Coh3n
2011-06-15 03:53:22
So we have made a major update today which involves a reorganization of Objects.simba. It's much more accurate than the old system, just look at these pictures as proof (the boxes are supposed to represent all the trees that are found):
Before:

After:

Obviously a huge improvement. I have personally tested several different scripts/locations and all seem to be working fine; however, keep in mind that with a big update like this, there's bound to be a few bugs here and there, so please report the issue here. It will be very helpful if you can include an image of SMART debug and regular debug.
There have also been several other smaller changes made including multi-clicking objects, multi-clicking tiles while walking, clicking north while walking rather than before, and many many more. Here are the full details:
tldr;
Cheers,
The MSI Team
Before:

After:

Obviously a huge improvement. I have personally tested several different scripts/locations and all seem to be working fine; however, keep in mind that with a big update like this, there's bound to be a few bugs here and there, so please report the issue here. It will be very helpful if you can include an image of SMART debug and regular debug.
There have also been several other smaller changes made including multi-clicking objects, multi-clicking tiles while walking, clicking north while walking rather than before, and many many more. Here are the full details:
Cohen Adair (13):
Removed attributes from TMSObject (Tries, Anim, BadColors, and BadColorsTolerance)
MSI_FindObjectsTPA > MSI_FindObjectTPA and rewritten (much, much more accurate) to take a TMSObject type parameter
Removed all capitalized bold words
Removed some unused object records (Giant rat, Chickens, and Feathers)
TON of changes with this commit:
- Objects.simba is completely reorganized + all the necessary changes made throughout the include
- MSI_WaitWhileFishing rewritten (untested) which enabled me to remove a few unnecessary fishing methods (didn't work properly anyway)
Forgot to mention last commit that I added MSI_MultiClickMouse which simulates clicking multiple times like a human would. The script will now sometimes multi click objects and while walking. This commit I improved such features and it will now click north while walking rather than before it starts walking.
Fixed a bug in banking where it sometimes wouldn't detect that the bank was opened, and edited the VE bank object record.
Merge pull request #25 from Yago06/master
Fixed object tracking, updated ORE_COPPER color, improved WaitWhileMining, and added a didClick check to MultiClickMouse.
Changed object's names to match constants (to stand out more) and re-added the form.
Fixed form support.
WaitWhileFishing works 100% better (only tested with netting so far)
Improved some debugging in Banking.simba, fixed MSI_FilterTPADist so it won't remove the only point if length(TPA) = 1, and updated DBOX_PS object record along with ROCK_GOLD and ROCK_IRON.
Added a check in case the fisher clicked the wrong fishing spot. Updated the fishing spot and stiles object records. Added support to go through a conversation with an NPC and applied to Stiles for when the player hasn't exchanged fish for notes in the past.
Merge branch 'objects_reorganized' of github.com:Coh3n/MSI
Fixed an issue with relocating (wouldn't return true if close to a point, but it wasn't the last in TPA). Added the new Yew tree and updated the new Willow trees.
Yago06 (2):
Added Materials
Small Error
https://github.com/SRL/MSI/commits/mastertldr;
- WaitWhileFishing now works 100% better.
- Rimmington/Port Sarim woodcutters are fixed (not perfect, but fixed).
- Implementation of multiple clicking.
- Object tracking works much better.
- Object routines are 100% more accurate.
Cheers,
The MSI Team