Coh3n
2011-06-05 20:04:53
Not all of these were made today, but from the last update thread made.
Cheers,
The MSI Team
$ git shortlog ba970fa282f095958fda..bf31612826108c49c4f2|cat
Cohen Adair (10):
Settings.txt is now created during runtime so it isn't overridden every time MSI updates
MSI will now rest while walking if the players energy falls below 20%
Changed any MakeCompass('n') to ClickNorth(True)
Hopefully fixed an issue with VE banking not being able to open the bank at a certain tile
Did documentation for Extras.simba
Fixed a walking issue that caused banking problems.
Added a setup var to only print the short report as it can sometimes take a while to print the long report with a lot of players.
Added a failsafe in MSI_OpenBank to walk to the bank symbol if the bank can't be opened.
Also got rid of some unused constants.
Small standards fix.
CTS wasn't getting reset in some situations.
Updated the Pike color and fixed an issue with PRINT_REPORT setup variable.
Fixed the ground item issue with some objects (see [url]http://villavu.com/forum/showthread.php?t=64633[/url]).
Removed ENERGY constants as they were useless.
Added some debugging in WaitWhileResting, and fixed a crucial power-skilling runtime error.
Fixed Alcher spell counting and increased CASTS_BEFORE_REPORT to 200.
Decreased the failsafe wait time in MSI_ConvertMaterial.
Fixed the random detection for the Alcher.
NCDS (6):
Updated Draynor bank record
Fixed Bait fishing uptext issue *hopefully*
Made Uptext and Object*S* in the TMSObject record arrays.
Added wrong UpText for bait fishing
https://github.com/SRL/MSI/commits/masterCheers,
The MSI Team