Smidqe
2011-06-01 11:20:01
This seems to be a problem when account has more than one tile to walk as it tries to rest while walking even when energy is over 50%. Altought it's not very big problem it's still annoying. I tried to fix it myself but have no clue why it's doing that.
It has worked before until few days ago, but now the MSI_WaitWhileResting seems to loop constantly while walking, altought it shouldn't.
Here's the debug.
E: It rests when energy is above 20% sometimes when energy is full.
E2: It seems that it doesn't recognize the level of run energy, so could it be a problem in GetMMLevels?
It has worked before until few days ago, but now the MSI_WaitWhileResting seems to loop constantly while walking, altought it shouldn't.
Here's the debug.
[ ] -- MSI_SetupPlayer
[ ] ---- Player is not logged in
[ ] ------ Scanning for randoms...
[ ] ---- MSI_SetSkillLevels
[ ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats
[ ] ---------- Bobzilla_GetData: Getting skill levels
[ ] ---------- Player Found in XML, Updating
[ ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
[ ] ------ Fishing Level: 61
[ ] ---- MSI_SetSkillLevels: Finished
[ ] ---- MSI_SetupFishing
[ ] ------ FishSpots: [52]
[ ] -------- Tools: [64, 131]
[ ] ------ MSI_FindTool
[ ] -------- Searching Inventory tab
[ ] -------- Found DTM of Fly Fishing Rod
[ ] ---------- Exception Added: Fly Fishing Rod in slot 1
[ ] ---------- There are now 1 exceptions
[ ] ------ MSI_FindTool: True
[ ] ------ MSI_FindTool
[ ] -------- Searching Inventory tab
[ ] -------- Found DTM of Feather
[ ] ---------- Exception Added: Feather in slot 2
[ ] ---------- There are now 2 exceptions
[ ] ------ MSI_FindTool: True
[ ] ------ Fishing spot 0: Lure Spot
[ ] ---- MSI_SetupFishing: True
[ ] -- MSI_SetupPlayer: True
[ ] -- MSI_Walk
[ ] ------ MSI_WaitWhileResting
[ ] ---- Player's Location = Edgeville bank
[ ] ---- MSI_AtLocation
[ ] ------ Checking Point: (3108, 3434)
[ ] -------- MSI_PointOnMM(3108, 3434): False
[ ] ------ Checking Point: (3103, 3426)
[ ] -------- MSI_PointOnMM(3103, 3426): False
[ ] ------ Player not at Barbarian Village fishing spot
[ ] ---- MSI_AtLocation: False
[ ] ------ Scanning for randoms...
[ ] ---- MSI_WalkPath
[ ] -------- Loaded Path (Reflection): [[(3094, 3489), (3099, 3485), (3100, 3474), (3098, 3464), (3096, 3449), (3103, 3435), (3107, 3433)]]
[ ] ------ Tile(3107, 3433) is not on the minimap
[ ] ------ Tile(3103, 3435) is not on the minimap
[ ] ------ Tile(3096, 3449) is not on the minimap
[ ] ------ Tile(3098, 3464) is not on the minimap
[ ] ------ Tile(3100, 3474) is not on the minimap
[ ] ------ Tile(3099, 3485) is on the minimap
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_AntiBan
[ ] -------- MSI_WaitWhileResting
[ ] ------ Tile(3107, 3433) is not on the minimap
[ ] ------ Tile(3103, 3435) is not on the minimap
[ ] ------ Tile(3096, 3449) is not on the minimap
[ ] ------ Tile(3098, 3464) is not on the minimap
[ ] ------ Tile(3100, 3474) is on the minimap
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_WaitWhileResting
[ ] ------ Tile(3107, 3433) is not on the minimap
[ ] ------ Tile(3103, 3435) is not on the minimap
[ ] ------ Tile(3096, 3449) is not on the minimap
[ ] ------ Tile(3098, 3464) is on the minimap
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_WaitWhileResting
[ ] -------- MSI_WaitWhileResting
E: It rests when energy is above 20% sometimes when energy is full.
E2: It seems that it doesn't recognize the level of run energy, so could it be a problem in GetMMLevels?