Flight
2011-05-18 08:38:54
So… In my script I'm working on I'm supposed to find the object "Passage" in the Abyss and walk through it rather than mining/chopping/lighting the other passage ways. The problem is every time you enter the abyss both the Object IDs and Object tiles change.
Now this wouldn't be such a big deal if I could just search the MM for the Passage obj and go from there, but when an object is a certain ID 1 time, then the next time you enter that same Object ID will have a completely different model and tile, but still be the same ID. :mad: For example. Trip #1: We enter the Abyss, 7148 is the Obj ID for 'Passage' (which is what we were looking for) and it's at Tile(3125,4857). Trip#: 7148 is the Obj ID for 'Eyes' (Different look and interaction menu) at Tile(3149,4826).
I hope that was a good enough example to explain my dilemma. I thought about grabbing an object by it's variant (name) instead, but evidently there's no such hook for getting an Object's variant. Even I could make a hook for that I don't have the skill to make my own Object-variant function. I could really use some suggestions right now, as this is starting to burn me out…:mad:
Now this wouldn't be such a big deal if I could just search the MM for the Passage obj and go from there, but when an object is a certain ID 1 time, then the next time you enter that same Object ID will have a completely different model and tile, but still be the same ID. :mad: For example. Trip #1: We enter the Abyss, 7148 is the Obj ID for 'Passage' (which is what we were looking for) and it's at Tile(3125,4857). Trip#: 7148 is the Obj ID for 'Eyes' (Different look and interaction menu) at Tile(3149,4826).
I hope that was a good enough example to explain my dilemma. I thought about grabbing an object by it's variant (name) instead, but evidently there's no such hook for getting an Object's variant. Even I could make a hook for that I don't have the skill to make my own Object-variant function. I could really use some suggestions right now, as this is starting to burn me out…:mad: