SRL Archive - Cash Guides

Make 2500k/hr+ With Sinister Keys


mpunch

2011-06-12 06:38:00

The sinister key is dropped in yannile dungeon by salaran the twisted. It is used to open the sinister chest which contains 9 grimy herbs.

This guide will focus on buying the keys from the GE and using them to open the chest for profit.

http://runescape.wikia.com/wiki/Sinister_key
Here you can find the difference in price between the sinister key and herbs received from the chest.
To find the profit you will be making per hour just multiply the difference by the number of keys you're using.

Here are the requirements for chest running:

49 agility - required to access the chest in the yanille agility dungeon
Completion of the watchtower quest - This unlocks the watchtower teleport which puts you just outside the agility dungeon.
Money for keys - At around 40k each key they don't come cheap and if you want to make a decent amount of money you should already have 6mil +

This is what your bank should look like only hopefully with more supplies!

Sinisters keys
watchtower teleport runes - only take enough for one teleport
rings of dueling - for fast banking
super energy potions - only take 1 or 2 dose potions so you can drop the vial
super anti poison- The chest will poison you after using it, again 1 or 2 dose

Equipment

An equipped ring of dueling
A slashing weapon for the spider web guarding the agility dungeon.
boots of lightness - as long as you are 0kg or below it's fine

I can complete roughly 45 chest runs in 1hour resulting in 135keys used this gives a profit of 1,054,755 (45*3*7813) at current prices.

You can also use a beast of burden to increase the amount of keys you can carry

With a spirit terrorbird you can carry 4 keys with space for herbs.
Resulting in 1,406,340 (45*4*7813)

With a wartortoise you can carry 5 keys with space for herbs.
Resulting in 1,757,925 (5*45*7813)

With a packyack you can carry 6 keys with space for herbs.
Resulting in 2,109,510 (6*45*7813)

Keep in mind that using a beast of burden and therefore more keys will slightly increase the run time.

tom99

2011-06-12 06:45:37

That`s a lot but sounds like a pain to get a army to 96 summon.

mpunch

2011-06-12 06:48:56

350 keys and 2,756,000/hr is based around 67 summoning and use of the wartortoise.

I haven't done calculations for the packyack or without a summoning familiar yet (although it would be nice if someone could post them!)

EDIT: ignore the above
You can still make 1000k/hr without summoning

Accure

2011-06-12 08:41:16

How much money/h would this be without summoning?

mpunch

2011-06-12 09:10:57

From: Accure
How much money/h would this be without summoning?


I need to test this myself But I think 210/hr keys would be doable.

EDIT: 1000k/hr

Gu3st...

2011-06-12 13:08:45

From: mpunch
EDIT: 1000k/hr
Someone make a script!

mpunch

2011-06-12 13:17:25

From: Zyt3x
Someone make a script!


I was considering it, the only limitation being if you wanted to run it for any length of time you would need large amounts of GP 50 million+.

Tlachtli

2011-06-12 13:18:05

From: Zyt3x
Someone make a script!


As much as I support this and would love to use it, I wonder how long it will take the java botters to find this thread, mimic the script idea, and either crash herb prices or send keys rocketing up?

mpunch

2011-06-12 13:27:09

Well the price of keys should prevent that for every one hour of operation it would require 6000k in keys.

Awkwardsaw

2011-06-12 13:28:48

From: mpunch
I was considering it, the only limitation being if you wanted to run it for any length of time you would need large amounts of GP 50 million+.


going to the ge, selling herbs and buying more keys isn't hard at all, and atm you only need ~11m to buy 250 keys

also i started on a script skeleton

Gu3st...

2011-06-12 13:30:09

From: Tlachtli
As much as I support this and would love to use it, I wonder how long it will take the java botters to find this thread, mimic the script idea, and either crash herb prices or send keys rocketing up?
Yeah, that's the downside.. :/

RAM

2011-06-12 14:09:16

Looks Promising :)

mpunch

2011-06-12 17:22:56

From: Awkwardsaw
going to the ge, selling herbs and buying more keys isn't hard at all, and atm you only need ~11m to buy 250 keys

also i started on a script skeleton


Maybe but sinister keys aren't a resource like rune essence they take a lot of time for players to acquire.

You may be able to buy them instantly on the GE now but even a slight increase in interest will mean you'll be buying them over night or longer.

Huthaifah

2011-06-12 17:44:06

Very nice, hopefully someone can make a bot for this.

mat_de_b

2011-06-13 12:28:07

I don't know if its the same cash per hour but it requires no levels and less money to setup (i believe its MUCH slower)

If you buy crystal keys/ key halves of the GE you can do the same thing with the chest in the druid herblore place.

Depending on what you get you can make between a couple of K loss or 20K profit per Key. (this averages out to over 2k profit per one) It also gives you X amount of dragon stones. pretty much allowing you to sell them as you please. Think of it as merchanting :D

Or D stones cut for over 100 crafting exp each. and the rate at which you cut gems makes d stones the fastest rafting exp/hr in the game.

When i did 100 ( don't know the 4 hour limit) i just got varrock teletabs and games necklaces and ran from burthorpe then filled invo and tele'ed back. I dont know the timing but you can do 10 keys or so per invo as the rewards vary in size and worth.

Awkwardsaw

2011-06-13 12:52:51

From: mpunch
Maybe but sinister keys aren't a resource like rune essence they take a lot of time for players to acquire.

You may be able to buy them instantly on the GE now but even a slight increase in interest will mean you'll be buying them over night or longer.


ok, so you wait a little bit, or maybe take a break.. all the greater for antiban :)

Shuttleu

2011-06-13 13:29:54

From: Tlachtli
As much as I support this and would love to use it, I wonder how long it will take the java botters to find this thread, mimic the script idea, and either crash herb prices or send keys rocketing up?


maybe because of this, if its okay with OP, we could remove this thread and have it posted in members+?

~shut

BazzBarrett

2011-06-13 14:18:31

I managed a rate of 120 keys an hour With a bull ant. i made 7316 per key (selling herbs at instant so you could probably get 7500 if you wait) that is 878k per hour. not bad :P

EDIT: Also there is a cap of 100 keys every 4 hours. This is gonna get raped im buying my keys now :P

mpunch

2011-06-13 15:01:30

I don't mind having the guide moved as long as I can access it.

Shuttleu

2011-06-13 15:06:53

unfortunately, if we move it it will be protected from the other communities, but you wont be able to view it

its up to you, do you want it protected, or do you want to see it

you can always copy it before it gets moved

~shut

mpunch

2011-06-13 15:13:23

Nha it's fine here the keys aren't exactly a secret anyway they've been profitable for years.

mormonman

2011-06-14 10:08:47

other ideas: http://runescape.wikia.com/wiki/User:IdkWhatsRc/Money

mpunch

2011-06-14 10:21:29

From: mormonman
other ideas: http://runescape.wikia.com/wiki/User:IdkWhatsRc/Money


Nice list it seems pretty comprehensive, there was a few things I didn't know about.

tico2

2011-06-14 13:48:46

Thanks for posting this, and I don't think it's fair that it would be moved to members. Don't tan dragon hides, they don't sell and you will lose money.

Echo_

2011-07-02 09:40:26

I remember doing something like this with muddy keys and unlocking chests in the Lava Maze, but it wasn't nearly as profitable as this method.