd be surprised how much you can make in pure profit making those.
I'm just making a bot collecting them. Don't spread the technique:p
Flight
2011-07-03 07:52:24
From: masterBB
I'm just making a bot collecting them. Don't spread the technique:p
That thought has crossed my mine but I've not yet learned to make combat scripts. Although when I do learn, I full plan to make a Waterfiend-killer.