SRL Archive - MSI Bugs

Edgeville fisher baiting


Bobzilla69

2011-05-19 12:42:24

It doesn't seem to right click and choose bait as the fishing option.

Edit:

just tried to fly fish and it failed to find fly fishing rod :(

Gu3st...

2011-05-19 13:02:57

Debug?

Bobzilla69

2011-05-19 13:16:44

sorry forgot to do that, lol.

no selecting bait option
[ Powerbob69 ] -- MSI_AtLocation
[ Powerbob69 ] ---- Checking Point: (3093, 3493)
[ Powerbob69 ] ------ MSI_PointOnMM(3093, 3493): True
[ Powerbob69 ] ---- Distance from player to Edgeville bank: 9
[ Powerbob69 ] ---- Player is at Edgeville bank
[ Powerbob69 ] -- MSI_AtLocation: True
[ Powerbob69 ] -- MSI_SetupPlayer
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- MSI_SetSkillLevels
[ Powerbob69 ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats
[ Powerbob69 ] ---------- Player Found in XML, Updating
[ Powerbob69 ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
[ Powerbob69 ] ------ Fishing Level: 62
[ Powerbob69 ] ---- MSI_SetSkillLevels: Finished
[ Powerbob69 ] ---- MSI_SetupFishing
[ Powerbob69 ] ------ FishSpots: [51]
[ Powerbob69 ] -------- Tools: [62, 63]
[ Powerbob69 ] ------ MSI_FindTool
[ Powerbob69 ] -------- Searching Inventory tab
[ Powerbob69 ] -------- Found DTM of Fishing Rod
[ Powerbob69 ] ---------- Exception Added: Fishing Rod in slot 1
[ Powerbob69 ] ---------- There are now 1 exceptions
[ Powerbob69 ] ------ MSI_FindTool: True
[ Powerbob69 ] ------ MSI_FindTool
[ Powerbob69 ] -------- Searching Inventory tab
[ Powerbob69 ] -------- Found DTM of Fishing Bait
[ Powerbob69 ] ---------- Exception Added: Fishing Bait in slot 2
[ Powerbob69 ] ---------- There are now 2 exceptions
[ Powerbob69 ] ------ MSI_FindTool: True
[ Powerbob69 ] ------ Fishing spot 0: Bait Spot
[ Powerbob69 ] ---- MSI_SetupFishing: True
[ Powerbob69 ] -- MSI_SetupPlayer: True
[ Powerbob69 ] -- MSI_Walk
[ Powerbob69 ] ------ MSI_WaitWhileResting
[ Powerbob69 ] ---- Player's Location = Edgeville bank
[ Powerbob69 ] ---- MSI_AtLocation
[ Powerbob69 ] ------ Checking Point: (3108, 3434)
[ Powerbob69 ] -------- MSI_PointOnMM(3108, 3434): False
[ Powerbob69 ] ------ Checking Point: (3103, 3426)
[ Powerbob69 ] -------- MSI_PointOnMM(3103, 3426): False
[ Powerbob69 ] ------ Player not at Barbarian Village fishing spot
[ Powerbob69 ] ---- MSI_AtLocation: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- MSI_WalkPath
[ Powerbob69 ] -------- Loaded Path (Reflection): [[(3094, 3489), (3099, 3485), (3100, 3474), (3098, 3464), (3096, 3449), (3103, 3435), (3107, 3433)]]
[ Powerbob69 ] ------ Tile(3107, 3433) is not on the minimap
[ Powerbob69 ] ------ Tile(3103, 3435) is not on the minimap
[ Powerbob69 ] ------ Tile(3096, 3449) is not on the minimap
[ Powerbob69 ] ------ Tile(3098, 3464) is not on the minimap
[ Powerbob69 ] ------ Tile(3100, 3474) is on the minimap
[ Powerbob69 ] -------- MSI_AntiBan
[ Powerbob69 ] ------ Tile(3107, 3433) is not on the minimap
[ Powerbob69 ] ------ Tile(3103, 3435) is not on the minimap
[ Powerbob69 ] ------ Tile(3096, 3449) is not on the minimap
[ Powerbob69 ] ------ Tile(3098, 3464) is on the minimap
[ Powerbob69 ] ------ Tile(3107, 3433) is not on the minimap
[ Powerbob69 ] ------ Tile(3103, 3435) is not on the minimap
[ Powerbob69 ] ------ Tile(3096, 3449) is on the minimap
[ Powerbob69 ] -------- Scanning for randoms...
[ Powerbob69 ] -------- MSI_AntiBan
[ Powerbob69 ] ------ Tile(3107, 3433) is not on the minimap
[ Powerbob69 ] ------ Tile(3103, 3435) is on the minimap
[ Powerbob69 ] -------- Scanning for randoms...
[ Powerbob69 ] ------ Tile(3107, 3433) is on the minimap
[ Powerbob69 ] -------- Flag distance: 44
[ Powerbob69 ] -------- Flag distance: 28
[ Powerbob69 ] -------- Flag distance: -1
[ Powerbob69 ] ------ MSI_AtLocation
[ Powerbob69 ] -------- Checking Point: (3108, 3434)
[ Powerbob69 ] ---------- MSI_PointOnMM(3108, 3434): True
[ Powerbob69 ] -------- Distance from player to Barbarian Village fishing spot: 8
[ Powerbob69 ] -------- Player is at Barbarian Village fishing spot
[ Powerbob69 ] ------ MSI_AtLocation: True
[ Powerbob69 ] ---- MSI_WalkPath: True
[ Powerbob69 ] -- MSI_Walk: True
[ Powerbob69 ] -- MSI_AutoObjects
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] ------ 1 objects found!
[ Powerbob69 ] -------- Scanning for randoms...
[ Powerbob69 ] ------ Uptext didn't match!
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- MSI_Relocate
[ Powerbob69 ] -------- MSI_PointOnMM(3108, 3434): True
[ Powerbob69 ] -------- MSI_PointOnMM(3103, 3426): True
[ Powerbob69 ] ------ Walking to Point(632, 116)
[ Powerbob69 ] -------- Flag distance: 26
[ Powerbob69 ] -------- Flag distance: 13
[ Powerbob69 ] -------- MSI_AntiBan
[ Powerbob69 ] -------- Flag distance: -1
[ Powerbob69 ] ---- MSI_Relocate: True
[ Powerbob69 ] ------ Waiting 75454 ms before relocating again
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Not enough points: 4
[ Powerbob69 ] ------ 4 objects found!
[ Powerbob69 ] -------- Scanning for randoms...
[ Powerbob69 ] ------ Uptext didn't match!
[ Powerbob69 ] -------- Scanning for randoms...
[ Powerbob69 ] ------ Uptext didn't match!
[ Powerbob69 ] -------- Scanning for randoms...
[ Powerbob69 ] ------ Uptext didn't match!
[ Powerbob69 ] -------- Scanning for randoms...
[ Powerbob69 ] ------ Uptext didn't match!
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[ Powerbob69 ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[ Powerbob69 ] ---- TrueCount: 0
[ Powerbob69 ] ---- MSI_FindObjectsIn [51]
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] -------- Point in bad box
[ Powerbob69 ] ---- MSI_FindObjectsIn: False
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ------ MSI_AntiBan
[ Powerbob69 ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0



fly fishing rob debug

[ Powerbob69 ] -- MSI_SetupPlayer
[ Powerbob69 ] ---- Player is not logged in
[ Powerbob69 ] ------ Scanning for randoms...
[ Powerbob69 ] ---- MSI_SetSkillLevels
[ Powerbob69 ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats
[ Powerbob69 ] ---------- Player Found in XML, Updating
[ Powerbob69 ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
[ Powerbob69 ] ------ Fishing Level: 62
[ Powerbob69 ] ---- MSI_SetSkillLevels: Finished
[ Powerbob69 ] ---- MSI_SetupFishing
[ Powerbob69 ] ------ FishSpots: [52]
[ Powerbob69 ] -------- Tools: [64, 131]
[ Powerbob69 ] ------ MSI_FindTool
[ Powerbob69 ] -------- Searching Inventory tab
[ Powerbob69 ] -------- Failed to find DTM of Fly Fishing Rod
[ Powerbob69 ] ------ MSI_FindTool: False
[ Powerbob69 ] ------ MSI_FindTool
[ Powerbob69 ] -------- Searching Inventory tab
[ Powerbob69 ] -------- Failed to find DTM of Feather
[ Powerbob69 ] ------ MSI_FindTool: False
[ Powerbob69 ] ------ MSI_OpenBank
[ Powerbob69 ] -------- MSI_FindObjectsIn [35]
[ Powerbob69 ] ------------ Not enough points: 29
[ Powerbob69 ] ------------ Not enough points: 21
[ Powerbob69 ] ------------ Not enough points: 12
[ Powerbob69 ] ------------ Not enough points: 4
[ Powerbob69 ] ------------ Not enough points: 43
[ Powerbob69 ] ---------- 8 objects found!
[ Powerbob69 ] ---------- Uptext found!
[ Powerbob69 ] -------- MSI_FindObjectsIn: True
[ Powerbob69 ] ------ MSI_OpenBank: True(Edgeville bank)
[ Powerbob69 ] ------ MSI_Withdraw
[ Powerbob69 ] -------- Found item in bank: Fly Fishing Rod
[ Powerbob69 ] -------- Failed to find uptext in bank: Fly Fishing Rod
[ Powerbob69 ] ------ MSI_Withdraw: False
[ Powerbob69 ] ------ Lure Spot: Required tools not found
[ Powerbob69 ] -------- Tools: [64, 131]
[ Powerbob69 ] -------- No items in inventory
[ Powerbob69 ] ---- MSI_SetupFishing: False
[ Powerbob69 ] -- MSI_SetupPlayer: False
[ Powerbob69 ] -- MSI_UnsetPlayer
[ Powerbob69 ] ---- Failed to setup player
[ Powerbob69 ] ---- MSI_SetSkillLevels
[ Powerbob69 ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats
[ Powerbob69 ] ---------- Player Found in XML, Updating
[ Powerbob69 ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1
[ Powerbob69 ] ------ Fishing level hasn't changed
[ Powerbob69 ] ---- MSI_SetSkillLevels: Finished
[ Powerbob69 ] ------ All players inactive

Coh3n

2011-05-19 16:49:43

That's odd. I just used this script not too long ago (not for baiting though, just fly). Where you trying to just bait fish and it wasn't right clicking?

Oh, found the issue. The uptext for the bait fishing spot is set to 'Net'. We must have though it only appeared under a net fishing spot. Unfortunately, we in order for it to work with both, we need to make item's uptext an array (which probably involves more work around the include). Temporarily, you can change FISHSPOT_BAIT uptext to 'Lure' and it should work. Just search for the latter constant in Globals.simba.

If someone would like to make the uptext an array for the TItem, that would be awesome. :) Just send a pull request when finished.

Yago

2011-05-19 16:57:29

Ill try it out if anyone else doesn't want …

Edit: Actually I forgot I have a project due tomorrow. I can try tomorrow though :) Sorry…

Edit 2: I gave it a shot and worked something out but haven't tested it. It should work though.

Here's what I changed:

Function MSI_FindObjectsIn(Objs: TIntegerArray; Var IndexFound: Integer; SearchBox: TBox; Action: fnct_ActionOptions): Boolean;
Var
TPA, TmpTPA: TPointArray;
TheOptions, UpTexts: TStringArray;
I, II, III, HH, HHH, Hi, J, c, Up, Up2: Integer;
CheckUpText, inBadBox: Boolean;
Begin
if (not LoggedIn) then
Exit;

MSI_AddHeader('MSI_FindObjectsIn ' + ToStr(Objs));

Hi := High(Objs);

SetLength(TheOptions, Hi + 1);
SetLength(UpTexts, Hi + 1);
For I := 0 To Hi Do
Begin
For Up := 0 To High(MSI_Objects[Objs[I]].UpText[Up]) Do
Begin
Up2 := Length(UpTexts);
UpTexts[Up2] := MSI_Objects[Objs[I]].UpText[Up];
End;
TheOptions[I] := MSI_Objects[Objs[I]].Option;
End;

Not you would still have to change the uptext of objects record into an array(I think). also you would have to manually go through every object and change the uptext field it into an array by adding these: []

Sorry if any of this is wrong… In a rush. If no one gets to it ill finish it tonight after this project or tomorow

Coh3n

2011-05-24 10:27:06

From: Yago
Ill try it out if anyone else doesn't want …

Edit: Actually I forgot I have a project due tomorrow. I can try tomorrow though :) Sorry…

Edit 2: I gave it a shot and worked something out but haven't tested it. It should work though.

Here's what I changed:

Function MSI_FindObjectsIn(Objs: TIntegerArray; Var IndexFound: Integer; SearchBox: TBox; Action: fnct_ActionOptions): Boolean;
Var
TPA, TmpTPA: TPointArray;
TheOptions, UpTexts: TStringArray;
I, II, III, HH, HHH, Hi, J, c, Up, Up2: Integer;
CheckUpText, inBadBox: Boolean;
Begin
if (not LoggedIn) then
Exit;

MSI_AddHeader('MSI_FindObjectsIn ' + ToStr(Objs));

Hi := High(Objs);

SetLength(TheOptions, Hi + 1);
SetLength(UpTexts, Hi + 1);
For I := 0 To Hi Do
Begin
For Up := 0 To High(MSI_Objects[Objs[I]].UpText[Up]) Do
Begin
Up2 := Length(UpTexts);
UpTexts[Up2] := MSI_Objects[Objs[I]].UpText[Up];
End;
TheOptions[I] := MSI_Objects[Objs[I]].Option;
End;

Not you would still have to change the uptext of objects record into an array(I think). also you would have to manually go through every object and change the uptext field it into an array by adding these: []

Sorry if any of this is wrong… In a rush. If no one gets to it ill finish it tonight after this project or tomorow
I saw the pull request you opened, then closed. How's this going? I think this is what you want. What you have above doesn't properly loop through the array. I also added the small section to make Option an array as well.

So in MSI_FindObjectsIn, replace this:

SetLength(TheOptions, Hi + 1);
SetLength(UpTexts, Hi + 1);
For I := 0 To Hi Do
Begin
UpTexts[I] := MSI_Objects[Objs[I]].UpText;
TheOptions[I] := MSI_Objects[Objs[I]].Option;
End;
with this:

For I := 0 To Hi Do
Begin
For J := 0 To High(MSI_Objects[Objs[I]].Uptext) Do
Begin
SetLength(Uptexts, Length(Uptexts) + 1);
Uptexts[High(Uptexts)] := MSI_Objects[Objs[I]].Uptext[J];
End;

For J := 0 To High(MSI_Objects[Objs[I]].Option) Do
Begin
SetLength(TheOptions, Length(TheOptions) + 1);
UpTexts[High(TheOptions)] := MSI_Objects[Objs[I]].Option[J];
End;

MSI_Debug('Uptexts: ' + ToStr(Uptexts);
MSI_Debug('Options: ' + ToStr(Options);
End;
And I saw you already changed all the item's attributes to arrays. I can't remember if you also did Options as well.

Great job by the way. :)

Yago

2011-05-24 22:51:38

Sorry. Yeah I havent been able to do some work amd testimg. At this point school is my main focus… Theres a lot of work but hopefully i can get back to scripting after this week.

Coh3n

2011-05-25 07:33:06

From: Yago
Sorry. Yeah I havent been able to do some work amd testimg. At this point school is my main focus… Theres a lot of work but hopefully i can get back to scripting after this week.

No problem, real life comes first. Just let us know if you still want to do this, otherwise one of us will take care of it.

Yago

2011-05-26 18:19:16

I dont mind anyone finishing this…

Coh3n

2011-05-26 19:13:56

From: Yago
I dont mind anyone finishing this…

Okay great. :)

NCDS

2011-05-27 13:21:45

This *should* be fixed now, but I don't have an account available at the moment to test with so if someone could let me know, that would be cool. :)

Bobzilla69

2011-05-27 14:21:22

No, still not working for me, using version 754

[00:01:12]: [ ] ---- TrueCount: 0
[00:01:12]: [ ] ---- MSI_FindObjectsIn [51]
[00:01:12]: [ ] -------- Not enough points: 3
[00:01:12]: [ ] ------ 1 objects found!
[00:01:13]: [ ] -------- Scanning for randoms...
[00:01:13]: [ ] ------ Uptext didn't match!
[00:01:13]: [ ] ---- MSI_FindObjectsIn: False
[00:01:13]: [ ] ------ Scanning for randoms...
[00:01:13]: [ ] ------ MSI_AntiBan
[00:01:16]: [ ] ---- MSI_Relocate
[00:01:16]: [ ] -------- MSI_PointOnMM(3108, 3434): True
[00:01:17]: [ ] ------ Walking to Point(630, 53)
[00:01:17]: [ ] ---- MSI_Relocate: True
[00:01:17]: [ ] ------ Waiting 99050 ms before relocating again
[00:01:17]: [ ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[00:01:18]: [ ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[00:01:18]: [ ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[00:01:18]: [ ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[00:01:18]: [ ] ---- TrueCount: 0
[00:01:18]: [ ] ---- MSI_FindObjectsIn [51]
[00:01:18]: [ ] ------ 3 objects found!
[00:01:18]: [ ] -------- Scanning for randoms...
[00:01:18]: [ ] ------ Uptext didn't match!
[00:01:19]: [ ] -------- Scanning for randoms...
[00:01:19]: [ ] ------ Uptext didn't match!
[00:01:19]: [ ] -------- Scanning for randoms...
[00:01:19]: [ ] ------ Uptext didn't match!
[00:01:19]: [ ] ---- MSI_FindObjectsIn: False

NCDS

2011-05-27 14:22:27

From: Bobzilla69
No, still not working for me, using version 754

[00:01:12]: [ ] ---- TrueCount: 0
[00:01:12]: [ ] ---- MSI_FindObjectsIn [51]
[00:01:12]: [ ] -------- Not enough points: 3
[00:01:12]: [ ] ------ 1 objects found!
[00:01:13]: [ ] -------- Scanning for randoms...
[00:01:13]: [ ] ------ Uptext didn't match!
[00:01:13]: [ ] ---- MSI_FindObjectsIn: False
[00:01:13]: [ ] ------ Scanning for randoms...
[00:01:13]: [ ] ------ MSI_AntiBan
[00:01:16]: [ ] ---- MSI_Relocate
[00:01:16]: [ ] -------- MSI_PointOnMM(3108, 3434): True
[00:01:17]: [ ] ------ Walking to Point(630, 53)
[00:01:17]: [ ] ---- MSI_Relocate: True
[00:01:17]: [ ] ------ Waiting 99050 ms before relocating again
[00:01:17]: [ ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[00:01:18]: [ ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[00:01:18]: [ ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[00:01:18]: [ ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 0
[00:01:18]: [ ] ---- TrueCount: 0
[00:01:18]: [ ] ---- MSI_FindObjectsIn [51]
[00:01:18]: [ ] ------ 3 objects found!
[00:01:18]: [ ] -------- Scanning for randoms...
[00:01:18]: [ ] ------ Uptext didn't match!
[00:01:19]: [ ] -------- Scanning for randoms...
[00:01:19]: [ ] ------ Uptext didn't match!
[00:01:19]: [ ] -------- Scanning for randoms...
[00:01:19]: [ ] ------ Uptext didn't match!
[00:01:19]: [ ] ---- MSI_FindObjectsIn: False


What exactly is the UpText of the spot your looking for?

Bobzilla69

2011-05-27 14:25:23

Uptext is " Lure Fishing spot "

then we need to do choose option for bait

NCDS

2011-05-27 14:27:48


FISHSPOT_BAIT:
with MSI_Objects[whichObject] do
begin
Name := 'Bait Spot';
UpText := ['Net', 'Bait', 'Lure'];
Options := ['Bait'];
Level := 5;
RightClickOnly := True;
AssociatedItems := [FISH_RAW_SARDINE, FISH_RAW_HERRING, FISH_RAW_PIKE];
end;

Taken from the updated Objects.simba.

Try adding a couple other variations of "Lure" I guess and see how it goes. (ex. 'ure') Starts on line 810 of Objects. Let me know if a different combination works for you.

I don't have time to move an acc. there right now.


Edit: just thought of somethign else, change line 790 to 10 or 15 even. See if that makes a difference for you.

Bobzilla69

2011-05-27 14:34:06

nevermind, it turns out my MSI didnt get updated correctly.

the changes work perfectly

Thanks :)

NCDS

2011-05-27 14:40:05

From: Bobzilla69
nevermind, it turns out my MSI didnt get updated correctly.

the changes work perfectly

Thanks :)


Good deal glad to hear it. :)

Bobzilla69

2011-05-27 14:41:24

or not, lol sorry, its kinda generic issue with all script if its right clicks

if there is to many people it wont navigate through the Fishing Spot option to then select bait option.

edit:

here is pic


Edit:

it also moves away from fishing spot after a while.


[00:10:08]: [ ] ---- MSI_FindObjectsIn [51]
[00:10:08]: [ ] ------ 1 objects found!
[00:10:08]: [ ] ------ Uptext found!
[00:10:10]: [ ] ---- MSI_FindObjectsIn: False
[00:10:10]: [ ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0
[00:10:10]: [ ] ---- DetectWaterDirections, direction: 1. Result: False. WaterCount: 0
[00:10:10]: [ ] ---- DetectWaterDirections, direction: 2. Result: False. WaterCount: 0
[00:10:10]: [ ] ---- DetectWaterDirections, direction: 3. Result: False. WaterCount: 83
[00:10:10]: [ ] ---- TrueCount: 0
[00:10:10]: [ ] ---- MSI_FindObjectsIn [51]
[00:10:10]: [ ] ------ 1 objects found!
[00:10:10]: [ ] ------ Uptext found!
[00:10:12]: [ ] ---- MSI_FindObjectsIn: False
[00:10:12]: [ ] ------ MSI_AntiBan
[00:10:15]: [ ] ---- DetectWaterDirections, direction: 0. Result: False. WaterCount: 0

Coh3n

2011-05-27 14:52:39

About that picture, there's not much we can do about that until the actual ChooseOption can be fixed. I may work on it over the next few days. It shouldn't be THAT difficult. And what do you mean it moves away? Like it walks to the other spot? I think the fishing object finding methods (i.e. the methods in Fishing.simba) really need to be updated.

Bobzilla69

2011-05-27 14:54:03

yes, it starts to fish, catches a load of fish, the just moves to different area even though its still fishing.

Edit:

Just watched it bank and it was painful.

script click each individual fish, i think it didnt find fish correctly.

[00:11:23]: [ ] ------ MSI_OpenBank: True(Edgeville bank)
[00:11:23]: [ ] ------ MSI_Deposit
[00:11:23]: [ ] -------- Exceptions: [1, 2]
[00:11:23]: [ ] -------- MSI_FindItemSlots: Found 0 Raw sardines in inventory slot(s) []
[00:11:23]: [ ] -------- MSI_FindItemSlots: Found 0 Raw herring in inventory slot(s) []
[00:11:23]: [ ] -------- MSI_FindItemSlots: Found 0 Raw pike in inventory slot(s) []
[00:11:23]: [ ] -------- Deposited Raw Sardines
[00:11:23]: [ ] -------- Deposited Raw Herring
[00:11:23]: [ ] -------- Deposited Raw Pike
[00:11:23]: [ ] ------ MSI_Deposit: True
[00:11:45]: [ ] ------ InvCount: 10; Exceptions: [1, 2]
[00:11:45]: [ ] ------ Inventory count > exceptions + 5, banking failed
[00:11:45]: [ ] ---- MSI_BankStandard: False
[00:11:45]: [ ] -- MSI_BankMaterials: False

there was 6 pike still in inventory

all inventory was pike

Bobzilla69

2011-05-27 15:31:36

its ok not your fault, things get outdated and wont be updated till you know its not working.
without people testing it and using it you cant know its broken :)

Coh3n

2011-05-27 15:56:10

Jesus christ this is pathetic. I'm sorry for all this trouble.

It just looks like the Pike DTM isn't working. I'll check it out now.

E: Should be fixed now. Just ran a load and it worked fine. You just have to wait for MSI to update (https://github.com/SRL/MSI/commit/4f38e3d0b238538ae319f53d8c860c6e072f30fb).

{----------------------------------------------------------------}
{ MSI Phoenix Player Report }
{----------------------------------------------------------------}
{ Time Running: 4 Minutes and 28 Seconds }
{----------------------------------------------------------------}
{ }
{ Player 0: }
{ Location: Edgeville bank }
{ Time: 04m 21s }
{ Active: True }
{ }
{ Script: Barbarian Village Fisher }
{ Time: 04m 21s }
{ Skill: Fishing }
{ Exp: 1,560 }
{ Level: 70 }
{ Loads: 1 }
{ Item: Raw pike }
{ Amount: 26 }
{ }
{----------------------------------------------------------------}
{----------------------------------------------------------------}
And about the fly fishing rod: I'm not sure why yours didn't work, it works find for me. =\

[0:00:07]: [ ] ---- MSI_SetupFishing
[0:00:07]: [ ] ------ FishSpots: [52]
[0:00:07]: [ ] -------- Tools: [64, 131]
[0:00:07]: [ ] ------ MSI_FindTool
[0:00:07]: [ ] -------- Searching Inventory tab
[0:00:07]: [ ] -------- Found DTM of Fly Fishing Rod
[0:00:07]: [ ] ---------- Exception Added: Fly Fishing Rod in slot 1
[0:00:07]: [ ] ---------- There are now 1 exceptions
[0:00:07]: [ ] ------ MSI_FindTool: True
[0:00:07]: [ ] ------ MSI_FindTool
[0:00:07]: [ ] -------- Searching Inventory tab
[0:00:07]: [ ] -------- Found DTM of Feather
[0:00:07]: [ ] ---------- Exception Added: Feather in slot 2
[0:00:07]: [ ] ---------- There are now 2 exceptions
[0:00:07]: [ ] ------ MSI_FindTool: True
[0:00:07]: [ ] ------ Fishing spot 0: Lure Spot
[0:00:07]: [ ] ---- MSI_SetupFishing: True
[0:00:07]: [ ] -- MSI_SetupPlayer: True
Sorry for the inconvenience.

On another note, WaitWhileFishing isn't the greatest. It gets the job done, but can definitely be improved. Something to look in to later.

Bobzilla69

2011-05-27 15:58:38

thanks :)

Coh3n

2011-05-27 16:00:57

From: Bobzilla69
thanks :)

No problem and thanks for reporting. :) We appreciate it. Some people would just give up.